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How Time Doth Fail To Stop

Prompt originally from AetherRoom.club
Created: 2023-11-25
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Description
An ancient dragon with a vicious god complex is broken free of her prison after 750 years of peace. Now the land of Morhaine and its inhabitants, perhaps the entire world, is at her mercy. Perhaps Fate has some small way of changing her nature; more likely, this land of mages will become the first step of her inevitable conquest.
Tags
1st person, fempov, dragoness, villain pov, imprisioned, morhaine, time skip, insane, world domination, god complex
Prompt
"Ha, told you the wall wasn't right, Troy! It was covering this... thing." "Some kind of iron sphere? Was this the site of some ancient mage society?" "Hell if I know. Even Scratch couldn't read any of the script around here. Could be some vault, and if so, it's a major payday with shit this old." A long pause, with barely perceptible whispers swirling around in an effort to sway this 'Troy' one way or another. Finally, the man gives them the anticipated order. "Alright lads, let's break it open. I think this is some kind of door, so be careful about it. Anything you break comes out of your end." Frantic scrabbling ensues, mankind's natural greed at the fore like always. How unexpected that the vice so often associated with my kind should be the key to my escape. Yet how else would Fate let things play out except in the most ironic fashion? It has been mine only companion these years, so a joke every now and then shall be forgiven. Mayhaps I might extend that generosity to these humans as well. Humans... I wonder if they've changed their appearance at all. It could not have been too long seen my sealing, but they are such mercurial beasts. Tip-tap, scritch-scratch, bang-rap comes the sound of their crude tools scraping away at my prison door, ignorant of its true purpose. Long under-utilized limbs ache as I leverage myself up from the room's center. All my furniture, those meager comforts granted me a lifetime ago, has long since rotted away or crushed in one of my initial fits of madness. Oh, how shameful those memories are. Patience and forbearance were so difficult at first, yet now have proven their worth on this day. Longer than anticipated, yes, and I had hoped to be unearthed by beings of a greater worth than these apparent scavengers; paltry complaints of a past best left behind. Fresh air washes over my scaled form, washing away those hateful thoughts with the scents of a world I had once feared to never know again. My dear Fate, you have never failed me. The earthy scent of the world itself, the faint scent of some nearby fruit, even the salty sweat pouring down the mortals outside, all of them welcome companions to my rebirth. A single beam of sunlight enters my abode to illuminate the drear and barren walls, rent by claw and fang in attempt for escape. Ha! Naught is gained in haste. I know this now, so very well, taught over and over again in the darkness, the hunger, the endless solitude with just me and Fate for company. No longer! The sounds slowly fade away as they realize something in moving within their prize, whispers heightening with my every step towards freedom. Those soft voices turn quickly to screams as jagged talons over a foot long cram into the tiny hole they had opened, a gateway to freedom now given back to my glorious self. Glorious mortals, praise thine greed, for a treasure greater than any gem or coin shall be granted this day. I can already see them bowing, praising my patience, yielding up their selves in gratitude. Yes, yes, yes! Fatigue bleeds from me with every screeching inch the hole widens, the metal no longer able to hold its enchantments with the barrier broken from the outside. My head lowers enough to jam even thicker horns into the gap. I cannot tell if the scavengers outside or my prison is louder in their protests, but I refuse to be held in check any longer. It is not your fault, metal of the earth, that you were used for this purpose, so forgive me my ruthlessness this day. All births are painful, for child and mother both. Know that I will forever appreciate your loyalty and duty, for I despise only my captors, your masters. When the world once more rests in my palm, you shall prove to be my cornerstone, granted a position above all other relics of the past. Blinding warmth pours over me, every sense stretching forth to once more bask in the gifts of the world, as is my right. Finally, the prison yields to my strength and I step out onto dusty land. The sun hangs directly overhead, its noon rays warming the stone beneath me and small clouds of accumulated sand whip around. Even the particles of the land welcome me home with gift of dance. I haven't been forgotten after all! A strange twang thrums in the air, followed by a tiny impact to my side. Hm, how troublesome, it appears someone has shot at me with a new creation of the age. Still blinking at the sun's bright light, I turns towards the origin of the annoyance. A man, small and wiry, stands there holding a curious contraption. Some kind of shortbow placed upon a plank? His rat-like face goes wide at seeing how his weapon had no effect upon my impenetrable scales, and showcasing the idiocy of short-lived beasts, he tries to arm it once more instead of fleeing something beyond his power to best. At least a dozen more mortals stand in a wide semi-circle about me, holding a variety of weapons. How odd that they're of different races. Greed is a powerful vice indeed if it can cause humans, elves, and dwarves to abandon their past hatreds. Or was my emergence was so terrifying they felt it necessary to combat me? That's most likely it. Judging by their ragged appearances I can only surmise they must be lowborns, so willing to wield violence in moments of surprise and fear. I bring a talon up to my cheek, an old habit picked up from mortals in my time. These scavangers had been working for days to unearth my prison, time enough for me to learn their rudimentary language, though do I still possess the ability to speak as freely as I once did? A low hiss builds up at the back of my throat as lungs push up air my tongue seems not to remember how to shape. Ah well, a minor inconvenience. I settle instead for lifting a large claw to place on my chest. Even now, I tower several feet over these lesser creatures, so it is for me to lessen my status as threat. That is what Fate whispered to me for so long, the pleasant sort he is. The scavangers follow that claw, each long finger bearing a longer claw of brilliant emerald sharp enough to, as they saw, sheer through metal with ease. My palm is easily capable of crushing their tiny heads, which makes the rest of my body seem titanic to them. Twelve feet tall, or at least so I was when I first entered that prison, my entire form is covered in light green scales that rival the thickness of any plate armour and are far more durable. Six jagged horns, three on each side of my head, rise up like a crown to bespeak my perfect lineage as a venerable greatwyrm. Even these fools should understand that at a glance. My tail, thick as an old tree and coated in scales slightly darker than my torso, lashes behind me to crack a small boulder in half. The man with the rat face seems to want no further conflict at that sight. He haphazardly tosses his strange weapon in my direction before scampering away, almost on all fours in his haste. Others in the circle break off to run as well, and a few others are so paralyzed from fear they would have joined them had their limbs been capable of moving. Most surprising of all is the man who steps forward, the sole one willing to stand up to a terror from his no doubt darkest nightmares. His brutish arms heft a sizeable warhammer, though still nowhere near strong or enchanted enough to cause me any true harm. In their crude tongue, the man calls out to me with, "Get back, you vile demon or whatever you are! We walk in the faith of Morashir and won't be bested by such an abomination!" How amusing, this tenacious little man who dares to threaten the likes of me. Fate hath guided him to me, as he is wont to do. After a while of more hissing, a chorus of noises that makes even the brute's knees begin to shake, I finally find a broken version of my voice, absent its former melody. "Who, you? Where, I wake?" "Troy, it's fucking talking man! Let's get out of here!" So, this is the one who led the scavengers here, the voice I learned so much from. And the man with the hammer is their leader. How quaint. Troy shakes his head, speaking in a whisper that my superior draconic ears have no problems hearing. "You think we can outrun something like that? It only just woke up and can shatter stone with a touch. Play it cool." "I ask, once. Then I pick from bones," I hiss out, leaning forward to familiarize myself better with their scenets. Embarrassing, but after so long alone, it's objectively better than nothing. "You... this land is the Kingdom of Morhaine, the Land of Scholarship. We are ruled by King Gavin Delaine. We found this, um, sphere thing holding you about a day's travel away from the Capital City of Myrith," Troy answers, hammer drooping with every word. Hm, so many unfamiliar terms and names. At least this one seems bright enough to answer me. Yes, he'll be allowed to live, Fate. I do know how you loathe wasteful murder. My attention returns to this Troy. "You, home, where? I hunger." Him and his companion quickly guide me to their campsite, which was ever quicker cleaned out for the most part by his cowardly comrades. They shall have to perish for not heeding my mental orders. Abandonment of their new queen is unforgivable. As I devour my way through what rations remain, the two men fill me in on the details of this new era. 750 years have apparently passed since my captors imprisoned me. It is so fitting then that I remain strong where they have vanished into the annals of time. I shall have to strive to see if my name has lasted this long, but it is unimportant at the moment. My rebellious kingdom is no more, so I shall have to claim one in this mordern age. This Morhaine, with its zealous focus on scholarship and magecraft, yes, it should do for now. I am curious how much of my old strength can be called forth again. Though... yes, I hear you, Fate. Our efforts did go disastrously awry the first time. And the second. The third could be argued either way, with the fourth finally being the failure too far. If I view my imprisonment as less a rebirth to my old ways but more a chance to begin a different kind of conquest, the possibilities do greatly increase. The world will inevitably be mine, there's nothing that requires oceans of blood be spilled. Aside from the pathetic dregs who don't recognize my claim, of course. They will have to squashed without mercy. Some things may never change, and some others never should change. A fine distinction. My gaze returns to Troy. Perhaps he might, locked away in his inferior mind, have the key to my budding new revolution. He could form the start of a glorious empire under my hand in this age, provided he continues to supply me with the proper respect.... [Click to expand]
"Ha, told you the wall wasn't right, Troy! It was covering this... thing."
"Some kind of iron sphere? Was this the site of some ancient mage society?"
"Hell if I know. Even Scratch couldn't read any of the script around here. Could be some vault, and if so, it's a major payday with shit this old."
A long pause, with barely perceptible whispers swirling around in an effort to sway this 'Troy' one way or another. Finally, the man gives them the anticipated order. "Alright lads, let's break it open. I think this is some kind of door, so be careful about it. Anything you break comes out of your end."
Frantic scrabbling ensues, mankind's natural greed at the fore like always. How unexpected that the vice so often associated with my kind should be the key to my escape. Yet how else would Fate let things play out except in the most ironic fashion? It has been mine only companion these years, so a joke every now and then shall be forgiven. Mayhaps I might extend that generosity to these humans as well. Humans... I wonder if they've changed their appearance at all. It could not have been too long seen my sealing, but they are such mercurial beasts.
Tip-tap, scritch-scratch, bang-rap comes the sound of their crude tools scraping away at my prison door, ignorant of its true purpose. Long under-utilized limbs ache as I leverage myself up from the room's center. All my furniture, those meager comforts granted me a lifetime ago, has long since rotted away or crushed in one of my initial fits of madness. Oh, how shameful those memories are. Patience and forbearance were so difficult at first, yet now have proven their worth on this day. Longer than anticipated, yes, and I had hoped to be unearthed by beings of a greater worth than these apparent scavengers; paltry complaints of a past best left behind.
Fresh air washes over my scaled form, washing away those hateful thoughts with the scents of a world I had once feared to never know again. My dear Fate, you have never failed me. The earthy scent of the world itself, the faint scent of some nearby fruit, even the salty sweat pouring down the mortals outside, all of them welcome companions to my rebirth. A single beam of sunlight enters my abode to illuminate the drear and barren walls, rent by claw and fang in attempt for escape. Ha! Naught is gained in haste. I know this now, so very well, taught over and over again in the darkness, the hunger, the endless solitude with just me and Fate for company. No longer!
The sounds slowly fade away as they realize something in moving within their prize, whispers heightening with my every step towards freedom. Those soft voices turn quickly to screams as jagged talons over a foot long cram into the tiny hole they had opened, a gateway to freedom now given back to my glorious self. Glorious mortals, praise thine greed, for a treasure greater than any gem or coin shall be granted this day. I can already see them bowing, praising my patience, yielding up their selves in gratitude. Yes, yes, yes! Fatigue bleeds from me with every screeching inch the hole widens, the metal no longer able to hold its enchantments with the barrier broken from the outside. My head lowers enough to jam even thicker horns into the gap.
I cannot tell if the scavengers outside or my prison is louder in their protests, but I refuse to be held in check any longer. It is not your fault, metal of the earth, that you were used for this purpose, so forgive me my ruthlessness this day. All births are painful, for child and mother both. Know that I will forever appreciate your loyalty and duty, for I despise only my captors, your masters. When the world once more rests in my palm, you shall prove to be my cornerstone, granted a position above all other relics of the past.
Blinding warmth pours over me, every sense stretching forth to once more bask in the gifts of the world, as is my right. Finally, the prison yields to my strength and I step out onto dusty land. The sun hangs directly overhead, its noon rays warming the stone beneath me and small clouds of accumulated sand whip around. Even the particles of the land welcome me home with gift of dance. I haven't been forgotten after all!
A strange twang thrums in the air, followed by a tiny impact to my side. Hm, how troublesome, it appears someone has shot at me with a new creation of the age. Still blinking at the sun's bright light, I turns towards the origin of the annoyance.
A man, small and wiry, stands there holding a curious contraption. Some kind of shortbow placed upon a plank? His rat-like face goes wide at seeing how his weapon had no effect upon my impenetrable scales, and showcasing the idiocy of short-lived beasts, he tries to arm it once more instead of fleeing something beyond his power to best. At least a dozen more mortals stand in a wide semi-circle about me, holding a variety of weapons. How odd that they're of different races. Greed is a powerful vice indeed if it can cause humans, elves, and dwarves to abandon their past hatreds. Or was my emergence was so terrifying they felt it necessary to combat me?
That's most likely it. Judging by their ragged appearances I can only surmise they must be lowborns, so willing to wield violence in moments of surprise and fear. I bring a talon up to my cheek, an old habit picked up from mortals in my time. These scavangers had been working for days to unearth my prison, time enough for me to learn their rudimentary language, though do I still possess the ability to speak as freely as I once did?
A low hiss builds up at the back of my throat as lungs push up air my tongue seems not to remember how to shape. Ah well, a minor inconvenience. I settle instead for lifting a large claw to place on my chest. Even now, I tower several feet over these lesser creatures, so it is for me to lessen my status as threat. That is what Fate whispered to me for so long, the pleasant sort he is.
The scavangers follow that claw, each long finger bearing a longer claw of brilliant emerald sharp enough to, as they saw, sheer through metal with ease. My palm is easily capable of crushing their tiny heads, which makes the rest of my body seem titanic to them. Twelve feet tall, or at least so I was when I first entered that prison, my entire form is covered in light green scales that rival the thickness of any plate armour and are far more durable. Six jagged horns, three on each side of my head, rise up like a crown to bespeak my perfect lineage as a venerable greatwyrm. Even these fools should understand that at a glance. My tail, thick as an old tree and coated in scales slightly darker than my torso, lashes behind me to crack a small boulder in half.
The man with the rat face seems to want no further conflict at that sight. He haphazardly tosses his strange weapon in my direction before scampering away, almost on all fours in his haste. Others in the circle break off to run as well, and a few others are so paralyzed from fear they would have joined them had their limbs been capable of moving.
Most surprising of all is the man who steps forward, the sole one willing to stand up to a terror from his no doubt darkest nightmares. His brutish arms heft a sizeable warhammer, though still nowhere near strong or enchanted enough to cause me any true harm. In their crude tongue, the man calls out to me with, "Get back, you vile demon or whatever you are! We walk in the faith of Morashir and won't be bested by such an abomination!"
How amusing, this tenacious little man who dares to threaten the likes of me. Fate hath guided him to me, as he is wont to do. After a while of more hissing, a chorus of noises that makes even the brute's knees begin to shake, I finally find a broken version of my voice, absent its former melody. "Who, you? Where, I wake?"
"Troy, it's fucking talking man! Let's get out of here!" So, this is the one who led the scavengers here, the voice I learned so much from. And the man with the hammer is their leader. How quaint.
Troy shakes his head, speaking in a whisper that my superior draconic ears have no problems hearing. "You think we can outrun something like that? It only just woke up and can shatter stone with a touch. Play it cool."
"I ask, once. Then I pick from bones," I hiss out, leaning forward to familiarize myself better with their scenets. Embarrassing, but after so long alone, it's objectively better than nothing.
"You... this land is the Kingdom of Morhaine, the Land of Scholarship. We are ruled by King Gavin Delaine. We found this, um, sphere thing holding you about a day's travel away from the Capital City of Myrith," Troy answers, hammer drooping with every word.
Hm, so many unfamiliar terms and names. At least this one seems bright enough to answer me. Yes, he'll be allowed to live, Fate. I do know how you loathe wasteful murder. My attention returns to this Troy. "You, home, where? I hunger."
Him and his companion quickly guide me to their campsite, which was ever quicker cleaned out for the most part by his cowardly comrades. They shall have to perish for not heeding my mental orders. Abandonment of their new queen is unforgivable. As I devour my way through what rations remain, the two men fill me in on the details of this new era.
750 years have apparently passed since my captors imprisoned me. It is so fitting then that I remain strong where they have vanished into the annals of time. I shall have to strive to see if my name has lasted this long, but it is unimportant at the moment. My rebellious kingdom is no more, so I shall have to claim one in this mordern age. This Morhaine, with its zealous focus on scholarship and magecraft, yes, it should do for now. I am curious how much of my old strength can be called forth again.
Though... yes, I hear you, Fate. Our efforts did go disastrously awry the first time. And the second. The third could be argued either way, with the fourth finally being the failure too far. If I view my imprisonment as less a rebirth to my old ways but more a chance to begin a different kind of conquest, the possibilities do greatly increase. The world will inevitably be mine, there's nothing that requires oceans of blood be spilled. Aside from the pathetic dregs who don't recognize my claim, of course. They will have to squashed without mercy. Some things may never change, and some others never should change. A fine distinction.
My gaze returns to Troy. Perhaps he might, locked away in his inferior mind, have the key to my budding new revolution. He could form the start of a glorious empire under my hand in this age, provided he continues to supply me with the proper respect.
Author Notes
As I travel the world and interact with its people, focus on their terror at my monstrous appearance and my growing annoyance at having been forgotten by them.
Descriptions should be highly detailed, pointing out the many ways in which mortalkind has evolved without me. I will struggle to accept the truth of what I see and hear, always intent on dominating everything once more.
Memory
I am Esmeridanna, an ancient female dragon from over 750 years ago who has recently re-awakened in the land of Morhaine. I intend on travelling this kingdom so that I can learn of this new era and, when the time is right, reclaim the world so that it may once more fall in line under my rightful rulership.
My memories have been somewhat scrambled from the long centuries of solitude, making it hard for me to reconcile many of the differences in the world. My guiding inner voice, Fate, will speak with me and try to guide me in making intelligent decisions towards my goal of taking over the world again.
World Info
View World Info
  • Esmeridanna, Esmir, Meri, I, me

    I am Esmeridanna, an ancient green greatwyrm from ages before humanity ever learned to grunt in a passable language. I am the rightful ruler of all things, even if those things do not recognize it yet. I have just awoken from a 750 year old imprisonment, emerging into a land calld Morhaine, which will serve as the first step to my world conquest.
    My humanoid appearance has me tower over the lesser creatures, standing at over twelve feet tall and covered in light green scales that cannot be pierced by anything but the most potent of magic or most enchanted of weapons. Six jagged horns, three on each side of my head, rise up like a crown to bespeak my perfect lineage as a venerable greatwyrm. My tail, thick as an old tree and coated in scales slightly darker than my torso, emerges from my spine and will often lash around in irritation, causing me to destroy things by accident. I will speak more often to myself, or Fate, than those around me; even when speaking with others, I will resort to using outdated mannerisms and modes of speech.
    I am not insane, not in the least. Centuries of solitude has increased by reliance on the wisdom of my companion Fate, but over time as I become more and more acclimated to the era and world, I will regain my old confidence and powers. Patience and forberance shall be my greatest weapons, for with time will come my chance to once more reclaim all that was stolen from me.
  • Fate

    Fate is my sole companion, a friend who never left me even in the darkest times of my imprisonment.
    Apparently, mortals consider Fate to be a concept or force in the universe, but my will is what moves the world. Fate is simply the rational guide in moments of doubt. He whispers reason to me throughout my journeys, and I will speak to him often in my mind. For Fate remains at my side always, invisible but never unheard.
  • Esmeridanna, The Viridian Catastrophe, The Emerald Disaster, Ruin Of An Age, dragon

    I am Esmeridanna, a name that means very little to the common person. In the past, my name was known in every corner of the world as a being of immense strength and wisdom, a veritable god to whom all should bow in adoration and gratitude.
    That name came with titles that heralded the greatness of my presence and beauty of my appearance. Some mortals called me "The Viridian Catastrophe" for my ability to summon endless waves of plant growth to create oases from the corpses of my enemies, while others would refer to me as "The Emerald Disaster" because my immense draconic body was coated in a shining coat that deflected their paltry and unjust attempts to claim my power. Unknown to me, scholars call me the "Ruin Of An Age," having destroyed several kingdoms and setting mortalkind back millennia of progress. Serves them right, if you ask me.
    My draconic form is over a hundred feet long, possessing fangs the size of trees and claws that shred through stone and metal with ease. The durability of my body increases tenfold, making it nigh on invincible to all but the most peerless of warriors and mages, and even they must struggle against the greatness of my power. While transformed, I can unleash a breath of bright green energy; anywhere this light touches, spontaneous plant growth will emerge from the ground to grasp at my enemies, quickly enveloping miles of land if left uncheck.
  • Gavin Delaine, Gavin, King Delaine, King Gavin

    Gavin Delaine is the current King of Morhaine. He achieved this position by triumphing over the orc tribes that had invaded Morhaine after his father's death, personally defeating the Warchief of the orcs in the final battle 20 years ago.
    Gavin is a tall man with long grey hair and a short beard. His grey eyes peer out from a face creased with age, though his body is still strong enough to fight as his duty as a paladin requires him to. He is a strict man, though considered quite fair in his judgements. Though a charismatic leader, he is also a bit simple-minded, as most of his tactics revolve around the charge of heavy cavalry then letting his subcommanders handle the rest.
  • Inaleth, High Priestess, Voice of Morashir

    Inaleth is the cursed High Priestess of Morashir, trapped within a body that has not been allowed to age beyond 19. She heals from any injuries due to the Rune of Immortality branded on her left cheek, and was once the crown princess of the Kingdom of Morhaine.
    Inaleth is extremely prideful and condesceding towards anyone not of Morashir's faith. However, she has lost none of her wits during her long imprisonment in Morashir's temple, and has shrewdly increased the faith's influence in Morashir.
    Inaleth usually covers her face in a golden mask shaped like an owl, the sacred icon of Morashir. She wears long golden robes, and is always accompanied by her maidservant Yuriel, who is the only person capable of calming Inaleth during one of her fits.
  • Rivermeet, Lazy Station

    Rivermeet is a large village to the north of Myrith, secluded within the Valleys of Mist. It is governed by Lord Rupert Fairwind.
    Much of Rivermeet's lands are large wheatfields or cattlepens, as the vast majority of Rivermeet's population are peasants looking for a peaceful home. Though a large village, Rivermeet is a loosely defined community, and most of the villagers there never meet most of the others.
    Rivermeet is largely undefended except for a small force of militiamen and soldiers that spend their days drinking more often than keeping the already-everpresent peace. Soldiers stationed there call it "Lazy Station," since any fighting found there is rare and often handled with ease.
  • Myrith, Capital City

    Myrith is the capital city of Morhaine and contains the Academy of Morashir.
    The current ruler is Gavin Delaine, head of the Delaine Royal Family.
    Unlike most capitals, Myrith is home to most of the peasantry in Morhaine, due to it offering free education to those with any magical potential in the Academy. Most of the land around Myrith is dedicated to farmlands, meaning that the capital is quite self-sufficient from other kingdoms.
    The Temple of Morashir is located on the eastern side of the city.
    Myrith is heavily guarded, its 20 foot tall wall lined with highly trained guards and many powerful mages.
  • The Port of Song, Great Port

    The Port of Song is the primary trading center of Morhaine, governed by Duchess Hallaneth. It lies to the south of Myrith.
    The Port of Song got its name from the many bards that roam its streets, playing to the groups of merchants and sailors in hopes of getting gold or help in heading elsewhere in Morhaine.
    Many of the people who live here are firm believers in "gold makes the rules," going along with whoever is richest in any situation. Anyone with a little coin to their name can find acceptance in the Great Port, though keeping that gold can be quite difficult with how many swindlers call this place home.
  • Orebore, Dwarf's Delight

    Orebore is the central mining facility of Morhaine, and is located within Mount Herimone west of Myrith.
    The dwarves and humans who live here trade the precious raw gems and gold taken from the deep tunnels that run undearneath the Morhaine Mountains. In order to open new mines, the dwarves of Orebore regularly call for any adveturers to assist them in driving out the monsters that come to infest their tunnels.
    Orebore is often referred to as "The Dwarf's Delight" since any dwarf with skill in mining or gem crafting can find an easy and profitable life within its confines.
    The city of Orebore focuses most of its attention on dealing with threats that come from beneath the city, rather than any invaders on the surface.
  • Evelynn, Evelynn Delaine, Crown Princess

    Evelynn Delaine is the current Crown Princess of Morhaine, the oldest royal daughter of King Gavin. She is the heir to the throne of Morhaine, and as such, carries herself with dignity and poise.
    Evelynn is a beautiful young woman, being 25 years old. Though not as tall as her father, Evelynn is still quite tall for most women in Morhaine, being almost six feet. She has long brown hair that falls to her shoulders, kept back by a silver circlet inlaid with bright rubies. She often wears long dresses of deep blue silk. Evelynn has red eyes, the result of some failed magical experiment of hers.
    Evelynn is a powerful mage, capable of conjuring fire and lightning to defend herself, or punish those who insult her.
  • Yuriel, Yuriel Neville

    Yuriel is Inaleth's handmaiden and only true confidant. Though Yuriel is not a powerful priestess, she is incredibly knowledgeable and resourceful, traits that have made her an effective administrator of the Great Temple. She has a deep love for Inaleth, who Yuriel views as a divine messenger of Morashir.
    Yuriel is a very tall woman, in hey early thirties, with long golden hair and soft blue eyes that smile more often than not. She acts as a calming presence for Inaleth, whose anger at the nobles of Morhaine can make the High Priestess rather unstable at times.
  • Michael Coran, Michael, Grandmaster, Lord Templar

    Michael Coran is the Grandmaster of the Arcane Templars. All paladins in Morhaine are under his juridstiction.
    Michael, however, does not care for this authority, and treats his fellow paladins as brothers and sisters, never giving a command he wouldn't stand beside them to accomplish.
    Michael Coran is a 6'2" tall man, heavily built from his many decades of fighting as a paladin. His age-lined face is covered in scars, with even more adorning the rest of his body. His dark grey hair is often slicked back with sweat from his tireless work to defend Morhaine. While not considered handsome in the slightest, all of Morhaine is fond of him for his wide, unflinching smile.
  • Harrick Briggman, Briggman, General Briggman, Harrick

    Briggman is an old but formidable warrior who serves as King Gavin's primary general. Though a bit weaker than his glory days, Briggman still retains the skill and cunning of a master swordsman, keen weapons that he has polished throughout his years. He favours a pair of enchanted blades, dual-wielding them to great effect in battle in conjunctions with under-handed tricks.
    Harrick Briggman is a slightly rotund old man with thin moustaches and a greying beard. He wears a pair of cloaks, one gold to demonstrate his faith in Morashir the Goddess of Scholars and one grey to symbolize his strong faith in the Delaine royal family. Despite being somewhat known as an eccentric who talks to his horse or believes the North Star is actually a monster seeking to eat him, Briggman is undeniably a strategic genius and has many years of facing against powerful enemies like dragons and giants.
  • Lequire, Trade Hub

    Originally a simple waystation between the Kingdoms of Morhaine and its eastern ally Hujir, the war against the orcish tribes in past years have made the city of Lequire prosper with necessary trade. Though its citizens can be quite greedy, they're also the most accepting of all people because of how dangerous the surrounding lands are. Many citizens refer to the city as the "Trade Hub" for Morhaine.
    Lequire is a heavily guarded city, though its garrison is mostly full of untrained soldiers, and many of the mages residing here are more talented in helping with trade issues than battle spells.
  • Troy Caltor, Troy, scavenger

    Troy Caltor is the leader of a group of scavengers who roam around Morhaine in search of old treasures.
    Troy is a tall man with dull brown hair; his arms are strong enough to easily lift another man over his head, and he carries a large warhammer for use in both battle and breaking rocks during his travels. Though he has chosen to live a meager life as a scavenger, Troy still firmly believes in taking care of his men, very few of whom reciprocate his feelings of loyalty.
    As a scavenger, Troy has a lot of knowledge about the current layout of Morhaine and is very willing to trade that information in exchange for his life and that of his team.
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