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Adventure in Sydys

Prompt originally from AetherRoom.club
Created: 2021-03-12
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Description
Venture on a quest in a fallen and ruined land. Centuries after the heroic Age of Legend, you play as a humble farmer's child. Your sister has fallen ill and it is up to you to find the Panacea, the only cure for her ailment. Bearing only the spear tip from the great knight you are descended from, travel to the Marsh of Chaorden in search of help.
This prompt uses scripted AN and comes with a default Author's Note. You can also set the AN with the /an <text> command, AN Depth with /and <number> command, and AN visibility with the /anv command.
Tags
fantasy, quest, adventure, scripted a/n, dark fantasy, medieval
Prompt
Sydys, the Land of Heroes, was once a great place. Hundreds—perhaps thousands—of years ago, heroes slew mighty beasts, geniuses received grand revelations from beyond the stars, and kings build glorious empires. It was the Age of Legend and even in the modern day, the legends persist. These once-great beings seemed larger than life, and though many are decrepit and twisted forms of their former-selves, they still are... --- As the shallow marsh water sloshes under your father's toughest boots you try to calm yourself. The spongy peat and shifting reeds make the swamp almost sound calm, but you know that is a facade. "Calm down, ${name}," you remind to yourself quietly. "They say fear makes it find you faster." You trudge quietly through the Marsh of Chaorden. In the Age of Legend, the healer that is the swamp's namesake was said to have found a Panacea; a cure for any disease. After this she retreated to a hut deep in the swamp and those who entered did not return. With your father injured from farm work, it falls on you to find this Panacea, a desperate hope-beyond-hope for your sister and her wasting illness. You clutch your great-grandfather's spear tip in your hand. Inherited from his great-grandfather, the dark teak is still pungent, though the shaft was broken over a hundred years ago. The light metal is polished perfectly despite its age and the edge hard enough to cut through steel. But most importantly, the spear tip's ornament is emblazoned with the sigil of King Rek, Chaorden's Lord in the Age of Heroes. You hope Chaorden will honor her vows… You cross a threshold of sorts and the reeds part, giving you a view of a large hut in the distance. This must be it! As hope floods your heart, it is soon dashed as you see a creature approach, dark eyes filled with rage. You present the sigil, but she does not slow. Chaorden's form is huge and twisted; too large to be human anymore by any measure. She draws back a rancid, gnarled claw to strike at you. You know... [Click to expand]
Sydys, the Land of Heroes, was once a great place. Hundreds—perhaps thousands—of years ago, heroes slew mighty beasts, geniuses received grand revelations from beyond the stars, and kings build glorious empires. It was the Age of Legend and even in the modern day, the legends persist. These once-great beings seemed larger than life, and though many are decrepit and twisted forms of their former-selves, they still are...
---
As the shallow marsh water sloshes under your father's toughest boots you try to calm yourself. The spongy peat and shifting reeds make the swamp almost sound calm, but you know that is a facade.
"Calm down, ${name}," you remind to yourself quietly. "They say fear makes it find you faster."
You trudge quietly through the Marsh of Chaorden. In the Age of Legend, the healer that is the swamp's namesake was said to have found a Panacea; a cure for any disease. After this she retreated to a hut deep in the swamp and those who entered did not return.
With your father injured from farm work, it falls on you to find this Panacea, a desperate hope-beyond-hope for your sister and her wasting illness. You clutch your great-grandfather's spear tip in your hand. Inherited from his great-grandfather, the dark teak is still pungent, though the shaft was broken over a hundred years ago. The light metal is polished perfectly despite its age and the edge hard enough to cut through steel. But most importantly, the spear tip's ornament is emblazoned with the sigil of King Rek, Chaorden's Lord in the Age of Heroes. You hope Chaorden will honor her vows…
You cross a threshold of sorts and the reeds part, giving you a view of a large hut in the distance. This must be it! As hope floods your heart, it is soon dashed as you see a creature approach, dark eyes filled with rage. You present the sigil, but she does not slow. Chaorden's form is huge and twisted; too large to be human anymore by any measure. She draws back a rancid, gnarled claw to strike at you.
You know
Author Notes
This is a tale of brutal and gruesome adventure in a land of fallen lords and heroes. Focus on the details of the combat with intense language.
Memory
Your name is ${name}, a young man in search of a cure for your sister's wasting disease. You wear plain work clothes with your father's sturdiest work boots being the toughest defense you have. You wield your ancestral Spear Tip, which is harder and sharper than steel. The Spear Tip is emblazoned with the sigil of king Rek, the king your ancestor swore fealty to in the Age of Legend. Sydys is a land filled with decrepit and twisted versions of the heroes from the Age of Legend. While all these ancient beings are intelligent, most are insane and will attack you on sight. They are all massive beings of great power; warriors, mages, kings, and oracles. Each being from the Age of Heroes has incredible and mysterious powers that could easily kill or incapacitate a mere human.
World Info
View World Info
  • Chaorden The Apothecary,Chaorden

    [Chaorden The Apothecary is the owner of the Panacea, the cure to all diseases. Reclused in her swamp, she guards the secret of her immortality jealously.]
  • King Rek,Rek

    [Once the ruler of a great empire King Rek is a bloated and twisted mockery of his former self. Attended by immortal servants, he rules what's left of his vast territory from his remote manse, far in the mountains.]
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