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Light Distorts So Strange

Prompt originally from AetherRoom.club
Created: 2021-04-05
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Description
You are a junior Reaper sent to take a boy's soul. What you didn't anticipate was that he can see you. No one wants to die—and the boy has a request.
explore: https://play.aidungeon.io/main/scenarioEdit?publicId=3fc40b90-961e-11eb-a0fe-ebf785d01fd5
Tags
death, melancholy, reaper, autumnal, small town
Prompt
The wind rustles the wheat. The boy walks through the field. He hums a broken tune to himself, little phrases of aborted melody that goes in starts and stops. It's a cool autumn afternoon, and he is alone. He doesn't know it, but he will die today. He will walk to the river, and he will slip on a rock. The current will bear him away, and he will disappear beneath the water. This is written in fate, and so you follow him. Humans don't see you. They never see their death, until it happens. Still, most don't realize how long your kind shadows them for. You've watched the boy for a week now. You saw him in class, where teachers scold his stutter, and in the playground, where bullies kick him. You followed him on his walks home through ragged tracts and desolate fields. Not that there's much there; home's a broken down farmhouse with a couple of skinny chickens, an emaciated pig, a struggling crop of corn, and a drunken father who carouses with the flesh licking ladies of the pleasure district. There are only two lights in the boy's life: his mother, and his baby brother. His mother is a fading woman who grows more insubstantial by the day, and you know that her time is near. His brother is two, and you don't care to speculate on what will become of him when the boy and his mother are gone. So today, the boy will die. You follow him as he trails his hand through the wheat, still humming his sad, broken melody. "Why are you following me?" he asks, not stopping his pace. You look around. There's no one. He turns and faces you. He asks again, his voice childish and clear: "Why are you following me?" This time there's no mistaking it; the boy's eyes look straight into yours. You're surprised by the fire in them; you hadn't thought him capable of it. "You're Death, aren't you?" he asks. There are many Reapers, and you're only a junior one. Still, you don't want to overcomplicate things. "Yes." The boy nods solemnly. "I knew it. But I can't die yet. I need to... [Click to expand]
The wind rustles the wheat. The boy walks through the field. He hums a broken tune to himself, little phrases of aborted melody that goes in starts and stops. It's a cool autumn afternoon, and he is alone.
He doesn't know it, but he will die today. He will walk to the river, and he will slip on a rock. The current will bear him away, and he will disappear beneath the water. This is written in fate, and so you follow him.
Humans don't see you. They never see their death, until it happens. Still, most don't realize how long your kind shadows them for. You've watched the boy for a week now. You saw him in class, where teachers scold his stutter, and in the playground, where bullies kick him. You followed him on his walks home through ragged tracts and desolate fields. Not that there's much there; home's a broken down farmhouse with a couple of skinny chickens, an emaciated pig, a struggling crop of corn, and a drunken father who carouses with the flesh licking ladies of the pleasure district.
There are only two lights in the boy's life: his mother, and his baby brother. His mother is a fading woman who grows more insubstantial by the day, and you know that her time is near. His brother is two, and you don't care to speculate on what will become of him when the boy and his mother are gone.
So today, the boy will die. You follow him as he trails his hand through the wheat, still humming his sad, broken melody.
"Why are you following me?" he asks, not stopping his pace. You look around. There's no one. He turns and faces you. He asks again, his voice childish and clear: "Why are you following me?"
This time there's no mistaking it; the boy's eyes look straight into yours. You're surprised by the fire in them; you hadn't thought him capable of it.
"You're Death, aren't you?" he asks.
There are many Reapers, and you're only a junior one. Still, you don't want to overcomplicate things. "Yes."
The boy nods solemnly. "I knew it. But I can't die yet. I need to
Author Notes
(scripted) This is a chapter in a melancholic, philosophical, and elegiac story about a boy in the Kansas countryside, and the inevitability of death. You are a Reaper sent to reap the boy's soul. The boy is solemn and intuitive. The boy hates his father, who is a drunk. The boy is determined to get you to help his mother and brother. The boy will die in the river.
Memory
You are a junior Reaper, assigned to oversee the death of a young boy living out in the forgotten parts of Kansas. His town is a little town that most maps don't mention.
The boy is solemn beyond his years, and feels a sense of responsibility to be the man of his family because his father is a philandering drunkard. The boy has a little brother who is two years old, and a mother who is wasting away from depression. The boy cares deeply for his brother and mother. The boy intuits that you are the one who will reap his soul. While the boy prefers to stay alive, and will try to convince you to spare him, he places a much greater importance on his mother and baby brother. The boy wants you to help his baby brother and mother in any way possible.
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