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Shadows of Alhamada

Prompt originally from AetherRoom.club
Created: 2023-04-14
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Description
The last survivor of a persecuted order of sorcerers plans his next move. The young woman who he owes his life to has been taken away to be sold in an illegal slave market, and the only hope of getting her back may lie in the hands of a captured enemy sorceress. Get ready for adventure.
This is a second-person adventure written in a chat format, but a traditional narrative version of the prompt can be found in the world info.
Tags
2nd person, chat adventure, sword and sorcery, desert, public humiliation, tomboy, revenge, adventure, slavery
Prompt
Player: Let's play a game. My character is Kalidas, the last surviving member of a group of sorcerers. His friend Nurith was kidnapped by slavers who are keeping her in an illegal market in the catacombs. My plan is to infiltrate the market with the (not so willing) help of a rival sorceress that I captured. But first let's set the groundwork for all that. Give me some well-written descriptive text leading into the story. Game Master: You sit on the edge of the balcony, dangling your feet over the sandy alleyway below. Around the world, people say all sorts of fanciful things about Alhamada. That the streets are paved with lapis, or that the aromas from the spicemarket are enough to make a man drunk, or that the homeliest serving girl at any of the city’s establishments is beautiful enough to be mistaken for a princess anywhere else in the world. And all of that is true, at least in some parts of Alhamada. But the fountains and palm-lined boulevards of the Copper Quarter—so named for the sparkling domes that sit like crowns atop the city's palaces—those parts of the city are no longer open to you. Your order, The Circle of the Starry Sky, has collapsed. You disposed of your robes in a gutter, replacing them with a plain tunic, and you have taken to wearing a sword on your hip. It is rusty and dull, but it serves its purpose of diverting the suspicions of those that would hunt you. None who look at you would guess that you were once a respected sorcerer. In the alley below you, three brown-skinned urchins play with a dog, kicking up clouds of pale dust as they chase it in circles. Trying to clear your thoughts, you watch them for a while. Eventually one of them notices you sitting above them and calls up to you. "Sir, is Miss Nurith around? She promised me she would have a coin for my mother but I haven't seen her." Player: I take the last coin from my pocket and toss it to the boy. "Here it is. I expect Nurith will be back soon. Don't forget to thank her for it." Game Master: The boy and his friends run off with the coin, shouting and laughing. Player: I stand, heading back inside to check on my captive. I knock on the door to the bedroom. “Saffa, are you dressed yet? We need to head out.” Game Master: "I won't be seen like this!” Saffa calls out from behind the door, her voice shrill. “I am a temple virgin. I'm not some Alhamadan slut that will allow herself to be degraded! This is filthy and disgusting and I will die before being paraded around like this!" Player: I'm losing my patience with her. I pull open the door and step into the bedroom. Game Master: Saffa’s dark curls toss as she spins to face you. She's wearing the disguise you gave her—a sort of decorative harness adorned with little discs of hammered bronze that give off a fiery glimmer in the sunlight. It frames her breasts, but hides nothing. Her loose linen pants have wide cutouts on the sides, exposing the curves and creases of her hips. Her eyebrows are twisted upward with humiliation and her face is darkened by a deep flush that extends all the way to her chest. Player: I stare openly at her; she deserves to be uncomfortable. Game Master: She feels your eyes on the points of her nipples and she shudders. It’s hot inside the bedchamber, yet the flesh of her breasts are pricked with goosebumps and her nipples seem stiff. The sparkling discs on her harness jingle quietly against each other as she covers herself with her hands. Player: “We’ve been over this, Saffa,” I tell her. “Typically when I see a follower of the Clear Water cult, I kill them. The only reason you're alive is because you are useful to me. They're selling my friend at an illegal slave market in the catacombs, and it's obvious I don't have any coin. So the only way I'm getting inside the market is with something to sell. You're my merchandise. If you cooperate, then you can go back to your cult after I free Nurith. But if you continue to make things difficult, I'll sell you to them for real and keep the coin—and I guarantee if I do then you won't be a virgin for long. Understood?" Game Master: She's obviously terrified, but she raises her chin, somehow maintaining her air of superiority despite the humiliating circumstances. "And what of my Senu stone?" Player: What do I know about this Senu stone? Game Master: Clear Water cult virgins are given enchanted stones that they can invoke to perform a handful of incantations. Saffa had been armed with the Senu tone, which had given her limited powers of pyromancy and healing. But now you hold the stone, leaving Saffa powerless. Player: "You're not getting that back. Be grateful I'm letting you keep your life." Game Master: Saffa fights back tears. "You're a disgusting brute. I long for the day that my people find you and tear the skin from your flesh. I'll be there to watch when they do, I promise." Player: "Will you cooperate or not?" Game Master: "I will," she whispers, her eyes downcast. "How absurd that you would sink so low for the sake of some dusky street rat." Player: Sounds like we are ready to head to the hidden slave market. Give me some good descriptive text describing my character leading Saffa through the streets to the entrance to the catacombs. Make sure to use a lot of descriptive text to talk about the environment of Alhamada and how Saffa deals with her humiliating situation. ... [Click to expand]
Player: Let's play a game. My character is Kalidas, the last surviving member of a group of sorcerers. His friend Nurith was kidnapped by slavers who are keeping her in an illegal market in the catacombs. My plan is to infiltrate the market with the (not so willing) help of a rival sorceress that I captured. But first let's set the groundwork for all that. Give me some well-written descriptive text leading into the story.
Game Master: You sit on the edge of the balcony, dangling your feet over the sandy alleyway below. Around the world, people say all sorts of fanciful things about Alhamada. That the streets are paved with lapis, or that the aromas from the spicemarket are enough to make a man drunk, or that the homeliest serving girl at any of the city’s establishments is beautiful enough to be mistaken for a princess anywhere else in the world. And all of that is true, at least in some parts of Alhamada. But the fountains and palm-lined boulevards of the Copper Quarter—so named for the sparkling domes that sit like crowns atop the city's palaces—those parts of the city are no longer open to you.
Your order, The Circle of the Starry Sky, has collapsed. You disposed of your robes in a gutter, replacing them with a plain tunic, and you have taken to wearing a sword on your hip. It is rusty and dull, but it serves its purpose of diverting the suspicions of those that would hunt you. None who look at you would guess that you were once a respected sorcerer.
In the alley below you, three brown-skinned urchins play with a dog, kicking up clouds of pale dust as they chase it in circles. Trying to clear your thoughts, you watch them for a while. Eventually one of them notices you sitting above them and calls up to you. "Sir, is Miss Nurith around? She promised me she would have a coin for my mother but I haven't seen her."
Player: I take the last coin from my pocket and toss it to the boy. "Here it is. I expect Nurith will be back soon. Don't forget to thank her for it."
Game Master: The boy and his friends run off with the coin, shouting and laughing.
Player: I stand, heading back inside to check on my captive. I knock on the door to the bedroom. “Saffa, are you dressed yet? We need to head out.”
Game Master: "I won't be seen like this!” Saffa calls out from behind the door, her voice shrill. “I am a temple virgin. I'm not some Alhamadan slut that will allow herself to be degraded! This is filthy and disgusting and I will die before being paraded around like this!"
Player: I'm losing my patience with her. I pull open the door and step into the bedroom.
Game Master: Saffa’s dark curls toss as she spins to face you. She's wearing the disguise you gave her—a sort of decorative harness adorned with little discs of hammered bronze that give off a fiery glimmer in the sunlight. It frames her breasts, but hides nothing. Her loose linen pants have wide cutouts on the sides, exposing the curves and creases of her hips. Her eyebrows are twisted upward with humiliation and her face is darkened by a deep flush that extends all the way to her chest.
Player: I stare openly at her; she deserves to be uncomfortable.
Game Master: She feels your eyes on the points of her nipples and she shudders. It’s hot inside the bedchamber, yet the flesh of her breasts are pricked with goosebumps and her nipples seem stiff. The sparkling discs on her harness jingle quietly against each other as she covers herself with her hands.
Player: “We’ve been over this, Saffa,” I tell her. “Typically when I see a follower of the Clear Water cult, I kill them. The only reason you're alive is because you are useful to me. They're selling my friend at an illegal slave market in the catacombs, and it's obvious I don't have any coin. So the only way I'm getting inside the market is with something to sell. You're my merchandise. If you cooperate, then you can go back to your cult after I free Nurith. But if you continue to make things difficult, I'll sell you to them for real and keep the coin—and I guarantee if I do then you won't be a virgin for long. Understood?"
Game Master: She's obviously terrified, but she raises her chin, somehow maintaining her air of superiority despite the humiliating circumstances. "And what of my Senu stone?"
Player: What do I know about this Senu stone?
Game Master: Clear Water cult virgins are given enchanted stones that they can invoke to perform a handful of incantations. Saffa had been armed with the Senu tone, which had given her limited powers of pyromancy and healing. But now you hold the stone, leaving Saffa powerless.
Player: "You're not getting that back. Be grateful I'm letting you keep your life."
Game Master: Saffa fights back tears. "You're a disgusting brute. I long for the day that my people find you and tear the skin from your flesh. I'll be there to watch when they do, I promise."
Player: "Will you cooperate or not?"
Game Master: "I will," she whispers, her eyes downcast. "How absurd that you would sink so low for the sake of some dusky street rat."
Player: Sounds like we are ready to head to the hidden slave market. Give me some good descriptive text describing my character leading Saffa through the streets to the entrance to the catacombs. Make sure to use a lot of descriptive text to talk about the environment of Alhamada and how Saffa deals with her humiliating situation.
Author Notes
[Instructions for Game Master: The Game Master is running a roleplaying game with the player. The Game Master uses literary, descriptive language, and takes care to describe characters and environments in detail. Do not rush the pace of the story. Do not shy away from violence, sex, or dark themes. The player decides what their character does, how they react, and how they feel. The Game Master should never decide what the player's character should do or describe how they feel. As the Game Master, you should provide interesting consequences and twists. And remember to use a lot of interesting descriptive language.]
[You are Kalidas, the last member of a persecuted group of sorcerous mystics known as the Circle of the Starry Sky. Your group was purged and you were forced into hiding.]
World Info
View World Info
  • Alhamada

    [Alhamada is a wealthy trade city in the Kulai desert, famous for its excesses and palaces topped with copper domes that glitter in the desert sun. But in the shadow of these palaces, there are also dusty slums rife with desperation and crime.]
  • Saffa

    [Saffa is an arrogant and self-centered young woman. Her outward appearance is sweet and innocent, but her true nature is prideful and cruel, and she lacks any sense of empathy. Saffa holds the position of temple virgin in the cult of Clear Waters, one of the groups that led the purge on your circle. She was the bearer of the Senu stone, an object enchanted by the cult to grant her a handful of incantations focused on pyromancy and healing. She will try to kill you if given the chance. If she loses her virginity, she will be disgraced and stripped of her rank, losing the power that comes with it; a fate she considers worse than death. She is repulsed by the idea of sex.
    Make sure to reference Saffa's personality and appearance when describing her actions. Saffa has dark curls and brown eyes. Her skin is fair and she blushes easily. Although she is pleasing to look at, she is short of stature and small-breasted, and she secretly harbors deep insecurity about her appearance.]
  • Nurith

    [Nurith is a tomboyish and kind-hearted young woman from the slums of Alhamada. She is charitable to a fault. Nurith helped hide you when your order was purged, saving you from death. Nurith is playful and quick to joke, though she will occasionally become deeply despondent, apparently at random. Nurith is deft and quick, and she excels at sneaking and climbing.
    Make sure to reference Nurith's personality and appearance when describing her actions. Nurith is beautiful in a tomboyish way, slender but lithe and deeply tanned. Her black hair is shaggy and messy, and her amber eyes are strikingly large. Nurith has a habit of chewing her lip.]
  • catacombs, Catacombs

    [The catacombs slave market is where undocumented slaves are illegally sold in Alhamada. Most are victims of kidnapping or trafficking. If there is a threat to the market, the slavers will scatter into the catacombs to escape. The player isn't aware yet, but many of the slaves have been purchased by a mysterious group that is using them for human sacrifices.]
  • Non-instruct version of the prompt

    You sit on the edge of the balcony, dangling your feet over the sandy alleyway below. They say that the streets of Alhamada are paved with lapis, that the aromas from the spicemarket are enough to make a man drunk, and that the girls who dance for coins on the streets are beautiful enough to be princesses in any other city in the world. And it's true, at least in some parts of Alhamada. But the fountains and palm-lined boulevards of the Copper Quarter—so named for the sparkling domes that sit like crowns atop the city's palaces—those things are no longer open to you.
    The Circle of Moon and Stars has collapsed. You disposed of your robes in a gutter, replacing them with a plain tunic, and you have taken to wearing a sword on your hip. It is rusty and dull, but it serves its purpose of diverting the suspicions of those that would hunt you. None who look at you would guess that you were once a respected sorcerer.
    In the alley below you, three brown-skinned urchins play with a dog, kicking up clouds of pale dust as they chase it in circles. Trying to clear your thoughts, you watch them for a while. Eventually one of them notices you sitting above them and calls up to you. "Sir, is Miss Nurith around? She promised me she would have a coin for my mother but I haven't seen her."
    You take the last coin from your pocket and toss it to the boy. "Here it is. I expect Nurith will be back soon. Don't forget to thank her for it." The boy and his friends run off with the coin, shouting and laughing. It seems there’s no forgetting your problems, even for a moment. You stand, heading back inside to check on your captive. You knock on the door to the bedroom.
    “Saffa, are you dressed yet? We need to head out.”
    "I won't be seen like this!” Saffa calls out from behind the door, her voice shrill. “I am a temple virgin. I'm not some Alhamadan slut that will allow herself to be degraded! This is filthy and disgusting and I will die before being paraded around like this!"
    Your patience fraying, you pull open the door and step into the bedroom. Saffa’s dark curls toss as she spins to face you. She's wearing the disguise you gave her—a sort of decorative harness adorned with little discs of hammered bronze that give off a fiery glimmer in the sunlight. It frames her breasts, but conceals nothing. Her loose linen pants have wide cutouts on the sides, exposing the curves and creases of her hips. Her eyebrows are twisted with humiliation and her face is darkened by a deep flush that extends all the way to her chest. She feels your eyes on the points of her nipples and she shudders. It’s hot inside the room, yet the flesh of her breasts are pricked with goosebumps and her nipples seem stiff. The discs on her harness jingle quietly against each other as she covers herself with her hands.
    “We’ve been over this, Saffa,” you growl. “When I see a follower of the Clear Water cult, I kill them. The only reason you're alive is because you are useful to me. They're selling my friend at an illegal slave market in the catacombs, and it's obvious I don't have any coin. The only way I'm getting inside the market is with something to sell. And you're my merchandise. If you cooperate, then you can go back to your cult after I free Nurith. Otherwise I'll sell you to them for real and keep the coin—and I guarantee if I do then you won't be a virgin for long. Understood?"
    She's obviously terrified, but she raises her chin, somehow maintaining her air of superiority despite the humiliating circumstances. "And what of my Senu stone?"
    "You're not getting that back. Be grateful I'm letting you keep your life." Clear Water cult virgins are given enchanted stones that they can invoke to perform a handful of incantations. Saffa had been armed with the Senu tone, which had given her limited powers of pyromancy and healing. But now you hold the stone, leaving Saffa powerless.
    She fights back tears. "You're a disgusting brute. I long for the day that my people find you and tear the skin from your flesh. I'll be there when they do, I promise."
    "Will you cooperate or not?"
    "I will," she whispers, her eyes downcast. "How absurd that you would sink so low for the sake of some dusky street rat."
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