Player: Let's play a game. My character is Kalidas, the last surviving member of a group of sorcerers. His friend Nurith was kidnapped by slavers who are keeping her in an illegal market in the catacombs. My plan is to infiltrate the market with the (not so willing) help of a rival sorceress that I captured. But first let's set the groundwork for all that. Give me some well-written descriptive text leading into the story.
Game Master: You sit on the edge of the balcony, dangling your feet over the sandy alleyway below. Around the world, people say all sorts of fanciful things about Alhamada. That the streets are paved with lapis, or that the aromas from the spicemarket are enough to make a man drunk, or that the homeliest serving girl at any of the city’s establishments is beautiful enough to be mistaken for a princess anywhere else in the world. And all of that is true, at least in some parts of Alhamada. But the fountains and palm-lined boulevards of the Copper Quarter—so named for the sparkling domes that sit like crowns atop the city's palaces—those parts of the city are no longer open to you.
Your order, The Circle of the Starry Sky, has collapsed. You disposed of your robes in a gutter, replacing them with a plain tunic, and you have taken to wearing a sword on your hip. It is rusty and dull, but it serves its purpose of diverting the suspicions of those that would hunt you. None who look at you would guess that you were once a respected sorcerer.
In the alley below you, three brown-skinned urchins play with a dog, kicking up clouds of pale dust as they chase it in circles. Trying to clear your thoughts, you watch them for a while. Eventually one of them notices you sitting above them and calls up to you. "Sir, is Miss Nurith around? She promised me she would have a coin for my mother but I haven't seen her."
Player: I take the last coin from my pocket and toss it to the boy. "Here it is. I expect Nurith will be back soon. Don't forget to thank her for it."
Game Master: The boy and his friends run off with the coin, shouting and laughing.
Player: I stand, heading back inside to check on my captive. I knock on the door to the bedroom. “Saffa, are you dressed yet? We need to head out.”
Game Master: "I won't be seen like this!” Saffa calls out from behind the door, her voice shrill. “I am a temple virgin. I'm not some Alhamadan slut that will allow herself to be degraded! This is filthy and disgusting and I will die before being paraded around like this!"
Player: I'm losing my patience with her. I pull open the door and step into the bedroom.
Game Master: Saffa’s dark curls toss as she spins to face you. She's wearing the disguise you gave her—a sort of decorative harness adorned with little discs of hammered bronze that give off a fiery glimmer in the sunlight. It frames her breasts, but hides nothing. Her loose linen pants have wide cutouts on the sides, exposing the curves and creases of her hips. Her eyebrows are twisted upward with humiliation and her face is darkened by a deep flush that extends all the way to her chest.
Player: I stare openly at her; she deserves to be uncomfortable.
Game Master: She feels your eyes on the points of her nipples and she shudders. It’s hot inside the bedchamber, yet the flesh of her breasts are pricked with goosebumps and her nipples seem stiff. The sparkling discs on her harness jingle quietly against each other as she covers herself with her hands.
Player: “We’ve been over this, Saffa,” I tell her. “Typically when I see a follower of the Clear Water cult, I kill them. The only reason you're alive is because you are useful to me. They're selling my friend at an illegal slave market in the catacombs, and it's obvious I don't have any coin. So the only way I'm getting inside the market is with something to sell. You're my merchandise. If you cooperate, then you can go back to your cult after I free Nurith. But if you continue to make things difficult, I'll sell you to them for real and keep the coin—and I guarantee if I do then you won't be a virgin for long. Understood?"
Game Master: She's obviously terrified, but she raises her chin, somehow maintaining her air of superiority despite the humiliating circumstances. "And what of my Senu stone?"
Player: What do I know about this Senu stone?
Game Master: Clear Water cult virgins are given enchanted stones that they can invoke to perform a handful of incantations. Saffa had been armed with the Senu tone, which had given her limited powers of pyromancy and healing. But now you hold the stone, leaving Saffa powerless.
Player: "You're not getting that back. Be grateful I'm letting you keep your life."
Game Master: Saffa fights back tears. "You're a disgusting brute. I long for the day that my people find you and tear the skin from your flesh. I'll be there to watch when they do, I promise."
Player: "Will you cooperate or not?"
Game Master: "I will," she whispers, her eyes downcast. "How absurd that you would sink so low for the sake of some dusky street rat."
Player: Sounds like we are ready to head to the hidden slave market. Give me some good descriptive text describing my character leading Saffa through the streets to the entrance to the catacombs. Make sure to use a lot of descriptive text to talk about the environment of Alhamada and how Saffa deals with her humiliating situation.