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The Adventurer and the Child

Prompt originally from AetherRoom.club
Created: 2022-06-23
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Description
An adventurer (you) returns to the Guild to collect the prize for completing their last quest, only to have the trophy stolen by an orphan child, who will only give it back if the adventurer promises to train them.
Tags
orphan, wholesome?, custom npc, custom pc, adventurer, guild, 1st person
Prompt
Walking through the city streets towards the Guildhall, I see a crowd gathering to witness which adventurer is returning, hoping for a glimpse of one of the high ranking and famous members of the Guild, triumphant from another completed quest. I feel their disappointment when they realise it's me, a low ranking member with a Guild Rating of 3. Though I am triumphant, having killed a large number of bandits in their encampment to the south, freed their hostage and taken the bandit chief's head as a trophy. Suddenly I notice that the weight at my left hip has eased slightly. Looking down, I see that the trophy that should be there is missing. The sound of footsteps moving away from me draws my attention. Running away from me is a young ${1. boy/girl}, with the sack that I'm keeping the trophy in, in ${2. his/her} hands. After chasing ${3. him/her} down several roads and side streets, I finally corner ${3. him/her} in a narrow back alley, away from the crowds. Judging by the rags that ${4. he/she}'s wearing, ${4. he/she} is an orphan, doing what is necessary to earn or steal a crust of bread to eat. "Give me the trophy, ${1. boy/girl}." I say, holding out my hand to take the sack with the severed head inside it. "It's worthless to you, only an adventurer from the Guild like me, can claim the quest bounty." "If I give you the trophy back, will you teach me to be an adventurer like you?" ${4. he/she} asks. "${5. What do you say to the child?}" I reply.... [Click to expand]
Walking through the city streets towards the Guildhall, I see a crowd gathering to witness which adventurer is returning, hoping for a glimpse of one of the high ranking and famous members of the Guild, triumphant from another completed quest.
I feel their disappointment when they realise it's me, a low ranking member with a Guild Rating of 3. Though I am triumphant, having killed a large number of bandits in their encampment to the south, freed their hostage and taken the bandit chief's head as a trophy.
Suddenly I notice that the weight at my left hip has eased slightly. Looking down, I see that the trophy that should be there is missing. The sound of footsteps moving away from me draws my attention. Running away from me is a young ${1. boy/girl}, with the sack that I'm keeping the trophy in, in ${2. his/her} hands.
After chasing ${3. him/her} down several roads and side streets, I finally corner ${3. him/her} in a narrow back alley, away from the crowds. Judging by the rags that ${4. he/she}'s wearing, ${4. he/she} is an orphan, doing what is necessary to earn or steal a crust of bread to eat.
"Give me the trophy, ${1. boy/girl}." I say, holding out my hand to take the sack with the severed head inside it. "It's worthless to you, only an adventurer from the Guild like me, can claim the quest bounty."
"If I give you the trophy back, will you teach me to be an adventurer like you?" ${4. he/she} asks.
"${5. What do you say to the child?}" I reply.
Memory
I am ${6. Character name}, a ${7. Character gender} Adventurer from the Adventurer's Guild.
I've confronted a child named ${8. boy/girl's name}, who stole my trophy from me.
World Info
View World Info
  • ${8. boy/girl's name}, orphan, orphan ${1. boy/girl}

    ${8. boy/girl's name} is a young orphan ${1. boy/girl} of 8 years old. ${4. he/she} is desperate to become an Adventurer and is willing to do anything to achieve that goal. ${4. he/she} sees ${6. Character name} as a mentor.
  • trophy

    A trophy is an item or token used to commemorate a kill. It may take the form of an animal's head, claws, teeth, horns, or other parts of the kill, or in the case of a human target, may take the form of a signature weapon, piece of armour or other keepsake. The trophy itself may be displayed in a private collection, or sold to the Guild.
  • Guild Rating, Rating, Score

    An adventurer's Guild rating represents how effective they are at their job. It ranges from 1 to 10, with 1 being the worst and 10 being the best. All adventurers start out with a rating of 1, but can improve their scores by completing quests or defeating difficult monsters.
    The higher their rating, the more difficult quests an adventurer has access to.
  • Guildhall

    The Guildhall is the headquarters of the Adventurer's Guild, where members can speak with the guildmaster or other members. It also contains several meeting rooms and a library. A small museum displays artifacts from famous adventurers, such as a mace used by the hero "Sir Percival."
    There are also several vendors that sell gear exclusively to members of the guild, based on that Adventurer's guild rating.
  • Guild Quest Board, Quest Board

    The Guild Quest Board is a large board located in the Guildhall that contains all the available quests the guild has to offer. Members of the public can post their requests here for adventurers to complete. They must include a location, a description of the objective, and the reward. The Guildmaster then reviews each request and determines whether it will be posted on the board or rejected.
  • Adventurer's Guild, The Guild

    The Adventurer's Guild is a guild of adventurers dedicated to helping adventurers throughout the kingdom. They are led by a leader known as the Guildmaster. They provide training, equipment, and other resources for adventurers to complete their quests.
    The Adventurer's Guild is divided into three departments: adventuring, management, and research. Members of the public can also post their requests on the Guild Quest Board for adventurers to complete.
  • Adventurer, sell sword

    An adventurer is a person who travels across the lands and hunts down monsters and other dangers. Adventurers are often portrayed as brave warriors, and their adventures often involve them fighting against evil. Adventuring is an honorable profession that requires skill, strength, and determination. In some regions, adventurers are respected and even revered as heroes. Some adventurers, however, have a reputation for being thieves and murderers.
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