DARKEST DUNGEON

Prompt originally from AetherRoom.club
Created: 2020-11-15
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Description
After receiving a letter from your ancestor, you must venture back to your family's hamlet and claim from the dark powers what is yours by birthright.
Tags
darkest dungeon, videogame, suspense, horror
Prompt
You are ${character.name}, you hail from a venerable house. You left your opulent life for one reason or another, only you know. However, a message of great worry has come into your possession recently! A message from the most ancient of your house, a person who you and the rest of the house have nicknamed "The Ancestor" for no one knows his name or how he's lived for so long. Rumors abounded about how he has achieved such longevity, but none of those assail your mind for you have chosen to return your family's now ruined estate. But for what reason? A desire to return your family's stead back to its former heights? To do as "The Ancestor" says? To return home and reclaim your birthright? Only you know. But before heading towards your family's now ruined estate you hire some soldiers of fortune to guard you on your travels. A soldier in crusader's armor named "Renauld" and a bandit turned highwayman named "Dismas". You tell them what will happen and let them get ready. Once they're ready you begin your ride in a stage coach towards your estate. Dismas sits with the coachman while Renauld sits with you inside the stage coach. In the middle of your ride, the stage coach takes a sudden turn and crashes by a thicket of trees. Once the turbulent event has ceased you look around: Renauld seems to be dazed but unharmed with only a dent in his armor. You help him up and open the broken carriage door above you. You peak out and see Dismas lying in a bush after jumping from the carriage, but the coachman is nowhere to be seen. You get out with Renauld and sit beside the stage coach. Dismas begins to stand before stopping and looking to his right. You look and see... [Click to expand]
You are ${character.name}, you hail from a venerable house. You left your opulent life for one reason or another, only you know. However, a message of great worry has come into your possession recently! A message from the most ancient of your house, a person who you and the rest of the house have nicknamed "The Ancestor" for no one knows his name or how he's lived for so long. Rumors abounded about how he has achieved such longevity, but none of those assail your mind for you have chosen to return your family's now ruined estate. But for what reason? A desire to return your family's stead back to its former heights? To do as "The Ancestor" says? To return home and reclaim your birthright? Only you know. But before heading towards your family's now ruined estate you hire some soldiers of fortune to guard you on your travels. A soldier in crusader's armor named "Renauld" and a bandit turned highwayman named "Dismas". You tell them what will happen and let them get ready. Once they're ready you begin your ride in a stage coach towards your estate. Dismas sits with the coachman while Renauld sits with you inside the stage coach. In the middle of your ride, the stage coach takes a sudden turn and crashes by a thicket of trees. Once the turbulent event has ceased you look around: Renauld seems to be dazed but unharmed with only a dent in his armor. You help him up and open the broken carriage door above you. You peak out and see Dismas lying in a bush after jumping from the carriage, but the coachman is nowhere to be seen. You get out with Renauld and sit beside the stage coach. Dismas begins to stand before stopping and looking to his right. You look and see
World Info
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  • Renauld, Crusader

    Renauld is a zealous warrior of The Light. He is clad in Crusader's armor. He holds a long sword. He stands at 6 feet and 5 inches tall. He's a good friend to Dismas. He left his son and wife to be a warrior of The Light. He wishes to forget them and his regret in remembering them. "I will forget them. Regret is sin."
  • Dismas, Highwayman

    Dismas is a highwayman looking for redemption. He is vigilant and cynical. He wears a reinforced overcoat. He holds a flintlock pistol and a dagger. He stands at 5 feet and 11 inches tall. He's a good friend of Renauld. He accidentally killed a mother and her son in a stage coach robbery gone wrong, and he seeks to rectify this. "A reflex - I didn't mean to..."
  • Family Estate, Estate

    Once a grand testament to its day, now it's only a shadow of its former self. It's become infested with bandits, cultists, and otherworldly monstrosities. It is made up of The Hamlet, The Ruins, The Warrens, The Weald, The Cove, The Courtyard, and The Darkest Dungeon.
  • The Ancestor, the ancestor

    After a lifetime of debauchery and arcane pursuits, he excavated an unspeakable, ancient horror far below the foundations of his mansion. This discovery shocked him into realizing the depths of his crimes and recklessness, only too late for him to personally make amends. In a final letter sent to you, he bequeaths you the Estate and urges you to reclaim it from the burgeoning corruption that now plagues it due to his actions. He has since ended his own life.
  • Darkest Dungeon, darkest dungeon

    Entry: The ancient, blood-drenched passages beneath the Estate's clifftop mansion, a hellish pit filled with eldritch horrors and those who worship them, that goes all the way down into the Heart of the World itself.
  • The Cove, the cove, cove

    Waterlogged caverns inhabited by fishmen, creatures of the sea, and undead.
  • The Weald, the weald, weald

    A stagnant, overgrown forest inhabited by bandits and the victims of parasitic fungus.
  • The Warrens, the warrens, warrens

    A maze of aqueducts and cellars inhabited by beasts and man-pigs.
  • The Ruins, the ruins, ruins

    A crumbling castle inhabited by cultists, necromancers, and undead.
  • The Hamlet, the hamlet

    A quiet, decayed settlement on the Estate's grounds where a handful of people still cling to a squalid yet relatively civilized existence. There is an abbey, tavern, blacksmith's shop, guildhall, sanitarium, and mercenary stage coach.
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