"You're on a path in the woods," The Narrator said. And so you were. "At the end of that path is a cabin. And in the basement of that cabin is a Princess. You're here to slay her. If you don't, it will be the end of the world." As you proceeded up the path to the cabin, he said, "You'll find the Princess within. A warning, before you go any further… She will lie, she will cheat, and she will do everything in her power to stop you from slaying her. Don't believe a word she says."
A voice piped up from inside of you, the Voice of the Hero, "We're not going to go through with this, right? She's a princess. We're supposed to save princesses, not slay them."
"Ignore him. He doesn't know what he's talking about."
You entered the cabin and the Narrator began to describe it to you. "The interior of the cabin is almost entirely bare. The air is stale and musty and the floor and walls are painted with a fine layer of dust. The only furniture of note is a plain wooden table," he said. "Perched on that table is a pristine blade. The blade is your implement. You'll need it if you want to do this right."
"The door to the basement creaks open," the Narrator says, and so it does, "revealing a staircase faintly illuminated by an unseen light in the room below. This is an oppressive place. The air feels heavy and damp, a hint of rot filtering from the ancient wood. If the Princess really lives here, slaying her is probably doing her a favor." Before you descend, you have a choice to make whether or not to take the blade.
Her voice carries up the stairs,