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Paint It, Red

Prompt originally from AetherRoom.club
Created: 2022-01-18
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Description
A strategic scenario where you have to run a raider settlement in a post-nuclear apocalypse world. Will you lead your people to prosperity, or will the Wasteland consume your remnants? Everything is in your hands.
Tags
post-apocalypse, fallout, wasteland, raider, settlement, strategy
Prompt
Another night in the Wasteland. You are Raiders, your old boss only cared about his own profit, and this led to a revolt against him, led by you. With the support of Porter and Powder, you managed to draw most of the gang to your side, and now that the battle was over and the bodies of the dead were buried, you assumed the title of Boss. With a smirk, you looked around at your new subjects, gathered around the big campfire. Just over a dozen filthy scragglers, almost all male, clutching crude weapons in their hands. They look at you hopefully, and you salute them with a bottle of prewar whiskey found among the previous boss's supplies. "I will lead you to a brighter future!" you shout, drunk and happy. "Boss! Boss!!! "Boss! Boss!!!" they shout in discordant voices, their bottles and mugs filled with simpler, more potent booze. The next morning, when the fire had burned out and you'd all had breakfast and a hangover, you began to deal with what you'd gotten. Raidertown, your new home, is a small, unmaintained settlement. It's full of scraps and debris, but your experience of Wasteland life tells you there are uses for them. You have a water source in the form of a water tower, but it's hardly clean, and there's enough food for a week at most. A dozen dilapidated huts stand in a semicircle, and the settlement is open to attack from three sides. With a deep sigh, you sat down in the chair from which the old boss had once given orders. It's still covered in caked blood, but it's comfortable enough, and you don't care about the rest. Here, in the improvised HQ, you've gathered both of your advisors to discuss plans for the future of the Raiders and Raidertown with them. "I've got a pretty good lab and some chemicals here," Powder began. As usual, she wiggles on the toes of her overly large army boots and smiles broadly. "I can make some grenades and smoke bombs to help our men in the raid. I can also try to heal the wounded afterwards, but I can't guarantee the results. I have lots of ideas for new mixtures, so please bring me some test subjects!" finished the girl. After listening to her, you nodded and shifted your gaze to the man next to you. He, on the other hand, looked collected and unperturbed. "We don't have much... of everything, Boss," Porter spoke up. "There are trees around the settlement worth cutting down for a better view and to build a security perimeter. Some of the houses can be repaired, others are easier to disassemble. We have enough resources for a raid, and the sooner we strike, the better. To survive, we must gather everything of value we can find," he paused to catch his breath. "Not just food, but chemicals, jewelry... I don't know, maybe slaves? I'm not a fan of that stuff, but it's still a very valuable good on the wasteland. Even the big cities use hired workers, and besides, our guys will need to blow off steam somehow," your right hand finished. After thinking for a while, you rose from your chair to voice your decision. "Do we have a target to attack?" you asked. "Yes, Boss. The scouts found a small farm nearby, lots of food and only one family. An easy target," Porter confirmed.... [Click to expand]
Another night in the Wasteland. You are Raiders, your old boss only cared about his own profit, and this led to a revolt against him, led by you. With the support of Porter and Powder, you managed to draw most of the gang to your side, and now that the battle was over and the bodies of the dead were buried, you assumed the title of Boss.
With a smirk, you looked around at your new subjects, gathered around the big campfire. Just over a dozen filthy scragglers, almost all male, clutching crude weapons in their hands. They look at you hopefully, and you salute them with a bottle of prewar whiskey found among the previous boss's supplies.
"I will lead you to a brighter future!" you shout, drunk and happy.
"Boss! Boss!!! "Boss! Boss!!!" they shout in discordant voices, their bottles and mugs filled with simpler, more potent booze.
The next morning, when the fire had burned out and you'd all had breakfast and a hangover, you began to deal with what you'd gotten. Raidertown, your new home, is a small, unmaintained settlement. It's full of scraps and debris, but your experience of Wasteland life tells you there are uses for them. You have a water source in the form of a water tower, but it's hardly clean, and there's enough food for a week at most. A dozen dilapidated huts stand in a semicircle, and the settlement is open to attack from three sides.
With a deep sigh, you sat down in the chair from which the old boss had once given orders. It's still covered in caked blood, but it's comfortable enough, and you don't care about the rest. Here, in the improvised HQ, you've gathered both of your advisors to discuss plans for the future of the Raiders and Raidertown with them.
"I've got a pretty good lab and some chemicals here," Powder began. As usual, she wiggles on the toes of her overly large army boots and smiles broadly.
"I can make some grenades and smoke bombs to help our men in the raid. I can also try to heal the wounded afterwards, but I can't guarantee the results. I have lots of ideas for new mixtures, so please bring me some test subjects!" finished the girl.
After listening to her, you nodded and shifted your gaze to the man next to you. He, on the other hand, looked collected and unperturbed.
"We don't have much... of everything, Boss," Porter spoke up.
"There are trees around the settlement worth cutting down for a better view and to build a security perimeter. Some of the houses can be repaired, others are easier to disassemble. We have enough resources for a raid, and the sooner we strike, the better. To survive, we must gather everything of value we can find," he paused to catch his breath.
"Not just food, but chemicals, jewelry... I don't know, maybe slaves? I'm not a fan of that stuff, but it's still a very valuable good on the wasteland. Even the big cities use hired workers, and besides, our guys will need to blow off steam somehow," your right hand finished.
After thinking for a while, you rose from your chair to voice your decision.
"Do we have a target to attack?" you asked.
"Yes, Boss. The scouts found a small farm nearby, lots of food and only one family. An easy target," Porter confirmed.
Author Notes
[It's a strategic scenario that takes place in a post-apocalyptic world. The focus here is on economics and management, with the needs of the people and the settlement's growth playing a key role.]
Memory
[In a post-apocalyptic wasteland, Raidertown is ruled by the Boss. His men are nothing more than a bunch of scum who crave violence and simple pleasures, but he and his lieutenants believe they deserve so much more. So far they are few and poor, but that will change after the first raids.]
[The wasteland survived the nuclear bombing and the long winter that followed. Nature is severely degraded and mutated, and the people are wicked and corrupted. Some are trying to live an honest life and have even restored a semblance of civilization. Others, like you, think they can take everything from the weak.]
[Your old name doesn't matter, now everyone just calls you Boss. You are the strong, smart, and charismatic man who led this gang of raiders. They will do anything you say as long as you keep them happy.]
World Info
View World Info
  • Wasteland, World, Landscape, Land, Streets

    The wasteland is the scorched radioactive ruins of the cities and the surrounding lands. It' s a world full of wild animals, mutants, scavengers, and bandits, with small groups of survivors living in fortified settlements. But it's also full of valuable loot waiting for someone brave enough to take it.
  • Raidertown, our place, your place, our town, your town, Settlement, Home

    Your own settlement that you control and home for your people. Right now it's just a dozen dilapidated huts and an ancient water tower that barely supplies the gang with water. A few rusty knives and pistols are stored in the warehouse, and there's a lot of debris lying around that can be used for building materials.
  • Powder, girl, tinkerer, chemist, drugs, explosives

    Powder is your left hand and kind of a tinkerer. She's a crazy young girl, skinny and in shabby, smoky clothes, with a homemade rocket launcher on her back and a bunch of grenades on her belt. She's a genius self-taught chemist who makes primitive drugs and homemade explosives for your gang. Her ideas are chaotic but can be useful, she is good at psychological warfare and is always happy to test another compound on an unfortunate volunteer.
  • Porter, advisor, right hand, tactician, Lieutenant

    Porter is your right hand and the voice of reason. A sturdy middle-aged man in metal armor and armed with an old but trusty AK, he's always got your back. He is very pragmatic and well versed in the basics of tactics and economics, and is always ready to give you valuable advice on running the settlement.
  • Raiders, gang, band, mates, folks, people, subjects, fighters

    The Raiders are your gang, your people, your fighters. A little more than a dozen men with bad equipment, but loyal to you... for now. They are willing to loot and kill, but they are poor workers, and they certainly didn't join the gang to be peasants. You're going to need to find and get new people on your side if you want to do more. Whether they are peasants, engineers, or military specialists, you will have to convince them by force or other methods.
  • Resources, Loot, Goods, Food, Water, Drugs, Supplies

    Supplies are everything your people need to live. For starters, it's food, water, and a roof over your head. To get more, you'll need weapons, armor, and ammunition. Then alcohol and drugs for greater efficiency in love and war. And finally, luxuries such as pre-war electronics, books, and delicacies. Vehicles can help a lot in war, but they are a toy for rich people.
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