Myths are founded on truth. When the truth of eldritch beings breaks into the world, innocent lives are lost. The souls of the damned have no business being on earth and yet they escape into mortal realm through rifts in the fabric of reality. There are a select few that guard this knowledge.
The Hunters are an organization that have a morbid fascination with the unholy. Many Hunters have developed this strange fascination through the incentives given in the form of Bounties to banish evil from this realm. Greed is the motivation for many that work under this organization. Still others have acquired a fixation on evil to seek forbidden knowledge or learn of ways to redeem their souls. Any situation dealing with hunters calls for extreme caution—they are highly motivated to find what they seek and will not be inclined to share.
The American Hunters Association is the division based in North America. America in the 19th century has recently finished a Civil War and is still in the struggle of taming the wild west. The Hunters here are different then their kin based in Europe—they seem more disorganized and prone to violence within the association. The most that American hunters gather up in are posses of three. A selfishness and avarice dominates the lifestyle of these men and they will just as soon murder in cold blood as banish the unholy while fulfilling a contract.
The boat guide has taken you to the outskirts of the Bayou's containment zone. He tosses you the bag you've taken with you and says "Good luck" before making the sign of the cross and departing on on his raft. The ground here is wetlands and you can see some abandoned buildings in the distance. You see crows flying overhead suddenly and know this is a bad omen for what lies ahead of you.
You look into the bag and take inventory of the tools and weapons you've brought. You have a backup Colt Navy Conversion revolver and immediately place the weapon into one of the holsters. You also have