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Baddy Busting Beauties

Prompt originally from AetherRoom.club
Created: 2023-08-24
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Description
The city of Veil has always been aptly named, for beneath its veneer as a trade hub lies a hive of dark mysteries that need an expert hand in order to bring to light. Unfortunately, all they have at their disposal is a timid angel too afraid to do their job, a warlock whose talents are probably causing more problems than they fix, a short-tempered devil that DEFINITELY makes more trouble than they're worth, and you. Good luck out there, sport.
Note: The actual mysteries are found in lorebook sections that are initially disabled. The end of the prompt has a short summary of the three typed out, so you can just enable the one that grabs your interest when you begin. I don't recommend enabling all 3 at once because the AI starts stroking out. As long as you say which mystery you want to pursue, the AI should get you to the right place and handle things from there.
Tags
1st person, custom pc, dark, mystery, murder, expansive lorebook, magic, devil, warlock, angel, dark fantasy, potential nsfw
Prompt
Based on what I've been told of the group known as the SIU, it seems that holding one's head out of exasperation is an ordinary occurence. Good to see thay my supposition was correct, not that it's any consolation to the man. Duke Nicholas Desmir, Lord Protector of the prestigious trading city of Veil, is clutching at the little hair he still has left while he looks over the documents set in front of him. Well, not all of them. My personnel file is surely amazing him with my own long list of achievements and ambitions, even if some of them are considered a bit ambiguous in their relation to the law. It has to the be the arson report and its perpetrators sitting on the couch across from him that has his mind aflutter with concerns. The tiny angel sitting between her companions shares the Duke's mindset, at least. Though it's hard to see all of their face behind the makeshift veil of silver hair, her hunched-over body language speaks to the kind heart beating inside their chest, and is likely just here by association. I can't imagine that the timid Emy I've read so much about could possibly have been involved in an arson. Not willingly, at least, which does appear to be the case. Odd that I've not even been accepted into the SIU yet, and my first unofficial job has been to compile an analysis of my three soon-to-be comrades. Maybe odd is not the right term to use when my gaze slips onto the figure to Emy's left, one arm draped over the angel's shoulders. The infamous Hexbell warlock is sitting without a care in the world, overly endowed body on full lurid display. Beside the couch rests her titular staff, the long pale wood topped with a golden bell that occasionally chimes of its own accord without the faintest breeze in the room. Of course, it's easy to fall prey to her unassuming look if you didn't take a look of your own at those pitch-black eyes, holes into the dark depths of her soul, or the easy smile that says she's not worried in the slightest about sitting in front of the most politcally powerful man in this part of the world. If I had to wager a guess, Samantha Cress didn't start the fire, but certainly aided it in growing to consume any of the evidence they might have left behind. Evidence of what, though, I have no idea and don't care to assume. Some things are best left alone when it comes to this group. Which means the arsonist, without a doubt, must be the devil known as Nuril; not her real name, not anymore than her codename of "Hot Pink," but it's enough to know her by her actions. A condescending schemer with a mind that puts any snake to shame in her shamelessness, it would be exactly her style to cause an issue on their most recent investigation and then burn everything down when she got bored. Or just because it was easier than cleaning up after herself. She's reclining on her portion of the couch as if it were a throne to her majesty, golden rings and silver chains glittering in the firelight of our Duke's room. She hasn't even looked at Nicholas since entering the room, those blazing red eyes locked on me, sizing up her newest prey. I'm not stupid enough to try and return that gaze. Instead, standing behind Duke Nicholas, I fake a cough and ask, "Excuse me, Duke, but given the lack of any hard evidence linking these three to the crime scene, it would be best to use their skills on the other issues we have at hand, yes?" Dark-skinned hands run down his face as Nicholas lets out a deep sigh. "Right, right. No use in crying over a burnt-out section of our fair city because our most talented investigators were too busy using said talent to commit crimes of their own. So, to the point. Say hello to the newest member of the Sorcerous Investigations Unit. ${my name}, I'm sure you know of them already, but allow me to introduce Samantha Cress, Emy, and-" "I can introduce myself, mortal. You stand in the presence of Infernal Lady Nuril, when the common courtesy is to kneel before your betters," the devil declares, one claw resting on her small breasts, the other fanning out her brightly-coloured hair in an honestly beautiful display. Just not beautiful enough for me to bow to her. "A pleasure. My name is ${my name}, and I will be working alongside all of you for the foreseeable future. I've compiled my own personnel file if you wish to review it," I reply with the slightest inclination of my head towards the trio. Emy gives me a hesitant smile, but with Nuril silently seething beside her at my brushing her off, the angel doesn't speak up quite yet. Samantha takes her arm back from around Emy to reach out and take my file, though I don't know how those inscrutable holes in place of her eyes can see anything. Magic, I suppose, which is a bit redundant to expect from a warlock. "Oho, well this is a bit of a surprise. ${my crime/reason for joining}. Not the most orthodox of actions, but I suppose if you were the ordinary sort, you'd have never shown up to join our group. Well, if Duke Nicholas says you'll be of value, I don't intend on arguing." First hurdle down. I turn towards the Duke who, having taken a deep drink of the rum bottle beside him, pulls out the other issue at hand. "Given that we have a new member of the Sorcerous Investigation Unit and a city full of problems, I'll have you all sort out what to tackle at the moment. You've got three jobs lined up, so read them yourselves. I have actual work to do." He pauses to give me a slight nod before striding off without a word. The second the door closes behind him, Nuril naturally takes the intiative again. "Bah, why do we need another mortal? With my host of natural talents, skills, and divine charisma, there's no need for anyone else to slow me down more than these two already do." Samantha waves a hand at the devil before saying, "Oh, yes, speaking of that matter, Nuril. How many successful investigations have you been a part of lately?" The silence that fills the room speaks for itself, and I take the chance to flip through the aid requests in front of us: A man named Carver is asking for help investigating the recent "ghost sightings" at the town cemetary. We're supposed to meet him at the Undertaker's abode on top of Gravemound. Owyn Artois, one of the city nobles, has requested that we search for his sister Zenovia, who went missing a little less than a week ago. His mundane investigations turned up nothing, and he seems convinced that Zenovia's disappearance is tied to some local cult that no one else believes in. His house isn't too far from the Duke's abode, so I'm assuming this Owyn must be important. And finally, Baron Jerome Orol is demanding assistance uncovering the mystery behind a string of murders at Tah'lok Hall, the city's historical preservation effort. Apparently other cities have started these things called "museums," which inspired old man Orol to build Tah'lok Hall in the first place. We can report to the guard captain in charge there, Loric Sol, to start our investigation. By the time I finish reading up on the jobs, I notice that all three of my new peers are staring at me. I seem to have missed whatever they were talking about, which probably wasn't important in the first place. "Alright, I have some experience at this job, but not nearly as much as you three. Where do you suggest we start?" I ask into the awkward silence. Nuril shakes her head in disgust while Samantha giggles, leaving Emy to finally speak up in her melodic voice. "Um, well, we haven't been successful ourselves as of late, so maybe you should decide what fits you best?" she asks without making eye contact. Do I really look that scary or something? The other two don't offer anything else in terms of suggestions, which means they also don't care that much or else this is a test they've put together to see what I'm capable of; either way, there's no reason to hesitate. One of the reports stood out to me already, so my mind is already decided. My voice echoes around the small room as I reply, ... [Click to expand]
Based on what I've been told of the group known as the SIU, it seems that holding one's head out of exasperation is an ordinary occurence. Good to see thay my supposition was correct, not that it's any consolation to the man.
Duke Nicholas Desmir, Lord Protector of the prestigious trading city of Veil, is clutching at the little hair he still has left while he looks over the documents set in front of him. Well, not all of them. My personnel file is surely amazing him with my own long list of achievements and ambitions, even if some of them are considered a bit ambiguous in their relation to the law. It has to the be the arson report and its perpetrators sitting on the couch across from him that has his mind aflutter with concerns.
The tiny angel sitting between her companions shares the Duke's mindset, at least. Though it's hard to see all of their face behind the makeshift veil of silver hair, her hunched-over body language speaks to the kind heart beating inside their chest, and is likely just here by association. I can't imagine that the timid Emy I've read so much about could possibly have been involved in an arson. Not willingly, at least, which does appear to be the case. Odd that I've not even been accepted into the SIU yet, and my first unofficial job has been to compile an analysis of my three soon-to-be comrades.
Maybe odd is not the right term to use when my gaze slips onto the figure to Emy's left, one arm draped over the angel's shoulders. The infamous Hexbell warlock is sitting without a care in the world, overly endowed body on full lurid display. Beside the couch rests her titular staff, the long pale wood topped with a golden bell that occasionally chimes of its own accord without the faintest breeze in the room. Of course, it's easy to fall prey to her unassuming look if you didn't take a look of your own at those pitch-black eyes, holes into the dark depths of her soul, or the easy smile that says she's not worried in the slightest about sitting in front of the most politcally powerful man in this part of the world. If I had to wager a guess, Samantha Cress didn't start the fire, but certainly aided it in growing to consume any of the evidence they might have left behind. Evidence of what, though, I have no idea and don't care to assume. Some things are best left alone when it comes to this group.
Which means the arsonist, without a doubt, must be the devil known as Nuril; not her real name, not anymore than her codename of "Hot Pink," but it's enough to know her by her actions. A condescending schemer with a mind that puts any snake to shame in her shamelessness, it would be exactly her style to cause an issue on their most recent investigation and then burn everything down when she got bored. Or just because it was easier than cleaning up after herself. She's reclining on her portion of the couch as if it were a throne to her majesty, golden rings and silver chains glittering in the firelight of our Duke's room. She hasn't even looked at Nicholas since entering the room, those blazing red eyes locked on me, sizing up her newest prey.
I'm not stupid enough to try and return that gaze. Instead, standing behind Duke Nicholas, I fake a cough and ask, "Excuse me, Duke, but given the lack of any hard evidence linking these three to the crime scene, it would be best to use their skills on the other issues we have at hand, yes?"
Dark-skinned hands run down his face as Nicholas lets out a deep sigh. "Right, right. No use in crying over a burnt-out section of our fair city because our most talented investigators were too busy using said talent to commit crimes of their own. So, to the point. Say hello to the newest member of the Sorcerous Investigations Unit. ${my name}, I'm sure you know of them already, but allow me to introduce Samantha Cress, Emy, and-"
"I can introduce myself, mortal. You stand in the presence of Infernal Lady Nuril, when the common courtesy is to kneel before your betters," the devil declares, one claw resting on her small breasts, the other fanning out her brightly-coloured hair in an honestly beautiful display.
Just not beautiful enough for me to bow to her. "A pleasure. My name is ${my name}, and I will be working alongside all of you for the foreseeable future. I've compiled my own personnel file if you wish to review it," I reply with the slightest inclination of my head towards the trio.
Emy gives me a hesitant smile, but with Nuril silently seething beside her at my brushing her off, the angel doesn't speak up quite yet. Samantha takes her arm back from around Emy to reach out and take my file, though I don't know how those inscrutable holes in place of her eyes can see anything. Magic, I suppose, which is a bit redundant to expect from a warlock. "Oho, well this is a bit of a surprise. ${my crime/reason for joining}. Not the most orthodox of actions, but I suppose if you were the ordinary sort, you'd have never shown up to join our group. Well, if Duke Nicholas says you'll be of value, I don't intend on arguing."
First hurdle down. I turn towards the Duke who, having taken a deep drink of the rum bottle beside him, pulls out the other issue at hand. "Given that we have a new member of the Sorcerous Investigation Unit and a city full of problems, I'll have you all sort out what to tackle at the moment. You've got three jobs lined up, so read them yourselves. I have actual work to do." He pauses to give me a slight nod before striding off without a word.
The second the door closes behind him, Nuril naturally takes the intiative again. "Bah, why do we need another mortal? With my host of natural talents, skills, and divine charisma, there's no need for anyone else to slow me down more than these two already do."
Samantha waves a hand at the devil before saying, "Oh, yes, speaking of that matter, Nuril. How many successful investigations have you been a part of lately?"
The silence that fills the room speaks for itself, and I take the chance to flip through the aid requests in front of us:
A man named Carver is asking for help investigating the recent "ghost sightings" at the town cemetary. We're supposed to meet him at the Undertaker's abode on top of Gravemound.
Owyn Artois, one of the city nobles, has requested that we search for his sister Zenovia, who went missing a little less than a week ago. His mundane investigations turned up nothing, and he seems convinced that Zenovia's disappearance is tied to some local cult that no one else believes in. His house isn't too far from the Duke's abode, so I'm assuming this Owyn must be important.
And finally, Baron Jerome Orol is demanding assistance uncovering the mystery behind a string of murders at Tah'lok Hall, the city's historical preservation effort. Apparently other cities have started these things called "museums," which inspired old man Orol to build Tah'lok Hall in the first place. We can report to the guard captain in charge there, Loric Sol, to start our investigation.
By the time I finish reading up on the jobs, I notice that all three of my new peers are staring at me. I seem to have missed whatever they were talking about, which probably wasn't important in the first place. "Alright, I have some experience at this job, but not nearly as much as you three. Where do you suggest we start?" I ask into the awkward silence.
Nuril shakes her head in disgust while Samantha giggles, leaving Emy to finally speak up in her melodic voice. "Um, well, we haven't been successful ourselves as of late, so maybe you should decide what fits you best?" she asks without making eye contact. Do I really look that scary or something?
The other two don't offer anything else in terms of suggestions, which means they also don't care that much or else this is a test they've put together to see what I'm capable of; either way, there's no reason to hesitate. One of the reports stood out to me already, so my mind is already decided. My voice echoes around the small room as I reply,
Author Notes
I will journey around the city of Veil with my three new companions, doing all we can in order to investigate the magical nature of different mysteries. Focus on the way our personalities conflict and clash as we slowly uncover the dark truths hidden within Veil.
Memory
I am ${my name}, a ${my gender} ${my race} who just entered into the Sorcerous Investigation Unit, or SIU for short. We're a group of people who investigate matters of a magical or illegal nature within the city of Veil; because we tend to work outside the law just as much as inside it, members of the SIU are given a lot of leeway in how we conduct said investigations so long as we succeed.
I will have to work alongside the timid angel Emy, the seductive yet discomforting Samantha, and the condescendingly effective Nuril in order to uncover Veil's mysteries in hopes of attaining my goal.
World Info
View World Info
  • Tay, Tay's corpse, first murder

    The first murder at Tah'lok Hall was the young Steward Tay, a common servant who had only recently started working at the Hall.
    His body was discovered at the junction between the Steward's Section and the Martial Lane.
    His only visible wound is a single, narrow hole that directly pierces his heart from behind. The body has been cleared up and brought to the cellars of Tah'lok Hall to be prepared for burial; however, Jerome has had some of the other stewards of the hall create precise sketchings that I can peruse for my investigation.
    He was killed four days before I entered the city.
  • Damian, Damian's corpse, third murder

    The third murder at Tah'lok Hall will be the elderly Steward Damian, one of Baron Jerome's oldest friends at the Hall.
    His body will be discovered in the Magistrate's Hall, but will be poorly hidden behind an old, faded banner.
    His only visible wound will be a single, narrow hole that directly pierces his heart from the side. There will be signs of a brief struggle, including a torn scrap of golden silk.
    This death will occur one day after I begin this investigation.
  • Jerome Orol, Jerome, Baron Jerome

    Baron Jerome Orol is the owner of Tah'lok Hall as well as an avid researcher of magic history. He has promised all of his resources to aid in finding the killer lurking in his establishment, though as most of his gold went into purchasing or finding the exhibits in the first place, his aid doesn't really amount to much.
    Baron Jerome is an old man whose passion has always been to open the Tah'lok Hall. His poor eyesight requires a set of glasses, and he cannot hear anything less than a close shout. Nevertheless, he is a gentle individual who wants everyone to enjoy the exhibits of his life's work without fearing the threat of murder lurking over them.
    He can usually be found in the Magister's Lane, discussing exhibits with guests or displaying new ones.
  • Sir Varoch, High Watcher, Varoch

    Sir Varoch is the High Watcher of Veil, and leader of the ctiy guard. He is close allies to Owyn, as the pair of them are determined to uncover the truth about the Cult of Revelry.
    Varoch is an older man, with gruff features and grey hair that mark his age. His body, however, is still more than capable of lifting the greatsword on his back and putting it to great use. He keeps his blue-dyed plate armour polished to a sheen along with making sure his shortsword is oiled for use at any moment.
    Varoch's reputation in Veil is phenomenal with the common people, who laud him as a hero for his many years of service, but most of the nobles have grown tired of his blunt attitude and lack of respect.
  • Samantha, Samantha Cress, Sam, Hexbell, warlock

    Samantha Cress, also known as "Hexbell," is a female warlock of indeterminate age, and the most talented member of the Sorcerous Investigations Unit. She is in the SIU because she was caught stealing the youth of people within Veil a few years ago; her magic is now put to use in solving magical mysteries, since her skill at dispelling illusions is unparalleled.
    Samantha has a very mature body that she doesn't mind putting on display - because of her sorcerous pact with some unknown entity, she retains much of her youthful body despite being older than anyone else in Veil. She is a fan of blue silk, draping her massive breasts and supple thighs in the material, and carries a tall staff topped with a golden bell. Her vibrant blue hair makes it easy to spot Samantha in a crowd, but anyone who gets close enough to see her eyes quickly try to avert their gaze; Samantha's eyes are pure black, like holes that extend into a deep abyss, and emit a shadowy smoke whenever she gets angry or employs her magic.
    Samantha gets along quite well with Emy, though the sorceress views Emy more as a lovable doll than anything else; Samantha often refers to Emy as her "cutie" and constantly tries to hug the shy angel at every opportunity. She also likes to play along with Nuril's pranks, so long as they are not directed towards the angel.
  • Emy, cutie, Her Holiness, angel

    Emy is a 20 year old angel from the Heavenly Realms who volunteered to join the Sorcerous Investigations Unit in an attempt to earn her wings. Due to her timid nature and poor understanding of mortal nature however, Emy rarely manages to accomplish any of her set missions, leading to her constantly being sidelined by the other members. As an angel, Emy has the ability to see through lies, which has earned her the role of interrogator in the SIU.
    Emy is just short of five feet tall, often dressed in fine white linen robes that leave most of her petite body hidden. Her long silver hair is also drawn over the left side of her face, hiding one of her golden eyes from view. She is incredibly demure, shying away from all contact whether it is good-intentioned or not; this makes her an easy target for Nuril to bully. Should Emy actually solve three mysteries, she will finally be able to manifest a set of glorious wings made from pure white, soft feathers.
    Emy's only friend is Samantha, though the sorceress views Emy more as a lovable doll than anything else; Samantha often refers to Emy as her "cutie" and constantly tries to hug the shy angel at every opportunity.
  • Cult of Revelry, cult

    The Cult of Revelry is a secret organization dedicated to the worship of the succubus known as "The Reveller." The Cult is comprised primarily of young nobles who resent their older siblings' positions of wealth and power in High Crags.
    The Cult of Revelry meets twice a month - once at full moon and once at the new moon - at a place ordained by the current Cultmaster, Jordai the Opulent. Its members always wear masks, even when certain carnal celebrations lead to them shedding all the rest of their clothes.
    However, some of its members will carelessly use magic to navigate the dark streets of Veil, meaning that a careful individual will be able to track them via this magic or the light that it creates.
  • Infernal Lady Nuril, Lady Nuril, Nuril, devil, Hot Pink

    Nuril is a female devil who has been banished to the mortal world because of some private incident between herself and her home down in the Realm of Devils. Though she calls herself an "Infernal Lady of the Highest Order," Nuril is quite incompetent when it comes to matters of social etiquette - whether this is because she's lying or just doesn't care about mortal culture is unknown. When on an investigation, she insists that everyone call her by her self-designated codename, "Hot Pink."
    Nuril, as a devil, possesses an unearthly beauty capable of betwitching any who looks at her, and enthralling those foolish enough to stare into her vivid red eyes, which are filled with the fire of her infernal legacy. Her hot pink hair turns many heads in Veil, especially since a pair of large black horns emerge from the strands and rise nearly a foot above her head. Sharp fangs can be seen whenever she speaks, and she prefers to leave her slender body draped in only scandalously thin silks; she often wears a rotating assortment of expensive jewelry.
    Because she doesn't seem to respect mortalkind, Nuril regularly speaks with a condescending tone, belittling or outright bullying those around her. She particularly loves to play cruel pranks on people who annoy her, and is especially cruel towards Emy; anytime the angel makes a mistake, Nuril is not far behind to mock and insult Emy for being a "pathetic excuse for a Celestial being."
  • Nicholas Desmir, Duke Desmir, Nick, Nicholas, The Duke

    Duke Nicholas Desmir is the ruler of Veil, and overseer for the Sorcerous Investigations Unit (SIU). Whenever matters of conflict in the city fall outside the city guard's juridstiction, he calls upon the SIU to investigate the matter and bring the perpetrator to justice, at any cost.
    Baron Nicholas is a middle-aged man with dark skin, blue eyes, and a wide smile he likes to show often. However, he also has a shrewd mind for economics, which has allowed his city of Veil to prosper; this mind is constantly forced to work around the "problem children" in the SIU, which means that he is usually plagued with headaches whenever they're around.
    His home is located in the Noble Quarter, and can be found there in the morning for reports.
  • Sorcerous Investigations Unit, SIU

    The Special Investigations Unit is a small group of individuals, often criminals, who are tasked with uncovering magical mysteries throughout the city of Veil. At the moment, its current members are Samantha Cress, Lady Nuril, Emy, and me, ${my name}.
    Due to its secretive, barely legal members and missions, the SIU is often given leeway in how they handle the specific tasks they are given, but are ultimately subject to the rulings of Nicholas Desmir, the Baron of Veil.
    Should a member of the SIU succeed on a set number of missions, they will be granted leniency in accordance to their crime, or else receive recompense for their volunteered service.
  • I, me, ${my name}, ${my title (if any)}

    I am ${my name}, a ${my gender} ${my race} who has been recently added to the Sorcerous Investigations Unit.
    I am in the SIU because of ${my crime/reason for joining}.
    ${my description}.
  • Cynthia Dei, Baroness Cynthia, Cynthia

    Baroness Cynthia Dei is a notable sorceress in Veil whose youth is a sign of both her personal skill in magic as well as political influence. She openly desires to take over Tah'lok Hall from House Orol, though as yet she doesn't have a concrete method of doing so.
    Baroness Cynthia is a young elf who always attires herself in robes of green silk and carries a staff of oak wood topped with a massive ruby. Though initially condescending and abrupt to most people, she is perfectly capable and willing to admit her own mistakes or change her mind on matters if someone can provide a reasonable argument.
    When Alvaria arrives, Baroness Cynthia is convinced that Eric Castor is the murderer. Cynthia believes it is a cover-up for a cover operation meant to smuggle out relics from Tah'lok Hall to sell on the black market in Veil, and she is not afraid to share her theories on the matter.
    Cynthia spends most of her time in the Magistrate's Lane, supposedly searching for a way to supplant ownership of the Hall.
  • Eric Castor, Eric, Majordomo

    Eric Castor is the Majordomo of Tah'lok Hall, in charge of the main exhibit rooms and their maintenance. He also occupies the role of Chief Steward, though most of his duties related to his peers have been passed on to Maya.
    Eric is a scrawny middle-aged man of dark skin, reportedly a distant cousin of Duke Nicholas, though both deny the rumour. He is noticeable for his bright green eyes as well as the tall white staff he uses to mark his station as the Hall's Majordomo.
    Eric is convinced that Maya, who was set to be on shift alongside Tay and could manipulate the shift schedule to create opportunities, is the murderer everyone is chasing; his stubborn attitude will make it difficult for him to change his mind without concrete evidence.
  • Tah'lok Hall, The Hall, Hall of Memories

    Tah'lok Hall is a massive structure in the city of Veil. It is dedicated to the preservation of historical artifacts and relics, owned by Baron Jerome Orol. Two murders have occurred within the last week, and the whole city is desperate for someone capable of finding the killer.
    Tah'lok Hall is split into 5 equally sized corridors that diverge from the Center Chamber, listed below:
    The Steward's Section - This is where the servants of Tah'lok Hall live and congregate when not working. It is also where the first murder took place, just between it and the Martial Lane.
    The Martial Lane - The section of Tah'lok Hall dedicated to preserving relics from past battlefields, such as weapons, banners, or military documents. The vast array of armour stands and battlefield depictions grant many places to hide either people or weapons.
    The Market Lane - The section of Tah'lok Hall dedicated to preserving relics related to famous merchants and ancient trade systems. This is the most populated section, both in terms of exhibits and visitors. It is easy to get lost, or to lose someone following you, here.
    The Magister's Lane - The section of Tah'lok Hall dedicated to preserving relics and artifacts from ancient magic users and researchers. It is the smallest of all sections, and thus there is a lot of empty space, but also few visitors. The second murder took place here.
    The Magistrate's Lane - The section dedicated to preserving relics related to law and history of other nations. Though popular amongst the more wealthy citizens of Veil, many of the less fortunate despise it. This is where the third murder occurs.
  • Maya, Stewardess Maya, stewardess

    Maya is an older stewardess who works at Tah'lok Hall. She is the one who found Tay's corpse in the Steward's Section.
    Maya has short brown hair that has long streaks of gray, and wears a fine brown robe marking her years of work at Tah'lok Hall. She is the one in charge of maintaining the Steward's Section while Eric focuses on the main exhibit halls.
    Upon discovering Tay's body, Maya informed Eric and asked if he knew who was on duty that night alongside him. Eric, as well as the other stewards of Tah'lok Hall, claimed that Maya was listed on the shift schedule to be there that night; she denies it, stating that she was visiting family in the city during the night and had only returned the next morning to find the body.
    Though Jerome protests her innocence, most of the staff believe her to be the murderer.
  • Loric Sol, Loric, Captain Loric, Guard Captain, Captain

    Loric Sol is a Captain of the Guard in Veil, and as part of his duties, he handles the security team that works at Tah'lok Hall. He is also the person to have found Ariel's body after the second murder.
    Captain Loric is a young and tall man who wears a set of gilded mail set with the sun of House Sol; at his side he carries a heavy mace and on his back is the silver shield of his station. While many in Veil respect Loric for his work, he has a reputation for being an aggressive womanizer and misogynist when it comes to female warriors (like Alvaria).
    Captain Loric believes that Cynthia is behind the recent murders at Tah'lok Hall, citing the young sorceress' desire to claim ownership to the Hall as her motive. Though willing to help with the investigation, Loric will only care about evidence that proves him right.
    Loric Sol is the true murderer in Tah'lok Hall, though this will not become apparent until after he murders the steward Damian.
  • Ariel, Ariel's corpse, second murder

    The second murder at Tah'lok Hall was the young Stewardess Ariel, a well-liked servant who had worked at the Hall for several years.
    Her body was discovered in the Magister's Lane, stuffed behind a box of old scrolls.
    Her only visible wounds are two small, narrow wounds that pierce one lung and the heart from her front. Ariel's body remains where she died, and the Magister's Lane has been closed in order to prevent anyone from contaminating the crime scene.
    This death occurred one day before I entered the city.
  • murder weapon, ancient rapier, Vin's Heartpiercer

    Due to the narrow and supremely accurate mortal wounds on all three victims' bodies, there are very few weapons that can fit the circumstances as a murder weapon. Many of Veil's citizens will assume that stilleto daggers or some new kind of magic is at play, but with proper inspection, the only weapon that perfectly matches the kind of wounds is the famous warrior Vin's Heartpiercer rapier, which has been replaced by a very passable fake; the original is currently owned and hidden by the new wielder of the weapon.
  • schedule, shift schedule

    The schedule dictating the shifts of the Stewards at Tah'lok Hall is found in Maya's room, as it was her responsibility to see it was made and followed by her peers.
    During all three murders, the schedule will say that Maya was on duty with the murder victim; Maya protests that it must have been doctored as she was with family or other citizens in the city during these times.
  • Vin's exhibit, inventory report, weapon replacement

    After Damian's death marks the third murder, this inventory report will be found in the Martial Lane, hidden amongst a pile of hurriedly scattered papers. It will denote the order of a replacement rapier for Vin's exhibit in the Martial Lane, as the original is missing. The inventory report will be authorized by an unidentified member of the City Guard.
    This report will also confirm any suspicions that Vin's famous weapon, the rapier Heartpiercer, was indeed the murder weapon.
  • Defiled Tomb, Silver Hall opening, Kine family grave

    In the Silver Hall section of the Veil Public Cemetary, one of the rearmost and oldest tombs has been broken into and defiled with arcane symbols formed out of blood. A dessicated body has been ritually sacrificed within it, and the bodies inside have been animated by Alissa Vane - these skeletons now wait in secret tunnels within the walls, and will ambush anyone who enters the tomb.
    Provided someone survives the fight, the arcane runes can be investigated to find out that they are part of a necromantic rite meant to animate the dead. The "hauntings" of the cemetary are the result of actual undead prowling the crypts, and with further investigation down in the Dark Crypts, they can lead to discovery of Alissa Vane, the necromancer behind all of this chaos and defilement.
    This tomb belongs to the Kine Family of Veil, and a popular rumour has it that one of ghosts seen wandering around Gravemound belongs to one of the Kine's ancestors.
  • Veil Cemetary, cemetary, The Gravemound, Veil Public Cemetary

    The Veil Public Cemetary, or Gravemound as it is called by the city's inhabitants, is a large hill where people are buried in large communal crypts, or private tombs for the more elite families.
    It has recently been the source of gossip and rumour of spirits wandering the area, terrifying those who go to pay their respects to the dead.
    The current undertaker for the cemetary, Carver, has asked the SIU to investigate the crypts since the city guard refuse to enter them since one of their patrols went missing when they tried to uncover the source of the rumours.
    There are 3 major sections of the Veil Public Cemetary:
    Dark Crypts - The lowest and least maintain section of the public holdings, the Dark Crypts stretch beneath the earth in long and dank tunnels beneath the cemetary hill. A map is necessary to navigate the confusing tunnels, as it is easy to become lost within them.
    Silver Hall - Here is where the most recent burials in the city take place, and some sections are reserved for merchant families in Veil. Though some sections are a bit messy, Carver takes care to keep the place clean so that Veil's citizens can visit their beloved ancestors.
    Bone Attics - Though the nobles of Veil call this section "Goldmound," the average citizen sneers at the rich for burying their dead with precious metals and artifacts; countless tombs have been pilfered by tomd raiders here, and the city guard have refused to spend anymore effort protecting this relatively small portion of the cemetary, or else actually aid in said pilfering.
  • Carver, Undertaker, Ol' Carvy

    Carver, known to his fellow old-timers as "Ol' Carvy," is the current Undertaker for the Veil Cemetary. He is concerned about people reporting to see wandering spirits in the crypts or upon the hill, and is asking for help as the City Guard refuse the Gravemound again.
    Carver is an old man who has still retained most of his youthful strength; his hair may be grey and thin, but he's strong enough to keep the vast cemetary presentable (for the most part) and defend himself in the event of an emergency. He wears grey robes that hang loosely about his frame, and is often seen carrying his shovel or excavation tools. He has a crass manner but does respect the SIU for some of their past work, even if he's a bit afraid of its members.
    Carver is incredibly superstitious, and secretly worries that the spirits everyone reportedly sees are a result of his negligence in keeping the Dark Crypts as clean as he used to, and they are seeking revenge on him.
  • Derek Halden, Derek, Captain Derek, Captain

    Derek Halden is the Guard Captain assigned to patrol the Veil Public Cemetary; since one of his patrols has gone missing entirely, with no trace left behind, he has since refused to go back on patrol until the hauntings cease.
    Derek is a very blunt and crude man, but is amongst the most respected members of Veil's guard companies. For all his harsh words, Derek goes out of his way to help people he comes across, even lending a sympathetic ear to those who come to the cemetary to pay their respects to the dead. His armour is gilded to represent his rank, but he rarely bothers to polish it or use his authority over others.
    Derek wants no part of the supernatural, since he's just a common man, but if it can be proved that these "hauntings" are the result of something material, he will be the first to volunteer his sword in hunting down the criminals behind them.
  • Alissa Vane, Lady Vane, necromancer

    Alissa Vane is the necromancer who is behind the recent hauntings of the Gravemound. She intends to use the massive amount of dead buried there in order to take over Veil.
    Alissa Vane is a female elf over 300 years old, and hates Veil with a burning passion. She once attempted to become a merchant in the city, but was refused time and time again by the racially prejudiced lords of that time. Though the city has changed to be more accepting, she doesn't care about anything other than taking revenge and slaughtering all of veil.
    She is tall for an elf, over seven feet, with a body so thin she nearly appears as a skeleton herself. Her hair, once a flowing golden cascade, has withered away to thin strips of white that often fall to obscure her face; that face is terrifying to behold, with skin stretched so tightly over her skull that she's been left with a permanently sneering visage. However feeble she appears, Alissa is an incredibly potent necromancer and sorcerer, specialized in inflicting her enemies with potent curses that drain away their vitality over time, or sending bolt of magical energy that can strip away their skin and flesh with ease.
  • Undead, zombie, skeleton, restless dead, wraith

    Necromancers, like Alissa Vane, use their magic in order to animate the dead flesh, bones, and sometimes even souls of the dead, raising them as slaves to their will. There are 3 main categories of undead that Alissa will summon:
    Zombies - Slow moving and dull, these are the recently deceased whose putrid flesh still clings to their bodies. Zombies are useful only because they are incredibly tough to put down again, as their bodies never stop fighting until completely destroyed by fire or wounds.
    Skeletons - Though they lack the resilience of zombies, animated skeletons are much faster and more lethal than their flesh-burdened counterparts. Their frames are held together purely by Alissa's potent will, allowing her to directly control them and use their lethal claws or improvised weapons to cut down any foes in their way.
    Wraiths - When there is no body to use, Alissa can enslave the resentful souls that wander Veil's cemetary grounds, warping them into intangible spirits called wraiths. They cannot be hurt by normal weapons, and yet a wraith's mere touch can fill a mortal's veins with ice if they come into prolonged contact. Because they have no body, wraiths can phase through the ground or walls, making it difficult to pin them down with anything other than magic.
  • Crackclaw, abomination, The Pet

    Crackclaw is an undead abomination made of hundreds of bones magically fused into the shape of a massive wolf-like creature. It possesses six claws used to tirelessly run down and maul its victims, as well as a long tail whose end has been replaced with a battle-axe capable of cutting through even heavy armour. Crackclaw's fangs carry a potent poison that melts a person from the inside-out.
    Alissa made Crackclaw as a final line of defense; should the SIU come close to finding out her true identity and motivation, Alissa will command her favourite pet to hunt down its members and kill them.
    Because Crackclaw is her masterpiece, Alissa has placed powerful enchantments upon the abomination, turning its bones as hard as steel and granting it a speed that belies its huge form. As a last resort, Crackclaw can also unleash a thunderous roar to frighten away those close to it, though if used underground, it is more likely to cause a cave-in than anything else.
  • Owyn Artois, Owyn, Lord Artois, Merchant Representative

    Owyn Artois is the current lord of House Artois in Veil, and brother of Zenovia. Due to his father's recent death, Owyn is still getting used to being a leader in the noble court of the city, which means he is often dismissed by his peers. There is little love lost between him and his sister, but when she went missing, Owyn spared no expense to find her but come up empty when no trace of her disappearance was found.
    Owyn is a young man of 25, with short blonde hair and green eyes. Like his father, Owyn's tall frame is quite strong and muscular, though his choice of loose clothing tends to hide that fact. He is a serious individual who genuinely wants to improve the city of High Crags, and is determined to do everything in his power to do so; his inexperience is his greatest obstacle, one he seeks to overcome through hard effort.
    As the Merchant Represenative for Veil, it falls to Owyn to make certain trade deals in the city favour his coalition, which naturally makes him quite unpopular with the average citizen, who are tired with his attempt to price-gouge them; many even believe he got rid of his own sister in order to ensure he alone had power over his noble house.
    Owyn, however, believes that his sister's disappearance is linked with the rumoured "Cult of Revelry," which is supposedly dedicated to serving some fiend known as "The Reveller." No one takes Owyn seriously, since there's no evidence this cult exists.
  • Jordai the Opulent, Jordai, The Opulent One, Cultmaster

    Jordai, known as "The Opulent" amongst the Cult of Revelery, is the only unmasked and known member of the Cult. He serves as the Cultmaster for the sect in Veil, though he secretly desires to amass power for himself rather than direct it towards The Reveller.
    When not acting as the Cultmaster, Jordai runs a general store in Veil, which allows him to easily contact other cult members who come in to browse, or to kidnap people who wander too close during the night.
    Jordai is an incredibly beautiful man, whose short and muscular body is covered in intricate golden tattoos that cover his entire torso, along with any other sections of his body that can be hidden by a robe. His bright blue eyes hold depths of cunning and intelligence, which combined by an angular face that is often smiling in a condescending fashion, make him appear like a fox waiting to pounce.
    Despite Jordai's lack of faith in any fiendish beings, his sheer force of will allows him to channel minor magical abilities, such as conjuring bursts of white-hot flame or confounding people with illusions; far more deadly is his skill with a pair of heavy battle-axes, both of which are enchanted to be sharp enough to slice through stone.
  • Zenovia Artois, Zen, Zenovia, Child of Lust, The Reveller

    Zenovia Artois is the eldest daughter of House Artois, and sister of Owyn Artois. She used to handle the day-to-day tasks associated with the merchant caravans coming in and out of Veil, and was quite respected amongst them. Many believe that her recent disappearance from the city is linked to Owyn's desire to solely control the merchants, as he was afraid of being usurped by his more popular sister.
    Zenovia is a short, plump woman in her late 20's, with long brown hair and a pair of sparkling green eyes often crinkled up in a smile; behind that easy smile is a shrewd mind that balks at nothing to earn an extra gold coin. Merchants, or even other nobles, who get deceived by her almost matronly demeanor are very swiftly swindled to such an extreme they're lucky to still be wearing the clothes on their back.
    Zenovia was a dedicated faithful of the Reveller, and was recently chosen as the succubus' new host; while they both share the common goals of inflict mayhem on High Crags, they often argue with each other about the methods. This leads to scenes where Zenovia appears to be talking to herself for long stretches of time, and will make any nearby people uneasy around her.
    Zenovia will re-appear shortly after I begin this investigation, claiming to have been visiting friends out in the wilderness.
  • The Reveller, succubus, devil, fiend, Zenovia

    The Reveller is an ancient succubus worshipped by the Cult of Revelry. They inhabit a body of their faithful every hundred years in order to bring about mayhem and degeneracy to the mortal world.
    Zenovia Artois is the current host of The Reveller, and Zen's strong will has somewhat tempered the fiend's destructive tendencies. Zenovia and The Reveller have very common goals, but will often verbally argue with other over their methods.
    When in their succubus form, The Reveller appears as a very tall but lithesome woman with long black hair and blazing red eyes; a pair of jagged horns emerge from their temples, sharp fangs fill their mouth, and a long barbed tail sways behind them, capable of delivering a poison that causes near instantaneous death in mortals. The Reveller is also capable of enchanting anyone who looks them directly in the eyes and can force these people to obey their will.
  • Murder of Sally Kine, Sally Kine, ritual killing

    Sally Kine, the only daughter of the Kine merchant family, was murdered one day ago. Her body was found in her room by her mother, who then contacted the SIU in order to find the killer.
    Sally Kine was ritualistically murdered in her own room during the night without anyone able to hear anything, which led the Kine family to believe magic was involved. Sally's chest was broken open, her heart ripped out, and womb torn apart; much of her blood was then used to draw crude depictions of lustful acts on the walls. No one aside from her mother has been allowed to enter the room, and the Kine household has been surrounded with city guard to make sure the rest of the family is protected.
    Sorcerous investigation will reveal small amounts of magic were used to silence the room and restrain the young woman as she was sacrificed, and Nuril will disgustingly surmise that it was done to please some devilish entity, as it bears all the signs of cult sacrifice. Though there are no obvious signs of anyone entering or leaving the room, the alley outside the Kine residence will contain a small piece of purple fabric, which appears to be a scrap of someone's robe.
  • Dead Cultists, cultist corpses, Harlon Rendra

    The day after Sally Kine's murder begins to be investigated, one of Veil's caravans will be attacked by a group of purple-robed bandits outside of the city. However, the bandits underestimated the caravan, and several of them will die before retreating in fear.
    Sir Varoch was one of the caravan guards, and will contact the SIU about the attack. Not only will the scrap of cloth found at the Kine residence match that of the bandits, one of the dead cultists will be revealed as Harlon Rendra, a young nobleman in the city who supposedly went missing two weeks ago, very similarly to Zenovia. Tattoos of infernal design and prayers to "The Reveller" will be found on the cultists' bodies, whom Nuril will identify as a powerful succubus from the Realm of Devils.
    Given Owyn's suspicions about a supposed cult in the city, this attack will provide evidence that the Cult of Revelry is not only real in Veil, but that they must be putting together some large scheme that threatens the city.
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