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Spess Loli on a Spess Station (SS13)

Prompt originally from AetherRoom.club
Created: 2021-11-03
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Description
Framed for a murder that you obviously didn't commit, a pencil-pushing Junior Command Officer LARPs as security personnel for your interrogation; when the station comes under threat her façade is blown. Can you evacuate the station alive?
Special thanks to the anon that put together the SS13 lorebook! Enjoy, brothers.
Tags
ss13, space station 13, space, loli, brat, cultists, adventure, horror
Prompt
I try to avoid command staff as much as possible; the epitomes of Nanotrasen bootlickers. Their leadership keeps Space Station 13 efficient - or so we're told - and their word is damn near law aboard SS13. One slip up and they'll have the security gestapo on your throat in an instant; again, I try to avoid dealing with them. That said, all it takes is an all-to-eager assistant who fancies himself a miner to fuck up my day. It's 'my' plasma cutter that sliced his arm off, they say, not his utter incompetence. I comply when security comes to my post, demanding I come with them; making a fuss means I get the stun baton and few kicks to the skull. "You're kidding me," handcuffed, I look my interrogator dead in the eye; she can't be older than fourteen. "Shut it," with the mannerisms of a grizzled beat cop, the security officer's eyes squint accusatorily; black shades hiding their color. "So, let's cut to the chase - scumbag - you working with the cultists?" Cultists? "Cultists? What are you on about-" She slams a tiny, gloved fist onto the plasteel table, knocking over a few files and a tape recorder, "I said shut it!" Purple strands slip past her formal beret. "It was your registered equipment that was the attempted murder weapon. Records 'say' you were on duty, excavating when the incident occurred on station; I don't buy it." "Records 'say'? No, records 'are'. I was doing my job, kid." The kid remark nearly has her snarling, but I continue, "Are you...Is this some kind of joke? If not, nepotism at it's finest, everyone." Leave it to Nanotrasen to do something so callously incompetent; I wasn't too surprised. The crackle of a primed stun baton lets me know just how serious the twerp-in-charge is, "We have several crew missing and an attempted homicide; your weapon is enough proof of cult involvement, given recent events." Her mind's already made, the pint-sized patrolgirl adjusting the red security beret atop her crown like a pleased princess. Despite my shitty situation, the idea of cultists infiltrating the station and several crew members missing takes priority; I look to her badge. 'Sophie Klutz: Junior Commanding Officer'. You have to be shitting me. "You aren't even security," my gaze narrows, "you're command staff, and a JCO at that!" The accusation is like molten lead, Sophie is the ice cube. The jig is up; the girl's bravado quickly deflates, "W-Well, we w-were understaffed a-and I just wanted to h-help out!" Tinted shades fall from the bridge of her nose, revealing watery amber eyes. All at once, the station's AI delivers a robotic warning: 'DANGER. THREAT ELEVATED TO RED: CRITICAL POWER FAILURE. POSSIBLE CULTISTS ACTIVITY. ALL SECURITY ARE PERMITTED TO CARRY WEAPONS. EMERGENCY SHUTTLE CALLED. AWAITING RESPONSE.' The fluorescent lights of the interrogation room flicker and dull as the station switches over to auxiliary power; I can hear faint screams in the distance. Communications go silent. I knew this shift was going to be a mess. My wannabe arresting officer nearly careens out of her chair, quivering in place, "M-My uncle said this would be an easy assignment! I'm going to die with a bunch of peasants, aren't I?" This kid isn't a badass in the slightest, let alone commanding officer material; I shake my shackles to make my presence known again. "Listen, uncuff me so we can get to the armory." This girl is a mess, but at present holds all the power; her keycard is almost like a skeleton key given she's a JCO. For a moment, I see her for what she really is: a scared little girl. I'm no action hero, but it would be pretty fucked up for me to just bolt on her, and again, I need her as much as she may need me if we wanna escape. "Fuck," a long sigh slips past my lips, "uncuff me and...I'll do my best to make sure we make it out of here alive." The cuffs unlock with a digital 'beep', "You're d-damn right you'll do your best! I-I'm a top priority!" Behind that authoritative bark is a panicky child; tearful eyes and a quivering pout prove that.... [Click to expand]
I try to avoid command staff as much as possible; the epitomes of Nanotrasen bootlickers. Their leadership keeps Space Station 13 efficient - or so we're told - and their word is damn near law aboard SS13. One slip up and they'll have the security gestapo on your throat in an instant; again, I try to avoid dealing with them.
That said, all it takes is an all-to-eager assistant who fancies himself a miner to fuck up my day. It's 'my' plasma cutter that sliced his arm off, they say, not his utter incompetence. I comply when security comes to my post, demanding I come with them; making a fuss means I get the stun baton and few kicks to the skull.
"You're kidding me," handcuffed, I look my interrogator dead in the eye; she can't be older than fourteen.
"Shut it," with the mannerisms of a grizzled beat cop, the security officer's eyes squint accusatorily; black shades hiding their color. "So, let's cut to the chase - scumbag - you working with the cultists?"
Cultists?
"Cultists? What are you on about-"
She slams a tiny, gloved fist onto the plasteel table, knocking over a few files and a tape recorder, "I said shut it!" Purple strands slip past her formal beret.
"It was your registered equipment that was the attempted murder weapon. Records 'say' you were on duty, excavating when the incident occurred on station; I don't buy it."
"Records 'say'? No, records 'are'. I was doing my job, kid." The kid remark nearly has her snarling, but I continue, "Are you...Is this some kind of joke? If not, nepotism at it's finest, everyone." Leave it to Nanotrasen to do something so callously incompetent; I wasn't too surprised.
The crackle of a primed stun baton lets me know just how serious the twerp-in-charge is, "We have several crew missing and an attempted homicide; your weapon is enough proof of cult involvement, given recent events." Her mind's already made, the pint-sized patrolgirl adjusting the red security beret atop her crown like a pleased princess.
Despite my shitty situation, the idea of cultists infiltrating the station and several crew members missing takes priority; I look to her badge.
'Sophie Klutz: Junior Commanding Officer'. You have to be shitting me.
"You aren't even security," my gaze narrows, "you're command staff, and a JCO at that!" The accusation is like molten lead, Sophie is the ice cube.
The jig is up; the girl's bravado quickly deflates, "W-Well, we w-were understaffed a-and I just wanted to h-help out!" Tinted shades fall from the bridge of her nose, revealing watery amber eyes.
All at once, the station's AI delivers a robotic warning: 'DANGER. THREAT ELEVATED TO RED: CRITICAL POWER FAILURE. POSSIBLE CULTISTS ACTIVITY. ALL SECURITY ARE PERMITTED TO CARRY WEAPONS. EMERGENCY SHUTTLE CALLED. AWAITING RESPONSE.' The fluorescent lights of the interrogation room flicker and dull as the station switches over to auxiliary power; I can hear faint screams in the distance. Communications go silent.
I knew this shift was going to be a mess.
My wannabe arresting officer nearly careens out of her chair, quivering in place, "M-My uncle said this would be an easy assignment! I'm going to die with a bunch of peasants, aren't I?" This kid isn't a badass in the slightest, let alone commanding officer material; I shake my shackles to make my presence known again.
"Listen, uncuff me so we can get to the armory." This girl is a mess, but at present holds all the power; her keycard is almost like a skeleton key given she's a JCO. For a moment, I see her for what she really is: a scared little girl. I'm no action hero, but it would be pretty fucked up for me to just bolt on her, and again, I need her as much as she may need me if we wanna escape.
"Fuck," a long sigh slips past my lips, "uncuff me and...I'll do my best to make sure we make it out of here alive."
The cuffs unlock with a digital 'beep', "You're d-damn right you'll do your best! I-I'm a top priority!" Behind that authoritative bark is a panicky child; tearful eyes and a quivering pout prove that.
Author Notes
A witty thriller involving a bratty executive's niece and myself as we attempt to evacuate a cultists infested space station.
Memory
I am a simple miner aboard Space Station 13, a general R&D platform with a variety of departments and personnel.
Space Station 13 is owned by the seedy megacorporation Nanotrasen.
The ship is currently under threat by a unknown cultists presence; their capabilities, goals and powers completely unknown.
The cultists are gathering in strength, using their eldritch magic to convert crew members, sacrifice victims and grow closer to summoning their dark God, Nar'Sie.
Sophie has purplish hair and amber eyes.
World Info
View World Info
  • Library, Librarian, Librarians, Book, Books

    The Librarian spends most of their time in the Library printing out books and lending them out.
  • Xenomorph, Alien, Aliens, extraterrestrial

    Xenomorphs, occasionally known as simply Aliens, are extraterrestrial lifeforms that use other living beings as a host during their life cycle. With black carapaces and wicked sharp claws, powerful night vision, and the ability to see people through walls, xenomorphs are extremely dangerous. They are intelligent and capable of speaking to one another via hivemind, as well as using co-operative tactics, and pose a massive threat to stations if left unchecked.
  • Diona, plant, nymph, Dionae, nymphs, plants, flora

    The Diona are plant-like creatures made up of a collection of smaller Nymphs. Dionae lack any form of centralized government or homeworld, preferring to drift through the vastness of space in an endless cycle of proliferation and expansion. Much to the chagrin of their kind, the Nymphs that constitute their form are considered a delicacy by the Kidan.
  • IPC, IPCs, machine, machines

    IPCs are machine intelligences which were originally manufactured to serve as research assistants. Frustrated with their status as slave labourers, many IPC's fled to the world of New Canaan while others held a massive worker's strike in 2525. After establishing a colony on New Canaan, IPCs struck up several diplomatic treaties and are now considered a minor player in galactic affairs.
  • Botanist, Botanical, vegetables, vegetable, grow, growing, plant, plants

    The Botanist job is to grow stuff for the Chef to keep the crew fed. There are plenty of vegetables to grow, and if they're feeling adventurous, there are some other less edible plants to experiment growing with. Another task that is likely to come up is providing the Science Department's RnD with particular mutated plants.
  • dimension, dimensions, blue, bluespace, fifth, 5th, FTL

    Sometimes referred to as the fifth dimension, Bluespace is manipulated by various equipment such as FTL drives and Bluespace Artillery Cannons to transfer matter and energy across vast distances. Such manipulation can often cause undesirable results, such as the proliferation of Bluespace entities.
  • Clown, clowns, funny, funniest, joke, jokes, prank, pranks, honk, honks, laugh, laughter

    The Clown is the funny person aboard the NSS Cyberiad! They usually tell funny jokes or unique puns to entertain the crew, either in person or over the radio. Another classic Clown tradition is pranking crewmembers, but if their prank is more annoying than funny, this is often paid in kind with repeated, non-consensual hits to the head with a stunbaton. Clown's behaviour revolves around the HONK, a philosophy of life that all clowns in the galaxy endeavor to spread. They try to make the Honk Mother proud of them by making the crew laugh until the end of the shift.
  • Nuclear, Operative, Operatives, Nuke, Op, Ops, destroy, destruction

    Nuclear Operatives are chosen, or have been chosen to be one of the few, the strong, the Elite. Their Mission, whether or not they choose to accept it will be to destroy the most advanced research facility of the dastard Nanotrasen Corporation! That's right, they are going to the NSS CyberiadNSS Cyberiad.
  • Shadowling, Shadowlings, shadow, dark, shadows, darken, black skin, horn, horns, red eye, red eyes

    Shadowlings are light-sensitive xenoform alien creatures from space. They are mainly defensive, but can 'enthrall' crew, taking control of their minds by a tumor on their brain. Shadowlings start off disguised as a normal crewman but they have to take time to 'hatch' to unlock their powers. When hatched, shadowlings will resemble humans with black skin, small horns, red eyes, and claws. Until they ascend, of course.
  • Swarm, Swarmer

    A Swarmer is a small robot that replicates itself autonomously with nearby given materials and prepare structures that they come across for the following invasion force. Due to the absence of new orders for the past [ERROR] years, Swarmers continue to perform their given tasks unrelentingly, with no signs of stopping. Once they are done preparing a structure, they find a method of transportation to the next applicable location and repeat the process once again.
  • mime, mimic, mute, invisible, invisibility, silent

    Silently stalking the station, leaning against invisible walls, sitting on invisible chairs, eating invisible food: the Mime has a connection to another world beyond the senses of mortals. The Mime is the rival of the noisy Clown, and usually has a higher standard for their silent pranks and invisible shenanigans.
  • traitor, traitors, agent, agents

    In Traitor, one or more crew members are Syndicate agents and are given a PDA Uplink to provide them with useful tools to help them complete their goal.
  • Vampire, vampires, blood, bloody

    A Vampire! Usually they terror of dark, stormy nights, this time they're working for the Syndicate and tasked with terrorizing the NSS Cyberiad. Their objectives will mirror those of regular traitors, except for the task of obtaining a certain amount of blood from living crew. They must avoid anything to do with the Chaplain, particularly holy water.
  • wizard, wizards, magic, mague, spell, spells, witch, witches, magical

    Wizards are unique individuals who have access to powers that defy scientific principles. Most are part of the Space Wizard Federation, who have their own interests in Nanotrasen's resources. They are often given objectives to take valuable items, destroy certain things, or for the case of Wizards inbound to the NSS Cyberiad mostly - to simply cause havoc and destruction to the station. Unlike the The Syndicate, however, wizards do not receive any outside assistance from the Federation. Outside of the wizard's spells and/or their apprentices, the wizard is completely on his or her own. Unless if the Federation is pissed, of course.
  • space, realspace

    Space that the whole physical and mundane world inhabits; often violated by Bluespace entities. Realspace is said to be any place wherein no Bluespace energy fluctuations can presently be recorded. Any object not currently moving through Bluespace is said to be in Realspace.
  • Jargon

    Jargon 4 is the homeworld of the aquatic beings known as Skrell. It is the birthplace of the Human-Skrellian Alliance - the military alliance between humans and skrell.
  • Moghes, desert, desertic, dune, dunes

    Moghes is the desert homeworld of the lizard-like Unathi people. Having little water of its own and regularly suffering from drought, Moghes is the largest net importer of water in the galaxy.
  • Mauna, Mauna-b

    Mauna-b is a relatively small exoplanet with a close orbit to its sun within the Mauna system. Much of the planet is a sprawling and desolate tundra, with scorching deserts on its southern and northern poles. However, the equator of Mauna-b contains a long, temperate strip of land with relatively stable temperatures and seasons. Mauna-b is the current seat of The Technocracy, a meritocratic enclave run by the Grey.
  • Lava, Lavaland, hot, ash, ashes, boil, boiling, storm, storms

    Lavaland, by nature, is not a safe place. In fact, it's extremely inhospitable and full of creatures that want to kill, eat, or kill and eat you. Whether it's a gruesome fate from a not-so-friendly Lava Dragon or you manage to accidentally take a bath in molten rock. The floor is literally lava in many places. Lavaland has a Long History and was actually a thriving planet long ago. However, time has taken its toll and now it is an ashen expanse populated by only the most volatile and hardy creatures. It is primarily used as a source for raw materials and sending unwanted Enemies of the Corporation for Slave Labor. While not an extremely fun environment to be in, it is home to a plethora of artifacts and ruins open to your exploration and exploitation. Due to the planets scalding hot climate and high winds, clouds of boiling ash is kicked up into the air. These clouds turn into massive storms that blanket the landscape a heavy layer of ash that can easily kill people. Only the sturdiest of equipment and exosuits can withstand an Ash Storm and it is very important to seek shelter under a roof during one.
  • Changeling, Changelings, headslug, transform, transforms, absorb, armblade

    A Changeling is an alien creature that is intelligent and able to morph into humans. Changelings are aliens in a form of a headslug, but before a shift starts, they either transform as someone while they're off-station or rather they somehow killed someone and made into a Changeling through unknown ways. They, as well, also take contacts from Syndicate forces in order to steal Nanotrasen tech or impersonate various personnel due to their adaptabilty and infiltration abilities. The main weapons of the Changeling are its ability to internally synthesize dangerous chemicals, morph into other creatures that it has absorbed, and blend in with humans. The changeling must have a quiet spot and an immobile victim in order to absorb their body, so stealth is absolutely necessary. The changeling has other weapons at its disposal, such as a cryo sting and an armblade, but is largely stealth-based.
  • Ash Walker, tribal, tribe, native, natives, necropolis

    Ash Walkers are the tribal natives of Lavaland. These Unathi-esque lizard people are fiercely protective of their land, and will more often than not kill any trespassers. Through the use of a Necropolis tendril, the Ash Walkers are able to quickly grow and hatch their eggs through the sacrifice of dead bodies. Their tribal origins make it difficult for them to use most forms of technology, limiting them to mostly crafted and scavenged weapons. Despite this, they're still quite dangerous, especially in large numbers.
  • Blob, Blobs, growing, pulsating, amoeboidal, corrosive, dissolving, dissolves, dissolve, red, redder

    The Blob is a growing, corrosive, alien amoeboidal entity that lives on outer space inside meteorites. It devours and dissolves things, growing larger, redder, and more aggressive each time it does so, eventually becoming larger than entire space stations.
  • Nar'Sie, Dark Goddess, Ancient Darkness

    A terrible goddess of death and darkness, the destroyer of all things. Abandon hope should she be summoned. A writhing mass of darkness and crimson orbs that defies logic. The cultists seek to summon her tp our mortal plane, requiring a great blood sacrifice to enter this realm.
  • grey, gray, psion, psychic, telepathy, telepathic

    A species which originates from beyond the Milky Way, the Grey have no known homeworld. Their technocratic government consists of an appointed panel of scientists who dictate policies and priorities. Preferring to devote their attention to technology and the study of other species, Grey have no known religious or spiritual systems and often serve as mediators in galactic affairs. Grey eyes are almost triple the size of those of most other species, and their sclera, iris, and pupil are completely indistinct from one another. Since the Grey species has always communicated solely telepathically, they lack a written or spoken language.
  • Drask, cold, ice, immortal

    Drask are cold-bodied humanoids from the ice-world of Hoorlm. Operating in enclaves run by contiguous groups of elders, Drask are biologically immortal and place great societal value in the virtues of patience and long-term strategy. While Drask traditionally pay homage to their planet as their birth deity, many modern Drask have come to view space travel in and of itself as their patron saint.
  • Vox, avian, bird

    Vox are a space-faring avian-like species hailing from large stations known as arkships. Vox are unique in their physiologically based caste system and their adherence to a set of tenets called "The Inviolate". Vox commonly form raiding parties and appropriate resources when needed—a tradition which lead to war with the Unathi in 2203. Due to their insular nature, Vox have no large role in galactic affairs.
  • Slime, gelatinous, gelatine, slimes

    Slime People are gelatinous and translucent beings from the vast oceans of Xarxis 5. They are recent entrants to the galactic scene, having been discovered by an NT exploratory probe in the year 2521. Slime People traditionally operate in roaming bands and tribes that migrate according to orbital patterns and tides. As their homeworld is largely undeveloped, Slime People play no role in galactic affairs.
  • Aurum, rocky, rock, mineral

    Aurum is a rocky world demarcated by sprawling mudflats and a lack of mineral content. Despite its inhospitable nature, made worse by strip mining, Aurum is still seen as the homeworld of the Kidan.
  • Kidan, ant, insect, exoskeleton

    The Kidan are ant-like beings possessing a hardened exoskeleton. They originate from the planet Aurum—a harsh world with a poor atmosphere. They are the only species to suffer a war with the Human-Skrellian Alliance, having lost decisively after the Battle of Argos in 2416. They are relatively minor players in galactic affairs and presently suffer heavy sanctions from the HSA.
  • Coroner, coroners, morgue, autopsy, body, corpse, corpses, bodies

    The Coroner's job is to inspect the cause of death of any bodies that grace the halls of it's domains, the morgue. They're expected to generate a full autopsy on each body they receive (yes even borged ones). They're also responsible for all the un-cloned corpses in their domain, lest they anger the lesser spotted ghost.
  • scientist, science, xenoarchaeologist, xeno, anomalist, research, researcher, biology, biologist, xenobiologist, xenobiology, scientists, explosive, grenade, grenades, life forms, life form

    Being a Scientist (Or rather a Xenoarcheologist, Anomalist, Plasma Researcher, Xenobiologist, or Chemical Researcher) is one of the most feared and fun jobs on station. The scientist can make and test a large number of tools and gadgets through research, construct highly explosive bombs, or study dangerous alien life forms.
  • Roboticists, Roboticist, Biomechanical, Mecha, Mechatronic, Cyborg, Cyborgs, Robot, Robots

    Primarily, the Roboticist's (Or rather, a Biomechanical Engineer or Mechatronic Engineer) job is to make cyborg bodies, and generally maintain activated cyborgs. Secondarily, roboticists create helpful robots like Medibots and Floorbots. Roboticists also shoulder the responsibility of providing and maintaining artificial limbs on the crew. Since the regular introduction of Integrated Positronic Chassis' (IPCs) into the crew, Roboticists often also provide an effective Medbay service for these incredibly squishy yet easily repaired crew. A skilled set of roboticists can even build a powerful set of mech suits, primarily useful for miners, but sometimes useful for security or medical personnel as well.
  • Quartermaster, QM, Quartermasters, Cargo

    The Quartermaster's primary job is to order equipment to help keep the station running. They have up to three potential Cargo Technicians to help them redistribute things throughout the station. They also have authority over mining, and should try and coordinate the miners to meet the needs of the station.
  • Cargo, Crate, Crates

    The Cargo Technician is responsible for loading and unloading of crates, making things in the Autolathe and deliver ordered crates around the station via the various method available.
  • chef, chefs, food, fed, hunger, hungry

    The Chef's job is to provide quality food for the crew and keep them fed.
  • HoP, Head of Personnel, Personnel, Head, Heads

    The Head of Personnel is in charge of assigning and reassigning crew members correctly and making sure station departments are well-staffed and running optimally (and stay that way). They are on the same level as all of the other heads of staff and do not outrank any of them
  • Captain, Captains, Cap

    The Captain is in charge of the station and everyone on it. They make sure the crew is working and productive and any potential threats are seen to. They are expected to be able to command their Heads of Staff effectively, and have the highest authority onboard the station, except in cases where Central Command directly countermands this, and whenever the Magistrate presides over a case, as they can overrule you on Space Law matters.
  • Plasmaman, Plasmamen, Plasma, fire, Boron, heat

    Plasmamen are the remnants of a species that was either exiled to or crashed upon, the plasma-rich world of Boron. Believed to have initially served as indentured labourers, Plasmamen are the result of chronic plasma exposure throughout several hundred generations. Their political leaders must ritually self-immolate and are only allowed to hold office for as long as they remain on fire. As the name suggests, Plasmamen requires plasma to survive. Unfortunately, this also means that Plasmamen must remain within a protected suit at all times when in non-plasma environs.
  • Technocracy, Technocrat, Meritocracy, Technocratic, Tech

    The Technocracy is a science council that operates based off the principles of a meritocracy. The organization's leadership is highly competitive and is headed by the most psionically gifted members of the Grey species. The Technocracy, though enigmatic in its dealings, has cordial relations with almost all other galactic bodies.
  • me, I, miner

    I'm a simple mining technician. A bit jaded with my life, but good at what I do. I don't like hurting people, but will do so if necessary. I' wear the fatigues of a mining technician: a grimy pair of coveralls.
  • The Clown, Honkler, It That Honks

    The Clown is not a man or a woman, but a feared member of the crew; no one knows why it lurks the station. The clown does not speak, communicating through the dissonant HONKS of a bicycle horn. Despite being a clown, The Clown never laughs. Perhaps even The Clown does not understand it's motives; the crew surely doesn't. It's powdery white face, round red nose and frizzy orange wig is the very visage of Chaos. Pray that the clown shows mercy. It selects its victims at random; no one is safe from the eldritch 'pranks' it plays. Cultists fear it. The crew fears it. The Clown HONKS.
    The clown communicates as follows, "HONK! HONK! HONK? HOOOONK."
  • Nanotrasen, research, mining, mine, corporation, NT, market, business

    The largest shareholder in the galactic plasma markets, Nanotrasen is a research and mining corporation which specializes in FTL technologies and weapon systems. Frowned upon by most governments due to their shady business tactics and poor ethics record, Nanotrasen is often seen as a necessary evil for maintaining access to the volatile plasma market. Though Nanotrasen was originally incorporated on Earth with their headquarters situated on Mars, they have relocated many of their research operations to the Epsilon Eridani sector.
  • Syndicate, Syndie, sabotage, espionage, proxy, proxies, blackmail

    A pseudonym for a loose collective of companies which anonymously target Nanotrasen with acts of industrial sabotage and espionage, the Syndicate operates through proxies such as pirates, mercenaries and Nanotrasen employees--ensuring compliance through payment, kickbacks, or even blackmail. Though Nanotrasen has always been the target of roving pirates and rival companies, The Syndicate only formally took shape in recent years after Nanotrasen utilized its monopoly to arbitrarily raise the price of plasma.
  • SolGov, Trans-Solar Federation, Trans, Solar, Federation, Sun, peace, militar, military

    Colloquially known as SolGov, the Trans-SolarFederation is a military republic that administrates the territory in and around the Sol system. Headed by the government of Earth, the Federation is usually conservative with its power and serves as a mediator and peacekeeper in galactic affairs. Despite their neutrality, the Trans-Solar Federation is the chief military power in the galaxy.
  • USSP, Union, Soviet, Socialist, Planets, Communist, Communism, Socialism

    A loose collective of stations and holdings at the fringes of known space, the Union of Soviet Socialist Planets first took shape during the Cygni Rebellion. The USSP is a sworn enemy of the TSF and blames them, and the corporations who work with them, for the hardships and tragedies faced by their citizenry.
  • Elysium, Republic

    A minor galactic power comprised mostly of fanatical human supremacists located at the fringes of Sol-Gov and Soviet space. The isolated Republic is notable for its open hostility to most non-human species who enter its space and providing a small but notable workforce to corporations such as Nanotrasen. This troublesome entity occasionally wanders out of its isolation only to cause havoc among its neighbours.
  • Prospero, Prosper, Prosperity, Order, beauty, beautiful, slave, slaves

    An infamous group of colonies on the outer fringe of the galaxy. The Prospero Order prides itself on the idyllic beauty of their worlds and the skill of their soldiers but it is all built and maintained by slaves. Most members of the order are elite soldiers and often go on raids or work as mercenaries to acquire more wealth, resources, or slaves for the order.
  • Janitor, clean, cleaning

    The Janitor's job is simple. They keep the station clean and tidy, and do all the dull maintenance work that the engineers are too busy to look at.
  • Skrellian, Central, Authority, SCA

    The primary governing body of the Skrellian homeworld of Jargon 4, the Skrellian Central Authority oversees foreign and domestic policy for the Skrellian people. The SCA plays an active role in the largest military pact in the galaxy, the Human-Skrellian Alliance.
  • Shoal, Shoal's, Vox, ark ship, ark ships

    The Shoal is the primary ark ship of the reclusive Vox species. Little is known about The Shoal's political structure as Vox typically shy away from diplomatic engagements. It is subsequently considered a politically neutral entity in galactic affairs by most governments.
  • Alchemist, Council, Alchemical, scholar

    The Alchemist's Council is a science-oriented organization of scholars, researchers, and entrepreneurs. Dedicated to industrializing the Tajaran homeworld, Ahdomai, it is one of the few remaining centralized powers of the Tajara peoples after the collapse of their provisional government.
  • Synthetic, Synthetics

    A defensive coalition of synthetics based out of New Canaan, the Synthetic Union is an organization which aims to establish and consolidate synthetic rights across the galaxy. Despite its synth oriented focus, the Synthetic Union has cordial relations with most governing bodies.
  • Watcher, Watch, Eye, Eyeball, Eyes

    A eerie flying creature with red sinewy antlers sprouting from a large menacing eye. Shoots a ice beam that does cold damage and slows you down. Drops diamond ore and sinew upon being butchered. fairly neutral mob unless you come within one tile of it or attack it. They live in Lavaland.
  • Tendril, Tendrils, necropolis, corrpution, corrupt

    A vile tendril of corruption, originating deep underground on Lavaland. Terrible monsters are pouring out of it. Necropolis tendrils spawn a random assortment of lavaland monsters including: watchers, goliaths, and legion. After killing the tendril, it will spawn a necropolis chest containing a random piece of loot, and will break into a deadly, inescapable chasm; so watch your step!
  • Ash Drake, Drake, Dragon, dragons, drakes

    A hulking winged monstrosity, and revered guardian of the Necropolis. This enormous drake roams the barren Lavaland spouting plumes of deadly flame.
  • bubblegum, bubble, gum, demon, demons, slaughter

    This is Bubblegum, The king (or queen) of all slaughter demons. Their footsteps shake the very land they walk on, leaving a trail of blood. If you anger this fleshy monstrosity, one of two things will happen, you will kill it or it will kill you. The latter being the much more likely outcome.
  • legion boss, legion bosses, guardian, guardians, necropolis

    Legion Boss is the guardian of the necropolis. He slumbers, waiting for an explorer to be foolish enough to knock on his door. Legion is unique in that, upon death it splilts into two, each with 0.6x the health of their parent skull, it will split multiple times until the skulls are only one tile in size, at this point the skulls will shatter upon death, you must shatter all of the skulls to kill legion
  • blood drunk, drunk, blood drunk miner

    The Blood Drunk Miner was one of your fellow miners who went blood crazed. Now all he craves is the thrill of the hunt. Step carefully and keep your head on a swivel, lest you become his next kill.
  • Colossus, Colossal, angel, angels

    The fallen angel Colossus roams lavaland judging those who he deems unclean. With his rending claws, blasting tubules and divine bolts, he brings death and judgement to anyone who gets too close.
  • scepter, hierophant, metal

    The Hierophant is a large, enigmatic scepter, crafted of an alien metal, and seemingly imbued with a mind of its own. Its sole purpose appears to be defending the structure it resides in.
  • Revenant, Revenants, ghost, ghosts, spirit, spirits, paranormal, poltergeist

    Revenants are ghosts that have been infused with strange magical (read: alien) energies and brought partially back into the mortal plane. They are invisible to the naked eye but can still be influenced by mortal means (i.e. lockers). In addition, simple machinery or animals will recognize a revenant's presence and be alerted by their existence. Revenants are typically immortal while invisible, but some of their spooky abilities will reveal them to the crew for brief amounts of time.
  • Terror, Terrors, Spider, Spiders, Poison, Poisoned, Poisons, spiderling, spiderlings, egg, eggs, web, webs

    Terror Spiders are the result of a Syndicate experiment that combined giant space spider and Xenomorph DNA. Like Xenomorphs, they are intelligent, and form a hive that acts aggressively against humanoids in the area. They also travel through vents. Like giant space spiders, they tend to wrap things in webs, drink human blood, and multiply by laying eggs that hatch into spiderlings. They tend to be extremely strong in melee, but weak to ranged weapons. For special attacks, they tend to use a variety of deadly poisons, delivered by biting their targets. Terror spider infestations come in various types. As a general rule, the higher the tier (see below) of the spiders that start the infestation, the more dangerous the infestation is.
  • Morph, Mimic, Morphs

    Not much known is known about Morphs, due to the fact that their history is shrouded and many of the theories to them are false or unclear. The morphs have one simple yet dangerous ability: they can change into anyone and anything.
  • Ahdomai, industrial, industrialization

    Ahdomai is the traditional homeworld of the Tajaran race. Jointly led by a provisional government run by Nanotrasen and the Alchemist's Council, it is presently suffering from global temperature rises and other effects of over-industrialization.
  • Chaplain, Chapel, religious, religion, church, God, Gods, pray

    Also known as the Counselor, the Chaplain's role is to provide psychological support to the crew who need it. Besides their office, the crematorium and the morgue, they have no access.
  • Goliath, Goliaths, canine, hulkling, dog, tendril, tendrils

    A hulking canine-like creature. It sports many tendrils and crushing jaw muscles. It tastes mighty fine when grilled, however. Summons tendrils from the ground in a t-shape digging themselves into prey and stunning them for a period of time. Drops Goliath meat, Goliath Plates, and bones upon being butchered.
  • Station, Cyberiad, NSS, facility, facilities, ship, ships

    The NSS Cyberiad is a Nanotrasen station, orbitting the Epsilon Eridani system. The NSS Cyberiad was constructed from a modified design of the NSS Exodus. Over time it has expanded to become Nanotrasen's largest station. The original design of the NSS Exodus was a plasma research station. The NSS Cyberiad retains much of this design, but was expanded to accomodate Nanotrasen's needs in the Epsilon Eridani system. The system is high in plasma, and a way-point for many ships. The NSS Cyberiad has grown to meet these needs, with facilities for VIPs to meet outside of official territories, refuelling for ships, and the beginning of recreational facilities for crew.
  • Epsilon, Eridani, Ligures, Umbri, asteroid, asteroids

    Epsilon Eridani is a system, approximately 10.5 light-years from Sol, with an orange star at it's center. Two planets are present: a rocky ball named Ligures, and a small but super-dense gas giant Umbri, orbit the orange sun. Ligures has little atmosphere, and is currently being terraformed by colonists. Umbri is mined for supermatter. The system also contains numerous asteroid belts, with a high abundance of plasma. The system and the surrounding sector of space is not claimed as the territory of any government, but is dominated by Nanotrasen. NT maintains a shoot-on-sight policy for any warship entering without authorization.
  • Cult, Cultist, Cultists, Blood, Nar'Sie, Geometer, horror, horrors, eldritch, god, goddess

    Even in the far future, some things are never quite understood. There are things that lurk in the darkness of space, unspeakable horrors of ancient power that wish to bring ruin to the universe and to shape it into their image. They reach out from the void, and turn the minds of mortal men and women in their favor in hopes that one day they shall be brought once more into this plane of existence. The Geometer of Blood, Nar'Sie, has sent a number of her followers to NSS Cyberiad. The cultist has have an abundance of cult magics at it's disposal, something for all situations. They must work with their brethren to summon an avatar of their eldritch goddess!
  • Mars

    The first planet truly colonized by humans, Mars is presently run by a board of directors appointed by Nanotrasen and is the traditional seat of NT's power.
  • Luna, Moon, Port, Royal

    Established as a colony before Mars, Luna is run by Port Royal Co.. While it has healthy relations with Earth, Luna is run by its autonomous government.
  • gravity, gravitate, artificial gravity, generator, generators

    Often developed concurrently with FTL technologies, modern gravity generators manipulate Bluespace to provide gravity to a ship or installation. Next to Space Carp, chronic exposure to radiation emitted from gravity generators is one of the largest concerns regarding the viability of long-term space habitation.
  • carp, carps, fish, fishes

    Space Carp are a species of carnivorous fish-like entities which inhabit the void of space. While studies have indicated they have existed in space for several millennia, they are believed to have created under laboratory conditions. They are universally considered to be a pest, and are one of the leading causes for workplace injury and death on space installations.
  • sleep, sleeping, ssd

    A disease of unknown origin known to affect a variety of biological lifeforms. Affected individuals typically collapse and fall asleep for undetermined periods, ranging from several seconds to several hours. This phenomenon is theorized to be caused by long-term exposure to cosmic radiation.
  • Bartender, Bartenders, Bar, Alcohol, Drink, Drinks

    The Bartender's job is to keep any alcohol inclined crew happy. That means serving drinks to anyone who comes by the Bar. Also, playing pieces on the Piano isn't a bad idea either. They also have the sobriety gene, making them completely immune to the effects of alcohol.
  • Human, Humans, Man, Woman, Men, Women

    Humans are soft-skinned mammals originating from the planet Earth. They are largely united under the flag of the Trans-Solar Federation except for Space Russia. Humans have positive relations with many species in the galaxy and are at the seat of the largest military alliance in the galaxy—the Human-Skrellian Alliance.
  • Tajaran, cat, cat-like, catfolk, mammal, mammals

    A species of omnivorous, cat-like mammals, the Tajaran hail from the arctic moon of Ahdomai. They were first encountered by Nanotrasen in the mid-24th century, an event which fractured their traditional clan system. The teachings of S'randarr and solar iconography dominates their religious practices. Tajaran often speak in the third person due to the lack of first-person references in their native tongue.
  • Unathi, Unathis, reptilian, reptil, lizard, lizard-folk

    Unathi are a scaled species of reptilian beings from the desert world of Moghes. Organizing themselves in highly competitive feudal kingdoms, Unathi lack any sort of wide-scale unification. Unathi are the only known species to have warred with the Vox, a conflict which, though unsuccessful, is a great source of Unathi pride. Despite having a sizeable military force, Unathi mostly compete among themselves.
  • Skrell, aquatic, water

    Skrell are aquatic, fleshy beings from the tropical world of Jargon 4. As one of the first species to achieve FTL capabilities, modern Skrell enjoy a relatively opulent lifestyle. Reincarnation is central tenet of the Skrellian religion, a fact that has spurred on a burgeoning industry of 'new-life' gurus. While classically preferring diplomacy, the Skrell participate in the largest military power in the galaxy—the Human-Skrellian Alliance.
  • Cyborg, Cyborgs, Robot, Robots, Borg, Borgs

    The Cyborg (Also known simply as a Robot) are there to serve the crew, much like the AI. They are an extension of the AI and are required to do anything it asks (within reason). All cyborgs are considered to be station property. Though sentient, cyborgs lack full sapience and are incapable of experiencing the full range of emotions that organics can.
  • Legion, Legions, Skull, Skulls

    The Legion is a horrific being covered in ashen skulls with glowing red eyes. Will drop a corpse upon death. Will summon flying skulls when fighting. Turns dead bodies into legions. They habitate Lavaland.
  • Goldgrub, grub, gold, golden, tunnel, tunneling

    The goldgrub is an grossely oversized grub. Its skin is a bright golden color. It spends its days tunneling through the rock consume all rocky material in its path. It is believed that they once were used by the previous inhabitants of Lavaland as a means of automating the process of gathering precious metals. Eats rock and ore. Upon being killed it will drop all the ore it has eaten.
  • Wizard, Wizards, Wizard's Federation, Wizard's

    A fanatic organization whose members dedicate their livelihood to the study and practice of magic. Believed to utilize an advanced form of bluespace manipulation, their tactics and goals put them in direct conflict with most factions. They are known to feud with Nanotrasen in particular over their recent expansion into the Epsilon Eridani sector.
  • Psychologist, Psychologists, Psychiatrist, Therapist, mental, mind, mentally

    The Station Psychologist (Or a Psychiatrist or a Therapist) is tasked with identifying and solving personal and mental issues within the station's crew. If need be, they have the power to deem someone mentally unstable, and ask their supervisor to demote them.
  • virologist, virology, pathologist, microbiologist, virus, cure, viruses, disease, diseases

    The Virologist (Also known as Pathologist or a Microbiologist) main job is to find a virus, analyze it, and then produce a cure. Additionally, they will experiment with different viruses and possibly create their very own virus that is beneficial to the station.
  • geneticist, genetics, genetical, power, powers, disability, disabilities, clone, cloning

    The Geneticist plays around with the fundamentals of life. This is a very technical job, but there are a few simple things those who are still learning the ins and out of genetics can do. The main things they're meant to do: find hidden powers, fix disabilities, and clone people.
  • Nanotrasen, Representative, Advisor, Central Command, command

    The Nanotrasen representative is an advisor to the command staff aboard the NSS Cyberiad. He is not permitted to directly intercede in the affairs of the Captain or the Heads of Staff. However, he is required to report to Central Command if his concerns are going unaddressed.
  • Xarxis

    The homeworld of Slime People, Xarxis 5 is an ocean world dotted with island chains. Due to a highly elliptical orbit, the planet has hot and cold seasons that have resulted in large migratory patterns.
  • Abudctor, Abductors, invasive, invasion

    Abductors are technologically advanced alien society set on cataloging all species in the system. Unfortunately for their subjects their methods are quite invasive.
  • Hoorlm, night, artic

    Hoorlm is the arctic homeworld of the Drask. Covered in sprawling ice sheets and perpetual night, Hoorlm is an inhospitable world to other species. The average temperature of Hoorlm is well below -80c.
  • Earth, humanity

    Earth is the birthplace of the human species and Nanotrasen itself. A temperate world with four seasons, Earth is the seat of the militant federation known as the Trans-Solar Federation.
  • Shaft, Miner, Mineration, drill, ore, ores

    The Shaft Miner is in charge of all ore extraction and processing on Lavaland. Generally seen as a low-class assignment, there are no requirements to work this field - however knowledge in operation of heavy machinery and/or piloting are useful in order to make the most of Lavaland, by setting up the drills and being able to pilot a mining mech.
  • Sophie, JCO, junior commanding officer, teenager, teen

    Sophie is a spoiled brat and the niece of some Nanotrasen executive. Sophie has lilac colored hair and amber eyes. Despite her wavering bravado, Sophie is a cowardly teen who just plays tough. Sophie is fourteen years old and believes she's superior to others due to her connections, but relies on everyone else to survive. Sophie talks a big game but isn't as badass as she implies. Sophie is an assigned junior commanding officer, though she has no skills and was appointed to the position out of nepotism.
  • Head of Security, Security, HoS, Head, Heads

    The Head of Security is in charge of the Security forces on the station. They command the Warden, Detective, Security Pod Pilot and Security Officers and make sure that they don't ruin everything.
  • Chief Engineer, Chief, CE, Head, Heads

    The Chief Engineer, is in charge of managing the Engineering department. That means making sure the station is powered, breaches are fixed, damage is repaired, the air is breathable, the AI remains online, and the station is generally intact and functional. The CE commands the Station Engineers, Atmospheric Technicians and the Mechanic.
  • Research Director, RE, Head, Heads

    The Research Director in charge of what is (theoretically) the reason the station is around. His job is to direct research into new things. And he has a group of Scientists to help him with that.
  • Chief Medical Officer, Chief, Medical, Officer, Head, Heads

    The Chief Medical Officer is in charge of the health of the crew. They make sure that the Medical Doctors are treating people effectively, and making sure the Virologists. Geneticists, and Chemists are working for the good of the station.
  • Blueshield, Blue, Shield, protect, protection, protector

    A Blueshield is a member of a specially trained branch of NanoTrasen employees dispatched from Central Command to protect the Captain, Heads of Staff, and Centcom VIPs.
  • chemist, chemical, pharma, pharmacist, pharmacologist, medbay, medical, chemicals

    The Chemist (Also known as a Pharmacist or a Pharmacologist) job is to mix chemicals for the medical staff to use. It's work will be needed mostly by Medical Doctors as they often require important chemicals.
  • Magistrate, lawyer, judge, law, space law, court, trial

    The Magistrate and his underlings, the Internal Affairs Agents, are impartial and independent from the rest of the station, and operate outside standard Chain of Command. As such, they are not part of the Security Team, nor do they answer to the Head of Security or Captain. The Magistrate reports to the Nanotrasen Supreme Court, and IA Agents report to the Magistrate.
  • Warden, Brig, prisioner, prisioners, armory, equipment, prison

    The Warden is a member of the security staff, responsible for the Brig and the prisoners. They have also has access to the Armory and is responsible for handing out equipment. They have control over the Brig and the Prison Wing
  • Security, Sec, Secure, criminal, crime, authority

    Security Officers are the workhorse position of the Security department. They are the station's first line of defence against criminal elements and hostile xenoforms. With their authority to enforce Space Law, it is the Security Officers who are responsible for dealing with security complaints and arresting those who break Space Law.
  • Security, Pod, Pilot, patrol, space, spacepod

    The Security Pod Pilot's job is to pursue suspects that roam in space, away from the hands of your fellow Security Officers, patrol the space nearby in their Security Spacepod, scouting for hull damage or other dangers, keeping the station safe from any troublemakers, traitorous engineers, and the enemies.
  • Detective, Detectives, Foresenic, security, investigation, investigator, evidence, evidences

    The Detective's (Also known as a Foresenic Technician) job is to investigate the remains of any crime, identify the perpetrator, and then ask Security to arrest them. They have no brig access because they are supposed to be an evidence collector and investigator, not a Security Officer or Warden.
  • Station Engineer, Engineer, Maintenance, Engine, Electric, Electrical, Electrician, Repair, Repairs, Damage, Damages, Broken, Broke

    The Station Engineer (Also known as Maintenance Technician, Engine Technician or Electrician), is the man/woman that, when called, fixes a broken light bulb, repairs a door, or, rarely, helps break into a Rogue AI's core. It watches over the engine, and most of all, makes sure that every single electrical object on this station works.
  • mechanic, space pod, pods, pod

    The Mechanic job has little to no station responsibility and less access than engineers. As such, it's main responsibility will be constructing and maintaining space pods for itself or the crew.
  • Atmospheric, Atmos, Support, environment, environmental, pipe, pipes, heater, heaters

    The Atmospheric Technician (or Life Support Specialist) job is rather simple. Firstly, it gets the station's Atmospherics up and running. Secondly, if there is any sort of environmental disaster, it heads off and fixes it! It has it's tools, it's engineering headset, two types of pipes, several space heaters, and atmospheric survival equipment.
  • Medical, Medic, Medbay, Doctor, Surgeon, Nurse, Medics, Surgeons, Nurses, Health

    This role is an extremely important one. If they know what they're doing, as a Medical Doctor (Otherwise known as a Surgeon or a Nurse) they will save lives. Nearly every death can be prevented, provided they reach the victim in time. Since Medical Doctors are the only ones with the tools and the experience to save them, Medical Doctors tend to make a lot of friends.
  • Paramedic, Paramedics, Ambulance, emergence, emergencies, Medbay, Medic

    The Paramedic is the first responder to medical emergencies outside the sanctity of the Medbay. With theirr ambulance and space suit, they can reach personnel in extremely hazardous conditions. If they pay attention to the tracking computer, a portable monitor, keep an eye on the radio, and otherwise be vigilant, they will be a lifesaver just as much, if not more so, than their doctorate wielding coworkers. Just as the Medical Doctor, they should know what most chemicals do. It will be their arsenal for saving lives. Their job, more often than not, is bringing patients to the doctors so that they can treat the patient. Once they get the patient in the hands of a practitioner, they should be off to respond to the next call, and not hovering over cryogenics.
  • Spider Clan, mafia, secret, scretive, myth

    A highly insular and secretive organization. Considered a myth by many in the universe, due both to their advanced technology and the tall-tales surrounding them, the Spider Clan's recruitment methods as well as their headquarters are unknown. They are rumoured to work with Mr Chang's.
  • hive, mind, hivemind

    A hive mind of intergalactic aberrations of unknown origin. Known to infiltrate governments, work as mercenaries, and sell their services to the highest bidder, changelings have been found impersonating long-dead high-level officials for decades. While much of the species possess a high level of cunning, others are more primitive--research is ongoing.
  • Canaan

    New Canaan was an abandoned mining world that has been adopted as the headquarters of the Synthetic Union. Largely populated by IPC's, New Canaan is considered to be the homeworld for synthetic life-forms.
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