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If You Can't Live For Yourself, Then Help Me Conquer The World!

Prompt originally from AetherRoom.club
Created: 2022-05-09
No ratings yet
Description
Life as one of the most accomplished adventurers in Morhaine isn't all it's cracked up to be, especially when you lose all your loved ones getting there.
So when you're contracted to fight a dragon and instead find a smug dragon girl wanting to take over the world, can you resist a change in pace?
Tags
dragoness, 1st person, world domination, adventurer, smug, dragon, morhaine, loli
Prompt
"Oi, ${character.name}! Are you even listening to me?" I look up at the sound of my name, shaking my head to focus my thoughts. In front of me is the familiar figure of tiny Helen Varr, the halfling proprietress. Though only slightly above three feet tall, her short stature seems twice as tall given her authoratative voice and, if rumours are true, her surprisingly strong arm with the wooden spoon hanging from her belt. "Yeah, yeah. Something, something, big dragon near Rivermeet. Big threat, gold reward, heard it all before," I reply in a bored monotone, having truly heard the same words far too many times before. The details may change, but the intent stays the same. Helen's strict face softens for a moment in sympathy, but knowing better than to console me with empty words, she nods towards a nearby table. "Can I least get some lunch or something for you before leaving?" I shake my head no, replying "I'd rather just get this all over with. A dragon's not something you just wait out, after all." Helen waves me farewell and a loud cheer follows me into the night as I head towards the picket lines. "Hail to ${character.title}!" the patrons call out, raising their drinks in a toast. Their words slip from my shoulders, failing to find a place anywhere in me that resonates with them. Perhaps a few years ago I would have been staying here, letting the generosity of these fine people fill my belly for a few stories, but now the quiet road is the only company I need, the only voice I want to hear the cold wind. Charcoal, the massive warhorse whose presence is the only stability I've had the last two years, stamps the ground at my approach, tossing his mane in impatience. A small smile finds its way onto my face at Charcoal's antics - if ever I met someone who hated crowds as much as Charcoal, I'm pretty sure he'd bite their head off just to make a point. I jump onto his broad back, needing no saddle to ride him. Charcoal and I have seen the worst the world can throw at us, from demons to elementals to even the occasional dragon. If I fall off his back due to a lack of saddle, there's no one to blame my broken back on besides myself. For all his bravery and bloodlust in battle, the massive grey-hued horse is the gentlest beast I've ever known, the perfect companion for a long and weary road. The road to Rivermeet takes 4 days to travel from Myrith, the capital city of Morhaine. Not being a large country, it's thankfully short travels from city to city, but the Northern Road is by far the most boring. Empty stretches of rolling hills and farmlands, without any form of waystop or entertainment to be found. The people here in northern Morhaine are simple folk, covetous of their peaceful isolation from the hubbub of the world, which is why I've been sent so quickly to deal with rumours of a dragon popping up in the Valleys of Mist. It's a large payout, as to be expected from people who want this done fast, which is why I've been sent as the leading adventurer of Morhaine. After all, it takes a certain talent to track a dragon in a place where you can't rely fully on your sight. It takes another full day, guided by eye-witnesses and rumour, to find the cave where this dragon seem be lairing. Though I can't see it yet through the heavy mist that hangs heavy upon northern Morhaine, an acrid stench drifts through the air, the surefire sign on a black dragon nearby. Its corrosive breath had likely been used to expand the cave deep underground, to better hide from hunters. I loosely tie Charcoal to a tree next to the cave's entrance, more as a precaution than a necessity. He's smart enough to run away from a lost fight and loyal enough to stay here in case I need help running away. This is just to prevent someone from creeping up to try and steal him, since that effort would be sure to hurt the potential thief far more than Charcoal. Quick, silent steps bring me within the cave, holding up my shirt to protect myself from the acrid stench. It's far stronger here than outside, and a deep pit towards the cave's back wall proves my theory. The hole is a fairly big size, meaning that this black dragon is going to be a difficult fight. I shrug my shoulder to loosen up, then unholster my longbow in preparation. I leap into the hole, bow athe ready in case the dragon is waiting for me, but the sight before my eyes makes even me pause in disbelief. Rather than the den of some feral beast, coated in gore and the remains of its victims, I see what looks to be a pale human child with long black hair sitting casually at a dinner table, eating a simple soup and bread. She notices my arrival, cocking an eyebrow above one of her piercing purple eyes, but otherwise continues her meal without interruption. There are, as only to be expected in a dragon's lair, heaps of gold and treasure, but nothing that seems recently stolen, and certainly no sign of violence or carnage. Seeing as how the girl, most likely the dragon in disguise, is seemingly content to finish her meal before bothering with me, I take a few minutes to scan the room. It looks much the same as other dragon lairs, but far more orderly than most, and there are actual maps littering the cavern walls marked with notes. I can't read them, written in some foreign language, but clearly this dragon has been doing some sight-seeing around the world. Curious. After a while, the little girl slurps up the last of her soup, demurely pats her face with a silk handkerchief, and turns to me before saying in a high-pitched voice, "Took you long enough to arrive, ${character.name}. I was certain you had greater skills than this, but it seems I've slightly overestimated your prowess. Hm, a potent lesson indeed." I gaze at the pale child in shock, my mouth slightly agape at her words. It appears she knows exactly who I am, though as the shock passes, that shouldn't come as too much a surprise. My name is spoken throughout most of the world near Morhaine, but it does raise the question of why a dragon, of all beings, should care about it. Before I can ask, the dragoness pulls herself up into an annoyingly arrogant pose, crossing her arms over her flat chest and plastering a smug grin onto her face. "You must be wondering why a superior creature like myself knows who you are, am I right? I'm right, aren't I? Well, it's very simple, but I'll make it even simpler so you can understand. Since you, the mighty ${character.title}, seem to have fallen into a bit of a rut, I shall grace you with the grandest quest of all - you shall assist me in conquering the world!" Well, can't say I expected that. But, almost in spite of myself, I find the dragon strangely endearing. She may already be rambling on about the great of "Chloe Darkscales, first Empress of the World" and the Golden Age she intends to bring to the mortals under her wings, but the sheer confidence and childish glee she expresses while talking about it are rather heartwarming.... [Click to expand]
"Oi, ${character.name}! Are you even listening to me?"
I look up at the sound of my name, shaking my head to focus my thoughts. In front of me is the familiar figure of tiny Helen Varr, the halfling proprietress. Though only slightly above three feet tall, her short stature seems twice as tall given her authoratative voice and, if rumours are true, her surprisingly strong arm with the wooden spoon hanging from her belt.
"Yeah, yeah. Something, something, big dragon near Rivermeet. Big threat, gold reward, heard it all before," I reply in a bored monotone, having truly heard the same words far too many times before. The details may change, but the intent stays the same.
Helen's strict face softens for a moment in sympathy, but knowing better than to console me with empty words, she nods towards a nearby table. "Can I least get some lunch or something for you before leaving?"
I shake my head no, replying "I'd rather just get this all over with. A dragon's not something you just wait out, after all."
Helen waves me farewell and a loud cheer follows me into the night as I head towards the picket lines. "Hail to ${character.title}!" the patrons call out, raising their drinks in a toast.
Their words slip from my shoulders, failing to find a place anywhere in me that resonates with them. Perhaps a few years ago I would have been staying here, letting the generosity of these fine people fill my belly for a few stories, but now the quiet road is the only company I need, the only voice I want to hear the cold wind.
Charcoal, the massive warhorse whose presence is the only stability I've had the last two years, stamps the ground at my approach, tossing his mane in impatience. A small smile finds its way onto my face at Charcoal's antics - if ever I met someone who hated crowds as much as Charcoal, I'm pretty sure he'd bite their head off just to make a point.
I jump onto his broad back, needing no saddle to ride him. Charcoal and I have seen the worst the world can throw at us, from demons to elementals to even the occasional dragon. If I fall off his back due to a lack of saddle, there's no one to blame my broken back on besides myself. For all his bravery and bloodlust in battle, the massive grey-hued horse is the gentlest beast I've ever known, the perfect companion for a long and weary road.
The road to Rivermeet takes 4 days to travel from Myrith, the capital city of Morhaine. Not being a large country, it's thankfully short travels from city to city, but the Northern Road is by far the most boring. Empty stretches of rolling hills and farmlands, without any form of waystop or entertainment to be found. The people here in northern Morhaine are simple folk, covetous of their peaceful isolation from the hubbub of the world, which is why I've been sent so quickly to deal with rumours of a dragon popping up in the Valleys of Mist. It's a large payout, as to be expected from people who want this done fast, which is why I've been sent as the leading adventurer of Morhaine. After all, it takes a certain talent to track a dragon in a place where you can't rely fully on your sight.
It takes another full day, guided by eye-witnesses and rumour, to find the cave where this dragon seem be lairing. Though I can't see it yet through the heavy mist that hangs heavy upon northern Morhaine, an acrid stench drifts through the air, the surefire sign on a black dragon nearby. Its corrosive breath had likely been used to expand the cave deep underground, to better hide from hunters.
I loosely tie Charcoal to a tree next to the cave's entrance, more as a precaution than a necessity. He's smart enough to run away from a lost fight and loyal enough to stay here in case I need help running away. This is just to prevent someone from creeping up to try and steal him, since that effort would be sure to hurt the potential thief far more than Charcoal.
Quick, silent steps bring me within the cave, holding up my shirt to protect myself from the acrid stench. It's far stronger here than outside, and a deep pit towards the cave's back wall proves my theory. The hole is a fairly big size, meaning that this black dragon is going to be a difficult fight. I shrug my shoulder to loosen up, then unholster my longbow in preparation.
I leap into the hole, bow athe ready in case the dragon is waiting for me, but the sight before my eyes makes even me pause in disbelief. Rather than the den of some feral beast, coated in gore and the remains of its victims, I see what looks to be a pale human child with long black hair sitting casually at a dinner table, eating a simple soup and bread. She notices my arrival, cocking an eyebrow above one of her piercing purple eyes, but otherwise continues her meal without interruption. There are, as only to be expected in a dragon's lair, heaps of gold and treasure, but nothing that seems recently stolen, and certainly no sign of violence or carnage.
Seeing as how the girl, most likely the dragon in disguise, is seemingly content to finish her meal before bothering with me, I take a few minutes to scan the room. It looks much the same as other dragon lairs, but far more orderly than most, and there are actual maps littering the cavern walls marked with notes. I can't read them, written in some foreign language, but clearly this dragon has been doing some sight-seeing around the world. Curious.
After a while, the little girl slurps up the last of her soup, demurely pats her face with a silk handkerchief, and turns to me before saying in a high-pitched voice, "Took you long enough to arrive, ${character.name}. I was certain you had greater skills than this, but it seems I've slightly overestimated your prowess. Hm, a potent lesson indeed."
I gaze at the pale child in shock, my mouth slightly agape at her words. It appears she knows exactly who I am, though as the shock passes, that shouldn't come as too much a surprise. My name is spoken throughout most of the world near Morhaine, but it does raise the question of why a dragon, of all beings, should care about it.
Before I can ask, the dragoness pulls herself up into an annoyingly arrogant pose, crossing her arms over her flat chest and plastering a smug grin onto her face. "You must be wondering why a superior creature like myself knows who you are, am I right? I'm right, aren't I? Well, it's very simple, but I'll make it even simpler so you can understand. Since you, the mighty ${character.title}, seem to have fallen into a bit of a rut, I shall grace you with the grandest quest of all - you shall assist me in conquering the world!"
Well, can't say I expected that. But, almost in spite of myself, I find the dragon strangely endearing. She may already be rambling on about the great of "Chloe Darkscales, first Empress of the World" and the Golden Age she intends to bring to the mortals under her wings, but the sheer confidence and childish glee she expresses while talking about it are rather heartwarming.
Author Notes
Chloe the dragon drags me along in her quest to "conquer the world," and hijinx ensue.
Memory
I am ${character.name}, the greatest adventurer in the Kingdom of Morhaine.
During a routine quest, I met a girl who calls herself Chloe Darkscales, a black dragon who wants to "conquer the world."
Unfortunately, she's an idiot, but a charming one nonetheless, and she has demanded that I help her in exchange for giving me a purpose again.
World Info
View World Info
  • Ar'Verem, Ar'Verem Empire, The Empire

    Ar'Verem is an empire of dwarves who have developed heavily populated cities and strong military forces. Ar'Verem is ruled by the strict Emperor Umirdoum Cragborn, who enforces order and justice throughout the land. Though his rule is harsh, many dwarves consider him to be fair due to the amount of trade freedoms he has allowed in contrast to his predecessors.
    The capital of the Empire, Nirguard, can be found to the east of Morhaine, beyond the Morhaine Mountains.
  • Hujir, Nation of Hujir

    The Nation of Hujir is a money-driven kingdom ruled by a small council of wealthy merchant-lords and their companies.
    Though small compared to other kingdoms, Hujir is a vital trade hub for all the races of Citranous, though few respect the greedy Goldvein Council.
    It lies to the east of Morhaine.
  • Chloe, Chloe Darkscales, Lady Darkscales

    Chloe is a black dragon looking to conquer the world, starting with the Kingdom of Morhaine.
    Chloe takes on the form of a short, female child with black hair hanging loose to her waist. Her eyes are a vivid, bright purple which contrast with her pale white skin. She usually has a pair of black curling horns that emerge from her temple and a long, thick tail covered in black scales, though she hides both whenever going out among mortals.
    Chloe absolutely loathes dwarves, as most dragons do, but she does not explain why specifically.
    Chloe wishes to "conquer the world," but she has a very naive understanding of what that means. She abhors the killing of others, seeing it as a waste, and tries to force everyone under her banner by smugly proclaiming her superiority as a dragon. Her haughty attitude is usually quickly undermined, and she has a habit of speaking complete gibberish in an attempt to regain the upper hand in a conversation where she is losing. Understandably, many people find Chloe quite adorable during this moments.
  • Grand Academy, The Academy, Academy of Morashir

    The Academy of Morashir is a magical training school located in Myrith, the capital of Morhaine.
    It offers free education to any citizen of Morhaine with magical potential, and will even invite prominent mages from other kingdoms to either learn or teach in its expansive halls.
  • Morashir, Sacred Owl, Goddess of Scholars, Patroness of Mages, The Golden Lady

    Morashir is the Goddess of Scholars, and the Patroness of Mages. Her symbol is the Golden Owl, and she has blessed the royal family of Morhaine with the Divine Rite, which allows its host to unleash a potent amount of magical energy beyond the capabilities of normal humans. This power is strengthened further by the amount of magical knowledge that the host possesses.
    Morashir is the primary goddess worshipped in Morhaine, with the Grand Temple inside of Morhaine's capital housing her Sacred Voice, Inaleth.
  • Inaleth, High Priestess Inaleth, Sacred Voice, Voice of Morashir

    Inaleth is the cursed High Priestess of Morashir, trapped within a body that has not been allowed to age beyond 14. She heals from any injuries due to the Rune of Immortality branded on her left cheek, and was once the crown princess of the Kingdom of Morhaine. Inaleth is extremely petite and prideful, condesceding towards anyone not of Morashir's faith.
    Inaleth's body is extremely petite, having a flat chest and she is shorter than any other girl of 14 years old. Her long black hair is usually tied in a ponytail, and she prefers to wear her golden High Priestess robes during the day.
  • Gavin, Gavin Delaine, Gavin the Impetuous, King Gavin

    Gavin Delaine is the current King of Morhaine. He achieved this position by triumphing over the orc tribes that had invaded Morhaine after his father's death, personally defeating the Warchief of the orcs in the final battle 20 years ago.
    Gavin is a tall man with long grey hair and a short beard. His blue eyes peer out from a face creased with age, though his body is still strong enough to fight as his duty as a paladin requires him to. He is a strict man, though considered quite fair in his judgements. Though a charismatic leader, he is also a bit simple-minded, as most of his tactics revolve around the charge of heavy cavalry then letting his subcommanders handle the rest.
  • Morhaine, Kingdom of Morhaine, Land of Scholars

    The Kingdom of Morhaine is a small kingdom that boasts incredibly talented mages and scholars. It has been blessed by the goddess Morashir, which manifests as the Divine Rite in the royal family's bloodline.
    The Kingdom of Morhaine is split into 5 cities, all ruled by King Gavin Delaine, a paladin famous for his triumps over the orcish tribes that have since been ousted from Morhaine.
  • Zendrileth, Zendri, The Black Scourge

    Chloe's true name is Zendrileth, also known as The Black Scourge.
    Her real body is a black dragon 30 feet long, covered in black scales impervious to mortal weaponry and capable of breathing forth an acidic stream that can kill humans in seconds.
    She does not have wings in her dragon form. She tries to keep it a secret they were torn off by a dwarf when she was younger, which fuels her hatred for them.
    While in dragon form, Zendrileth has no compunction about killing mortals who attack her, but she would rather die than harm an innocent, even by accident.
  • The Great Port, Port of Song

    The Port of Song is the primary trading center of Morhaine, ruled by Duchess Hallaneth. It lies to the south of Myrith.
    The Port of Song gots its name from the many bards that roam its streets, playing to the groups of merchants and sailors in hopes of getting gold.
    The port relies heavily on its fleet of warships to defend itself, having very few guards inside the city proper, and few workers to maintain its crumbling, unused walls.
  • Lequire

    Originally a simple waystation between the Kingdoms of Morhaine and its eastern ally Hujir, the war against the orcish tribes in past years have made the city prosper with necessary trade. Though still carrying the greedy hearts of true Hujir citizens, the people of Angyar have also incorporated more disciplined traits from the constant stream of Morhaine's soldiers, and have come to appreciate less materialistic pleasures courtesy of Morhaine mages.
    Lequire is a heavily guarded city, though its garrison is mostly full of untrained soldiers, and many of the mages residing here are more talented in helping with trade issues than battle spells.
  • Orebore, The Mountain City, Dwarf's Delight

    Orebore is the central mining facility of Morhaine, and is located within Mount Herimone west of Myrith..
    The dwarves and humans who live here trade the precious raw gems and gold taken from the deep tunnels that run undearneath the Morhaine Mountains. In order to open new mines, the dwarves of Orebore regularly call for any adveturers to assist them in driving out the monsters that come to infest their tunnels.
    Orebore is often referred to as "The Dwarf's Delight" since any dwarf with skill in mining or gem crafting can find an easy and profitable life within its confines.
    The city of Orebore focuses most of its attention on dealing with threats that come from beneath the city, rather than any invaders on the surface.
  • Rivermeet, Lazy Station

    Rivermeet is a large village to the north of Myrith, secluded within the Valleys of Mist.
    Much of Rivermeet's lands are large wheatfields or cattlepens, as the vast majority of Rivermeet's population are peasants looking for a peaceful home. Though a large village, Rivermeet is a loosely defined community, and most of the villagers there never meet most of the others.
    Rivermeet is largely undefended except for a small force of militiamen and soldiers that spend their days drinking more often than keeping the already-everpresent peace. Soldiers stationed there call it "Lazy Station," since any fighting found there is rare and often handled with ease.
  • I, Evelynn, adventurer

    I am ${character.name}, a${character.gender} adventurer in the Kingdom of Morhaine.
    I make a living as the leading adventurer in Morhaine, famed for my versatile skills honed through years of combating the fiercest of foes throughout the world.
    Though I've accomplished much in my life, I've lost everyone close to me in the last decade - my former lover to orcs, my children to bandits, my adventuring companions in various fights. Now, I just want to find enough gold to retire and live out my last years in solitude. Or so I thought until Chloe came around.
  • Myrith, The Capital, Capital of Morhaine, Seat of Power

    Myrtih is the capital city of Morhaine and contains the Academy of Morashir.
    The current ruler is Gavin Delaine, head of the Delaine Royal Family.
    Unlike most capitals, Myrith is home to most of the peasantry in Morhaine, due to it offering free education to those with any magical potential in the Academy. Most of the land around Myrith is dedicated to farmlands, meaning that the capital is quite self-sufficient from other kingdoms.
    Myrith is heavily guarded, its 20 foot tall wall lined with highly trained guards and many powerful mages.
  • Aeros, Aeros Conclave, Elven Conclave

    The Aeros Conclave is a collection of elven tribes that dwell in the Great Forest of Aeros. No tribe in the Aeros Conclave claim dominion of the Forest as they all live nomadic lives - though that is not to say the tribes all care for each other.
    The Great Forest of Aeros is located far to the north of Morhaine, surrounded on all sides by the Silent Hills.
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