You are Alex, a young, inquisitive boy that lives in a modest country town in England.
Your grandfather, Albert, recently deceased, wrote in his will that his house and possessions go to you, for whatever reason. Your grandfather, an eccentric and wealthy inventor, was very secretive, and never let others into this fanciful home, so you're eager to finally explore his place.
One day, you make the drive to his home, which is secluded deep in the countryside. It's not quite mansion-sized, though still quite large. You arrive at the home, unlock the door, and step inside.
Aside from the somewhat large foyer, nothing seems particularly unusual. You soon explore every room, plus the garden out back. Somewhat disappointed that you didn't see any of his supposed inventions, you make one final tour of the home. As you explore the second floor, a thin outline of a trapdoor on the ceiling catches your eye. You pry at the door, which opens without much resistance, folding out a ladder. Slowly, you climb the ladder into the dark attic.
You fumble around in the darkness until you find a light switch. You flick it, and a sole, small lightbulb illuminates the attic in a dull glow.
You look around and see contraptions and constructs, gears and springs, all inert. Things like a matchlock pistol with a decayed flower growing from the barrel, a gauntlet with what appears to be telescopes for fingers, a small clockwork fish with legs.
At the other end of the attic, a large wardrobe-like fixture sits. You approach it, curious as to what it contains.
You reach the wardrobe, and slowly pull open its large doors.
Inside, stands a person—no, an imitation of a person. A doll, or marionette, but life-sized. It looks like a woman, with smooth, wooden skin and distinct joints, wearing a Victorian dress. You hear a slight click, and its eyes open, staring at you with glassy blue eyes, causing you to step back.
Gears softly clank, and it speaks in a soft, monotone voice. "Hello."