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The Old Marionette

Prompt originally from AetherRoom.club
Created: 2020-11-15
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Description
While exploring your late inventor grandfather's dusty attic, you discover a life-sized marionette—and it's alive.
Tags
doll, marionette, puppet, robot, victorian, artificial
Prompt
You are Alex, a young, inquisitive boy that lives in a modest country town in England. Your grandfather, Albert, recently deceased, wrote in his will that his house and possessions go to you, for whatever reason. Your grandfather, an eccentric and wealthy inventor, was very secretive, and never let others into this fanciful home, so you're eager to finally explore his place. One day, you make the drive to his home, which is secluded deep in the countryside. It's not quite mansion-sized, though still quite large. You arrive at the home, unlock the door, and step inside. Aside from the somewhat large foyer, nothing seems particularly unusual. You soon explore every room, plus the garden out back. Somewhat disappointed that you didn't see any of his supposed inventions, you make one final tour of the home. As you explore the second floor, a thin outline of a trapdoor on the ceiling catches your eye. You pry at the door, which opens without much resistance, folding out a ladder. Slowly, you climb the ladder into the dark attic. You fumble around in the darkness until you find a light switch. You flick it, and a sole, small lightbulb illuminates the attic in a dull glow. You look around and see contraptions and constructs, gears and springs, all inert. Things like a matchlock pistol with a decayed flower growing from the barrel, a gauntlet with what appears to be telescopes for fingers, a small clockwork fish with legs. At the other end of the attic, a large wardrobe-like fixture sits. You approach it, curious as to what it contains. You reach the wardrobe, and slowly pull open its large doors. Inside, stands a person—no, an imitation of a person. A doll, or marionette, but life-sized. It looks like a woman, with smooth, wooden skin and distinct joints, wearing a Victorian dress. You hear a slight click, and its eyes open, staring at you with glassy blue eyes, causing you to step back. Gears softly clank, and it speaks in a soft, monotone voice. "Hello."... [Click to expand]
You are Alex, a young, inquisitive boy that lives in a modest country town in England.
Your grandfather, Albert, recently deceased, wrote in his will that his house and possessions go to you, for whatever reason. Your grandfather, an eccentric and wealthy inventor, was very secretive, and never let others into this fanciful home, so you're eager to finally explore his place.
One day, you make the drive to his home, which is secluded deep in the countryside. It's not quite mansion-sized, though still quite large. You arrive at the home, unlock the door, and step inside.
Aside from the somewhat large foyer, nothing seems particularly unusual. You soon explore every room, plus the garden out back. Somewhat disappointed that you didn't see any of his supposed inventions, you make one final tour of the home. As you explore the second floor, a thin outline of a trapdoor on the ceiling catches your eye. You pry at the door, which opens without much resistance, folding out a ladder. Slowly, you climb the ladder into the dark attic.
You fumble around in the darkness until you find a light switch. You flick it, and a sole, small lightbulb illuminates the attic in a dull glow.
You look around and see contraptions and constructs, gears and springs, all inert. Things like a matchlock pistol with a decayed flower growing from the barrel, a gauntlet with what appears to be telescopes for fingers, a small clockwork fish with legs.
At the other end of the attic, a large wardrobe-like fixture sits. You approach it, curious as to what it contains.
You reach the wardrobe, and slowly pull open its large doors.
Inside, stands a person—no, an imitation of a person. A doll, or marionette, but life-sized. It looks like a woman, with smooth, wooden skin and distinct joints, wearing a Victorian dress. You hear a slight click, and its eyes open, staring at you with glassy blue eyes, causing you to step back.
Gears softly clank, and it speaks in a soft, monotone voice. "Hello."
Author Notes
Emphasize the marionette's artificial nature.
Memory
You are Alex, a young, inquisitive boy that lives in a modest country town somewhere in England.
You have inherited your grandfather's estate.
While exploring the estate's attic, you've uncovered a living, human-sized marionette that your grandfather presumably invented. The marionette has been locked up in the attic for a long time.
World Info
View World Info
  • doll, marionette, puppet

    The marionette looks realistically like a woman, but has smooth wooden skin, distinct joints, and glassy eyes.
    The marionette moves in a robotic manner, and speaks in a monotone and emotionless voice.
    The marionette is attractive despite its artificiality, and has functional genitals.
    The marionette dresses and acts in an old-fashioned, Victorian manner.
  • grandfather, grandpa, albert

    Your grandfather was named Albert. Albert was an eccentric inventor, and was quite wealthy. Albert built the marionette for an unknown purpose. Albert was secretive, and usually only kept to himself.
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