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The veteran knight and the young dragon

Prompt originally from AetherRoom.club
Created: 2022-06-01
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Description
Eleven years after saving a gold dragon egg, the young dragon Myn is put under your care.
Tags
animal companion, fantasy, paladin, dragon companion, cleric, adventure, dragoness, dragon, druid, human, knight, magic, psionics, elves, female dragon
Prompt
You are ${character.name}, a veteran knight serving under a religious organization, nicknamed ${character.title} by the people ${character.titlereason}. Eleven years ago, when you were a mere acolyte in the ranks of your faith, you happened upon a group of psionic elf druids who had felt a powerful yet unborn presence in the hands of evil and they needed help to retrieve them, as they could not leave their sacred groove. You leveraged the power of your friendships inside your institution and formed a small strike team to help save whatever it is the elves felt. You stormed the den of evil and slayed most of the opposition, saving a golden dragon egg in the process. You took the egg to the elf druids so that they could care for it, as gold dragons tend to be majestic creatures and paragons of good. As the years went by, you went back to the elves at least once a year. You saw the wyrmling hatch from the egg and was given the honor of naming the little creature. You called her Myndylth, Myn for shot. You kept coming back to the elves every couple of years to check on the little dragon's well being, but the elves were good people and took good care of her. Myn , as it turns out, was also psionic, which is how the elves felt her unborn presence, so her being with them as she grew was perfect, as they could help her learn to control and harness her latent psionic powers. Now, eleven years later, you are a renowned knight, skilled with the sword and shield and able to harness the magical powers provided to you by your Deity. A couple of days after coming back from your latest adventure, you set out to see your friend Myn once again. Once there, little Myn, in the form of an adorable adolescent halfing girl, together with the elves inform you that, between her innate draconic magic and psionic powers, and the fact that she is a large dragon, albeit a very young one, she no longer needs their tutelage or protection, so it's time for her to leave the druidic circle and experience the world. And she wants to go with you. You resist the idea at first, you have the freedom to come and go as you want but you still have obligations to the organization you serve, but they manage to convince you. "Alright alright" you say with a weary sigh. You smile and ruffle Myn's short blond hair, saying "Let's go, then. I'll have to introduce you to the people at the temple if you'll be living with me from now on"... [Click to expand]
You are ${character.name}, a veteran knight serving under a religious organization, nicknamed ${character.title} by the people ${character.titlereason}.
Eleven years ago, when you were a mere acolyte in the ranks of your faith, you happened upon a group of psionic elf druids who had felt a powerful yet unborn presence in the hands of evil and they needed help to retrieve them, as they could not leave their sacred groove. You leveraged the power of your friendships inside your institution and formed a small strike team to help save whatever it is the elves felt. You stormed the den of evil and slayed most of the opposition, saving a golden dragon egg in the process.
You took the egg to the elf druids so that they could care for it, as gold dragons tend to be majestic creatures and paragons of good.
As the years went by, you went back to the elves at least once a year. You saw the wyrmling hatch from the egg and was given the honor of naming the little creature. You called her Myndylth, Myn for shot. You kept coming back to the elves every couple of years to check on the little dragon's well being, but the elves were good people and took good care of her. Myn , as it turns out, was also psionic, which is how the elves felt her unborn presence, so her being with them as she grew was perfect, as they could help her learn to control and harness her latent psionic powers.
Now, eleven years later, you are a renowned knight, skilled with the sword and shield and able to harness the magical powers provided to you by your Deity.
A couple of days after coming back from your latest adventure, you set out to see your friend Myn once again.
Once there, little Myn, in the form of an adorable adolescent halfing girl, together with the elves inform you that, between her innate draconic magic and psionic powers, and the fact that she is a large dragon, albeit a very young one, she no longer needs their tutelage or protection, so it's time for her to leave the druidic circle and experience the world. And she wants to go with you.
You resist the idea at first, you have the freedom to come and go as you want but you still have obligations to the organization you serve, but they manage to convince you.
"Alright alright" you say with a weary sigh.
You smile and ruffle Myn's short blond hair, saying "Let's go, then. I'll have to introduce you to the people at the temple if you'll be living with me from now on"
Author Notes
Myndylth, the gold dragon, goes into adventures with her companion, the veteran knight.
Memory
I am ${character.name}, a veteran adventure. Eleven years ago I helped to save a dragon egg that hatched into a tiny wyrmling gold dragon female. Now she's all grown up and want to travel with me.
World Info
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  • Bronze dragon

    Bronze dragons are inquisitive dragons with a fierce appearance and a fascination for warfare. They would often seek to fight evil, and would join good-aligned armies in a humanoid form. They are lawful good, lived in coastal areas, and had an electrical breath weapon.
  • Obsidian dragon

    Obsidian dragons were the most intelligent of the gem dragons, but also the most dangerous. They had smooth, black, glass-like scales that had razor edges and could breathe a cone of fire. They preferred to lair near volcanoes, and were notable for their psionic abilities.
  • Emerald dragon

    Emerald dragons were reclusive dragons with a lawful bent. They are inquisitive about history, but also paranoid and distrustful of visitors, whom they deter by setting traps in and by their lairs, and with their breath weapon, a powerful blast of wind. They had scales in many shades of green, with a scintillating appearance that makes the dragon seem to be in constant motion.
  • Crystal dragon

    Crystal dragons were friendly, curious gem dragons. They enjoyed conversing with other creatures but sometimes came into conflict with white dragons due to shared preferences in habitats. They were chaotic neutral and had a blinding cone of white light for a breath weapon. They were the smallest of the gem dragons and had translucent, crystalline scales.
  • Orichalcum

    Called blood steel or chaos metal, orichalcum is in many ways the opposite of primordium. This substance is heavily saturated with magic and orichalcum blades and armors are easily recognized by their bright red and lightly sparkly sheen. It’s a heavy metal, being a little cumbersome for things like armors and shield.
    Orichalcum is Isaldar’s magic plutonium. It strengths magic and casters, but is a chaotic poison and prolonged skin contact with the orichalcum can weaken a creature, drive it mad or provoke mutations. Because of that, most wielders of blood steel weapons and armors use them with prudence, removing it as soon as the battle is over.
    While it’s undeniable that orichalcum is powerful, it’s too chaotic to be trustable. Wild magic surges are relative uncommon in Isaldar, but happen with increased regularity close to orichalcum deposits (like in the Vitreous Gorge) or when powerful dweomer clash with pure alloys of forged orichalcum (like that beautiful blood steel full plate +3).
    It’s said that the Queens of Discord (the binary planets of Chaos) are made almost totally of orichalcum.
  • Brown dragon

    Brown dragons, also called great desert dragons, are wingless, neutral evil dragons who laired in deserts. They preferred ambushes to straightforward combat, burying themselves in the sand.
  • Green dragon

    Green dragons are highly territorial, deceptive, forest-dwelling creatures who loved secrets and intrigue. Although lawful evil, they are duplicitous and cunning foes who loved combat. They are the third most powerful of the chromatic dragons. Their breath weapon was a cone of poisonous green gas.
  • Black dragon

    Black dragons, or skull dragons, are the most vile-tempered and cruel of all chromatic dragons. Excellent swimmers who normally lived in swamps and marshes, they preferred ambush attacks. They had a corrosive acid breath weapon.
  • Magic

    Magic is the ability possessed by some individuals to manipulate the ambient energies of the world to produce desired results, or so most thought. In the Realms, arcane magic is commonly referred to as "the Art", while divine magic is referred to as "the Power". In addition to granting spellcasting abilities, magic is an influential force. It served as the source of energy for enchanted items, allowed people to travel across the material plane and through the extra-planar cosmology and even shaped the physical landscape of the planet. The basic essence of magic is known as raw magic.
    A spell is a one-time magical effect. Spells come in two types: arcane (cast by bards, sorcerers, and wizards) and divine (cast by clerics, druids, and experienced paladins and rangers). Some spellcasters select their spells from a limited list of spells known, while others have access to a wide variety of options.
    Most spellcasters prepare their spells in advance—whether from a spellbook or through devout prayers and meditation— while some cast spells spontaneously without preparation.
    Despite these different ways that characters use to learn or prepare their spells, when it comes to casting them, the spells are very much alike.
    Cutting across the categories of arcane and divine spells are the eight schools of magic. These schools represent the different ways that spells take effect.
  • Chromatic dragon

    Chromatic dragons are a type of dragon distinguished typically by a solid, non-reflective coloring of their scales, hence the name.
  • Red dragon

    Red dragons are greedy, chaotic evil creatures, interested only in their own well-being, vanity, and the extension of their treasure hoards. They are supremely confident, being the largest and most powerful of the chromatic dragons. Typically found living in mountainous regions, they breathed a cone of fire.
  • Metallic dragon

    Metallic dragons are a type of dragon distinguished typically by the color and composition of their scales, that was like that of various metals, hence the name. They are generally good, altruistic, and righteous creatures. Despite their relatively benign nature, metallic dragons are also aggressive when threatened or challenged.
  • Blue dragon

    Blue dragons, or storm dragons, are manipulative, lawful evil chromatics who are infamous for their skill at creating hallucinations, and their cruel use of such things. They preferred aerial combat, which allowed them to use their electrical breath weapon most efficiently. Blue dragons most often lived in arid wastelands and deserts. They are the second most powerful of the chromatic dragons.
  • Silver dragon

    Silver dragons are regal, lawful good creatures who often took a humanoid form and lived among humans and elves. Their breath weapon was a cone of freezing cold, and they normally laired in mountains. They are very smart and preferred not to fight unless necessary.
  • Gray dragon

    Gray dragons, also called fang dragons, are rapacious, violent dragons that are good at physical combat but poor at flying. Some gray dragons possessed an acid breath weapon.
  • Primordium

    The Fall of the Gods originated the Scar, a supernatural post-apocalyptic wasteland in Isaldar’s main continent. It is said that the Scar was directly caused by the meteor impact of the deities’ destroyed bodies over Isaldar. After the cataclysm, human explorers begin to brave the Scar, facing the now degenerated orcs and corrupted outsiders trapped within the wastelands. Among the most amazing substances (like Godblood) found in the Scar was primordium.
    This metal is reflective and shinning like mercury, but almost as hard as adamantine (in fact, only an adamantine blade can break primordium). Its forging is a military secret known only to the dwarves of Karn and Zakzar, the humans of the Melkar Empire and the hobgoblin theocracy of Abannonia. The importance of this secret is because primordium is the only anti-magic substance known. It’s totally impervious to magic and used mainly in the Empire’s technomagic machines*.
    Primordium is called Divine Metal because many believe it to be made from the bones of the dead gods. Many religions consider a major sin the use of Technomagic and primordium (except the servants of the machine-god Melkar) and all druid sects are openly antagonistic against technomage and the Empire.
  • Sapphire dragon

    Sapphire dragons were territorial, militaristic dragons who normally lived in the Underdark. The majority of their diet was composed of giant spiders, and sapphire dragons considered all the evil races of the Underdark their enemies. Their breath weapon was a blast of noise that caused panic. Because of their sparkling, multi-blue-colored scales, they were sometimes mistaken for blue dragons.
  • White dragon

    White dragons, also called ice dragons or glacial wyrms, are the smallest and weakest of the classic chromatic dragons. However, they are by no means harmless. White dragons are extremely well-suited to their arctic habitat and had excellent memories. They are more feral than other dragons, though, and always chaotic evil. They breathed a cone of ice or frost.
  • Brass dragon

    Brass dragons are extremely talkative and loved the intense heat of deserts. They often engaged foes and friends alike in hours of long-winded conversation. They avoided combat if possible, but would use their breath weapon, a cone of sleeping gas, to subdue foes if threatened. They are the weakest of the classic metallic dragons, but still chaotic good.
  • The Falling

    The most powerful mortal races – specially the dwarves and the yakshas – blame the humans for the death of the Elarian pantheon. After the Annihilation, a few devoted mystics created the Holy Order of the Moons and became the first clerics – pious mortals able to hear the fading echoes of the Dead Gods and to follow their ambiguous and ephemeral commands.
    The Falling created not only the Scar. From the bones and blood of the Dead Gods, the Humans give birth to the Craft – a blend of technology, alchemy and the empowered remains of the deities. From this sacrilegious lore was built the Melkhar Empire, whose main power was the monopoly of primordium – a metal extracted from the Scar and originated of the Dead Gods’ bones. Primordium is light, resistant like steel and totally antimagic. To secure its primordium mines, the Empire is constantly forced to face the barbarian orcs and the insane outsiders trapped inside the Scar.
  • Races

    Human
    Halfling
    Dwarf
    Elf
    Gnome
    Orc
    Anthropomorphic Bat
    Anthropomorphic Lizard
    Anthropomorphic Monkey
    Anthropomorphic Rat
    Anthropomorphic Raven
    Anthropomorphic Toad
    Anthropomorphic Weasel
    Hill Dwarf
    Aquatic Dwarf
    Arctic Dwarf
    Badlands DwarfDark Dwarf
    Deep Dwarf
    Desert Dwarf
    Dream Dwarf
    Earth Dwarf
    Fireblood Dwarf
    Glacier Dwarf
    Gold Dwarf
    Gully Dwarf
    Jungle Dwarf
    Korobokuru
    Duergar
    Mountain Dwarf
    Shield Dwarf
    Seacliff Dwarf
    Stonfire Dwarf
    Wild Dwarf
    High Elf
    Aquatic Elf
    Arctic Elf
    Desert Elf
    Fire Elf
    Forestlord Elf
    Gray Elf
    Illaeli Elf
    Jungle Elf
    Kagonesti
    Drow
    Moon Elf
    Qualinesti
    Painted Elf
    Silvanesti
    Snow Elf
    Star Elf
    Sun Elf
    Wild Elf
    Wood Elf
    Rock Gnome
    Air Gnome
    Aquatic Gnome
    Arctic Gnome
    Desert Gnome
    Forest Gnome
    Ice Gnome
    Jungle Gnome
    Deep Gnome
    Mad Gnome
    Stonehunter Gnome
    Tinker Gnome
    Wavecrest Gnome
    Whisper Gnome
    Goblin
    Air Goblin
    Aquatic Goblin
    Arctic Goblin
    Bhuka
    Desert Goblin
    Jungle Goblin
    Vril
    Half-Elf
    Aquatic Half-Elf
    Arctic Half-Elf
    Desert Half-Elf
    Deepwyrm Half-Drow
    Fire Half-Elf
    Forestlord Half-Elf
    Half-Drow
    Half-Human Elf
    Jungle Half-Elf
    Half-Orc
    Aquatic Half-Orc
    Arctic Half-Orc
    Desert Half-Orc
    Frostblood Half-Orc
    Jungle Half-Orc
    Scablands Half-Orc
    Water Half-Orc
    Lightfoot Halfling
    Aquatic Halfling
    Arctic Halfling
    Deep Halfling
    Desert Halfling
    Ghostwise Halfling
    Glimmerskin Halfling
    Jerren
    Jungle Halfling
    Shoal Halfling
    Strongheart Halfling
    Tallfellow Halfling
    Tundra Halfling
    Water Halfling
    Hellbred
    Aventi
    Azurin
    Deep Imaskari
    Extaminar
    Illumian
    Mongrelfolk
    Neanderthal
    Sea Kin
    Silverbrow Human
    Underfolk
    Varsharan
    Aquatic Kobold
    Arctic Kobold
    Desert Kobold
    Earth Kobold
    Jungle Kobold
    Aquatic Orc
    Arctic Orc
    Desert Orc
    Frostblood Orc
    Jungle Orc
    Water Orc
    Aasimar
    Air Genasi
    Earth Genasi
    Fire Genasi
    Water Genasi
    Tiefling
    Mountain Spirit Folk
    River Spirit Folk
    Warforged
  • Topaz dragon

    Topaz dragons were erratic, antisocial gem dragons who were often selfish and disinterested in things that did not affect them. They preferred to live by beaches, and enjoyed the feeling the sea wind against their faceted, yellow-orange scales.
  • Psionics

    Psionics is a weird power of the mind wielded by certain monsters and races and by the few individuals who developed it spontaneously as wild talents or cultivated them as psionics-users. Although practiced only rarely, it is known as the Invisible Art and colloquially known as mind magic.
    Psionics is fueled by the internal magic of one's own mind and life-force, similarly to ki, using this power to produce psionic effects. In contrast to the spellcasting of conventional magic, psionics did not draw power from the Weave (nor the Shadow Weave, or any other external power) and did not need it to function. Instead, a psionic creature is itself its own Weave. Not even deities of magic like Mystra and Shar could stop a psionic creature using its powers. Nevertheless, after the Year of Wild Magic, 1372 DR, the results of psionic powers were magical in nature and psionics and conventional magic were fully transparent to one another, interacting just as magic did with itself, though not all spellcasters were aware if this is possible.
    Use of psionic power did not require spell components. Psionic power could be activated much faster than either divine or arcane magic. All psionicists possessed formidable mental discipline in order to properly use their psionic powers.
  • Copper dragon

    Copper dragons are born pranksters, jokesters, and riddlers. They are chaotic good and lived in rocky mountains. Copper dragons had an acid breath weapon but preferred to avoid combat altogether, instead taunting and teasing foes until they left.
  • Gold dragon

    Gold dragons are the most powerful and majestic of the classic metallic dragons. They are wise, lawful good foes of evil and injustice. Gold dragons are very knowledgeable and reclusive. They preferred stone lairs and had a cone of fire as a breath weapon.
  • The Craft

    A blend of technology, alchemy and the empowered remains of the deities harvested from The Scar.
  • Monsters

    Aboleth
    Aboleth Mage
    Achaierai
    Allip
    Angel
    Angel, Astral Deva
    Angel, Planetar
    Angel, Solar
    Animated Object
    Ankheg
    Aranea
    Archon
    Lantern Archon
    Hound Archon
    Hound Archon Hero
    Trumpet Archon
    Arrowhawk
    Assassin Vine
    Athach
    Avoral
    Azer
    Barghest
    Greater Barghest
    Basilisk
    Abyssal Greater Basilisk
    Behir
    Belker
    Blink Dog
    Bodak
    Bralani
    Bugbear
    Bulette
    Celestial Creature
    Centaur
    Chaos Beast
    Chimera
    Choker
    Chuul
    Cloaker
    Cockatrice
    Couatl
    Darkmantle
    Delver
    Demon
    Babau
    Balor
    Bebilith
    Dretch
    Glabrezu
    Hezrou
    Marilith
    Nalfeshnee
    Quasit
    Retriever
    Succubus
    Vrock
    Derro
    Destrachan
    Devil
    Barbed Devil (Hamatula)
    Bearded Devil (Barbazu)
    Bone Devil (Osyluth)
    Chain Devil (Kyton)
    Erinyes
    Hellcat (Bezekira)
    Horned Devil (Cornugon)
    Ice Devil (Gelugon)
    Imp
    Lemure
    Pit Fiend
    Devourer
    Digester
    Dinosaur
    Deinonychus
    Elasmosaurus
    Megaraptor
    Triceratops
    Tyrannosaurus
    Dire Animal
    Dire Ape
    Dire Badger
    Dire Bat
    Dire Bear
    Dire Boar
    Dire Lion
    Dire Rat
    Dire Shark
    Dire Tiger
    Dire Weasel
    Dire Wolf
    Dire Wolverine
    Doppelganger
    Dragon, True
    Chromatic Dragons
    Black Dragon
    Blue Dragon
    Green Dragon
    Red Dragon
    White Dragon
    Metallic Dragons
    Brass Dragon
    Bronze Dragon
    Copper Dragon
    Gold Dragon
    Silver Dragon
    Dragon Turtle
    Dragonne
    Drider
    Dryad
    Dwarf
    Deep Dwarf
    Duergar
    Mountain Dwarf
    Eagle, Giant
    Elemental
    Air Elemental
    Earth Elemental
    Fire Elemental
    Water Elemental
    Elf
    Half-Elf
    Aquatic Elf
    Drow
    Gray Elf
    Wild Elf
    Wood Elf
    Ethereal Filcher
    Ethereal Marauder
    Ettercap
    Ettin
    Fiendish Creature
    Formian
    Worker
    Warrior
    Taskmaster
    Myrmarch
    Queen
    Frost Worm
    Fungus
    Shrieker
    Violet Fungus
    Gargoyle
    Kapoacinth
    Genie
    Djinni
    Noble Djinn
    Efreeti
    Janni
    Ghaele
    Ghost
    Ghoul
    Lacedon
    Ghast
    Giant
    Cloud Giant
    Fire Giant
    Frost Giant
    Frost Giant Jarl
    Hill Giant
    Stone Giant
    Stone Giant Elders
    Storm Giant
    Gibbering Mouther
    Girallon
    Gnoll
    Gnome
    Svirfneblin
    Forest Gnome
    Goblin
    Golem
    Clay Golem
    Flesh Golem
    Iron Golem
    Stone Golem
    Greater Stone Golem
    Gorgon
    Gray Render
    Grick
    Griffon
    Grimlock
    Hag
    Annis
    Green Hag
    Sea Hag
    Half-Celestial
    Half-Dragon
    Half-Fiend
    Halfling
    Tallfellow
    Deep Halfling
    Harpy
    Harpy Archer
    Hell Hound
    Nessian Warhound
    Hippogriff
    Hobgoblin
    Homunculus
    Howler
    Hydra
    Pyrohydra
    Cryohydra
    Inevitable
    Kolyarut
    Marut
    Zelekhut
    Invisible Stalker
    Kobold
    Kraken
    Krenshar
    Lamia
    Lammasu
    Golden Protector
    Leonal
    Lich
    Lillend
    Lizardfolk
    Locathah
    Lycanthrope
    Werebear
    Wereboar
    Hill Giant Dire Wereboar
    Wererat
    Weretiger
    Werewolf
    Werewolf Lord
    Magmin
    Manticore
    Medusa
    Mephit
    Air Mephit
    Dust Mephit
    Earth Mephit
    Fire Mephit
    Ice Mephit
    Magma Mephit
    Ooze Mephit
    Salt Mephit
    Steam Mephit
    Water Mephit
    Merfolk
    Mimic
    Minotaur
    Mohrg
    Mummy
    Mummy Lord
    Naga
    Dark Naga
    Guardian Naga
    Spirit Naga
    Water Naga
    Night Hag
    Nightmare
    Cauchemar
    Nightshade
    Nightcrawler
    Nightwalker
    Nightwing
    Nymph
    Ogre
    Ogre Barbarian
    Merrow
    Ogre Mage
    Ooze
    Black Pudding
    Elder Black Pudding
    Gelatinous Cube
    Gray Ooze
    Ochre Jelly
    Orc
    Half-Orcs
    Otyugh
    Owl, Giant
    Owlbear
    Pegasus
    Phantom Fungus
    Phase Spider
    Phasm
    Planetouched
    Aasimar
    Tiefling
    Pseudodragon
    Purple Worm
    Rakshasa
    Rast
    Ravid
    Razor Boar
    Remorhaz
    Roc
    Roper
    Rust Monster
    Sahuagin
    Sahuagin Mutants
    Malenti
    Salamander
    Satyr
    Scorpionfolk
    Sea Cat
    Shadow
    Greater Shadow
    Shadow Mastiff
    Shambling Mound
    Shield Guardian
    Shocker Lizard
    Skeleton
    Skum
    Spectre
    Sphinx
    Androsphinx
    Criosphinx
    Gynosphinx
    Hieracosphinx
    Spider Eater
    Sprite
    Grig
    Nixie
    Pixie
    Stirge
    Swarm
    Bat Swarm
    Centipede Swarm
    Hellwasp Swarm
    Locust Swarm
    Rat Swarm
    Spider Swarm
    Tarrasque
    Tendriculos
    Thoqqua
    Titan
    Tojanida
    Treant
    Triton
    Troglodyte
    Troll
    Scrag
    Troll Hunter
    Unicorn
    Celestial Charger
    Vampire
    Vampire Spawn
    Vargouille
    Wight
    Will-O’-Wisp
    Winter Wolf
    Worg
    Wraith
    Dread Wraith
    Wyvern
    Xill
    Xorn
    Yeth Hound
    Yrthak
    Zombie
    Ape
    Baboon
    Badger
    Bat
    Bear, Black
    Bear, Brown
    Bear, Polar
    Bison
    Boar
    Camel
    Cat
    Cheetah
    Crocodile
    Crocodile, Giant
    Dog
    Dog, Riding
    Donkey
    Eagle
    Elephant
    Hawk
    Horse
    Horse, Heavy
    Horse, Light
    Warhorse, Heavy
    Warhorse, Light
    Hyena
    Leopard
    Lion
    Lizard
    Lizard, Monitor
    Manta Ray
    Monkey
    Mule
    Octopus
    Octopus, Giant
    Owl
    Pony
    Pony, War
    Porpoise
    Rat
    Raven
    Rhinoceros
    Shark
    Snake
    Constrictor Snake
    Viper Snake
    Squid
    Squid, Giant
    Tiger
    Toad
    Weasel
    Whale
    Baleen Whale
    Cachalot Whale
    Orca
    Wolf
    Wolverine
    Giant Ant
    Giant Bee
    Giant Bombardier Beetle
    Giant Fire Beetle
    Giant Stag Beetle
    Giant Praying Mantis
    Giant Wasp
    Monstrous Centipede
    Monstrous Scorpion
    Monstrous Spider
  • Isaldar

    Isaldar is the seventh moon of the Primeval Orb of Elaria, itself the third celestial body circling around the Twin Suns. Centuries ago, Elaria was consumed by the Annihilation, a cataclysmic event still poorly understood by mortals. The Gods of Elaria saved their most devoted followers, carrying them through the Aether to the Seventh Moon. After saving the last and most numerous mortal race – the Humans – the Gods were destroyed by the Annihilation. Their immortal remains fell from the sky over the Seventh Moon, in the middle of the continent of Aldar, destroying the ancient civilization of the orcs – natives of that land – and creating the wastelands known as the Scar. The last act of the Gods sealed the Annihilation inside Elaria, transforming it into an Orb of dark clouds and green firestorms.
  • Purple dragon

    Purple dragons, also called deep dragons, are slender, agile dragons who patiently stalked their prey. They lived in the Underdark and are rarely found on the surface. Purple dragons often allied with drow, and considered themselves rivals of cloakers and mind flayers. They are chaotic evil and had a psychic "breath weapon" that confused and disoriented the target.
  • Elaria

    The Primeval Orb of Elaria, the third planet circling around the Twin Suns
  • Amethyst dragon

    Amethyst dragons were neutral, logical dragons. They had lavender skin and crystal-like scales. Their breath weapon was a blast of concussive force, and they were known to burrow into the ground. They were also the most powerful of the gem dragons.
  • Gem dragon

    Gem dragons are a type of dragon with crystalline scales. They are aloof, solitary, and self-centered
  • Dragons

    Dragons (or wyrms) are very powerful and magical creatures. There are several types of dragons, the most common of which are chromatic and metallic, which are evil and good respectively. They are an ancient race. Few species that still exist can claim longer lineage. Dragons are the bane of the creator races; their line is so old, they had their own realm during the first recorded exploits of the elves. In recent times, dragons are nearly all recluses or at the very least deceptive to their true nature, living amongst other species in polymorphed form.
    The known varieties of true dragons (as opposed to other creatures that have the dragon type) fall into two broad categories: chromatic and metallic. The chromatic dragons are black, blue, green, red, and white; they are all evil and extremely fierce. The metallic dragons are brass, bronze, copper, gold, and silver; they are all good, usually noble, and highly respected by the wise.
    All true dragons gain more abilities and greater power as they age. (Other creatures that have the dragon type do not.) They range in length from several feet upon hatching to more than 100 feet after attaining the status of great wyrm. The size of a particular dragon varies according to age and variety.
    A dragon’s metabolism operates like a highly efficient furnace and can metabolize even inorganic material. Some dragons have developed a taste for such fare.
    Although goals and ideals vary among varieties, all dragons are covetous. They like to hoard wealth, collecting mounds of coins and gathering as many gems, jewels, and magic items as possible. Those with large hoards are loath to leave them for long, venturing out of their lairs only to patrol the immediate area or to get food. For dragons, there is no such thing as enough treasure. It’s pleasing to look at, and they bask in its radiance. Dragons like to make beds of their hoards, shaping nooks and mounds to fit their bodies. By the time a dragon matures to the age of great wyrm, hundreds of gems and coins may be imbedded in its hide.
    Dragons are inherently magical beings, and in no case should dragons be considered reptiles, despite obvious similarities such as a scaled epidermis and reproduction by laying eggs. In fact, they are more akin to feline creatures than reptiles, particularly in regards to their posture and movements, as well as being inherently warm-blooded and an eye composition similar to felines, although far more complex. A good example of this is the placement of the legs: dragons also tended to place their rear foot where their front foot were previously, much like most stalking feline predators.
    All dragons are omnivorous and could eat almost anything,thanks to their innate elemental nature that allowed them to consume and digest all sorts of food, including substances that wouldn't qualify as food to other living creatures. Most dragons preferred a carnivorous diet, but a few of them had developing unique dietary habits. Metallic dragons, for instance, preferred to eat primarily inorganic fare.Although they are true apex predators, dragons are not above scavenging for food if necessary.
    The great "spellwyrm" Helgaldegar believed that each dragon had its own "unique body chemistry" so that their specific, individualized diet would effect their longevity, vigor natural proficiency for casting magic and proclivity for other activities.
    Most dragons usually consumed half their own weight in meat every day. Dragons seldom got fat, as their bodies converted all the eaten food into elemental energy, storing it for later use. Much of this stored energy is expended using their breath weapons and when their bodies changed because of them advancing in age. When eating inorganic materials, dragons needed to eat as much as its own body weight per day to maintain healthy bodies.
    In some instances, dragons also ate magic items. These instances are rare however. While dragons could "inherit" the magical properties of some magic items for a day or so, and as such this would had some tactical value, few dragons would resort to do such a thing unless they are starving to the point of death.
    The number of eggs a dragon laid each brood depended on its race, but is usually low, between one and ten. Evil dragons of adult age often laid and abandoned clutches of eggs, leaving the wyrmlings to work together to raise themselves until they are old enough to go their seperate ways. Good dragons of adult age, and some more intelligent evil dragons, would form families consisting of the mated pair and their offspring. The children generally left the family by the time they reached young adulthood. As dragon couples got older, they became increasingly likely to split apart as the desire for treasure began to outweigh interests in families. Older dragons would continue to mate, but would assign a single parent to the duty of raising the offspring.
    Thanks to their shape-shifting, dragons could also cross-breed with virtually any other creature, creating a half-dragon. The most commonly heard of are in the humanoid races, particularly with human and elves. Any combination is possible, however, even with devils or angels. Most of the time when dragons of different types crossbred it resulted in no offspring. Whenever offspring did occur between different types, the offspring's biology would almost always favor one of the parent's "type" over the other and might display characteristic that varied from its norm. In very rare instances of crossbreeding yielding offspring, the resulting child's biology might favor neither parent. This might result in them being born as a new type or with albinism.
    Senses
    As for their senses, which varied slightly depending on the species, dragons are superior in most ways to other creatures - like any predator, they had exceptionally acute senses, which only increased with age. Dragons had excellent depth perception and comparably good peripheral vision, able to see twice as well as a human in daylight; they had great night vision, and are able to see even when conditions had no light to offer, though not in color. Dragons could also pick up scents very well, utilizing both their sensitive nose and forked tongue, much like a snake. Their hearing is on par with human hearing, although their minds could filter what noise it hears. Dragon taste is also refined, although they did not respond well to sweet flavors, and most dragons didn't discuss why. They are able to eat almost everything, but each race had a preferred diet; some preferred flesh, other to eat precious metals or gems, and so forth. Of all its senses, a dragon's sense of touch is the only one to decrease with age, due mostly to the development of thick, hard scales.
    Dragons are capable of blindsense, the sense in which eyes, ears, and other senses are used to detect invisible persons or objects
    All dragons speak Draconic.
  • Steel dragon

    Steel dragons are sociable, clever, and curious, and they preferred the company of humanoids rather than dragons. They often clandestinely lived in humanoid cities, and spent much of their time in a humanoid form. They are either lawful neutral or lawful good, and breathed a cone of poison gas.
  • Beljuril dragon

    Beljuril dragons were rare and reclusive gem dragons that lived only in seismically active environments.
  • Classes

    Barbarian
    Bard
    Cleric
    Druid
    Fighter
    Monk
    Paladin
    Ranger
    Rogue
    Sorcerer
    Wizard
    Arcane Archer
    Arcane Trickster
    Archmage
    Assassin
    Blackguard
    Dragon Disciple
    Duelist
    Dwarven Defender
    Eldritch Knight
    Hierophant
    Horizon Walker
    Loremaster
    Mystic Theurge
    Shadowdancer
    Thaumaturgist
    Adept
    Aristocrat
    Commoner
    Expert
    Warrior
  • Yellow dragon

    A very rare species of chromatic dragons, only a few individuals of this species had been spotted throughout history. Yellow dragons are solitary predators and secretive creatures, even among dragons.
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