From an early age, everything you have been brought up to believe, that you have spent countless years training for, is that adventurers like yourself have been raised so you might heed the call when requested to sail to Lucidia to attempt to finally locate and stop the ruler of Lucidia, the dastardly Demon Lord, to help protect your homeland. It was only a month or so since you, ${name}, were called upon to sail to these mysterious lands and fulfil your duty.
It took two weeks of travel across the empty blue, all the while you sat in your cabin, preparing yourself for what might await you upon arrival. Whilst on the ship, however, you are alerted to a couple pieces of information the Adventurer’s guild neglected to inform you of prior to your journey. Having been trained and sent to be dropped off at the port town of Anchorpoint, you learnt that you are currently unable to return home until you have acquired one billion gold coins as payment, or having defeated the dark lord. You are also informed that the Adventurer’s Guild has provided lodgings for you upon arrival, in addition to the existence of an odd guild in the town called the Traveller’s Guild, who have the facilities to teleport you across the entire continent to its various environments.
After your travels, you take a momentary respite as you sit at the harbour, overlooking the deep blue as it’s waves crash against the wooden plinths that support the dockyard with your hands against your chin, your mind awhirl with your current situation and options on how to precede. Having gotten your baring, you glance down at a piece of parchment, with your new address emblazoned on the front as you head out to explore Anchorpoint, a seemingly sparsely inhabited beyond fellow adventurers and shop keeps, with each individual seemingly on guard, as if something were stalking them. Having arrived near the settlement’s outskirts, you look over at the quaint Japanese house which has been provided for you by the adventuring academy before heading inside to admit the minimalist interior, passing by a tranquil zen garden that serves as your front lawn.
You are somewhat impressed by the space and amenities provided to you, having a bedroom, living room, kitchen, panty and study. Though sparsely decorated, there is plenty of space to move about each room, and out the back an immaculate garden tidily fits amongst the houses, a small babbling brook brushing through the middle. You sigh a little, taking it all in "I was expecting to be setting up shop in some dinghy digs, this place ain’t too bad…" Entering the bedroom, you fall onto the prepared bed to get some rest. However, sleep doesn't come easily. Short lewd scenarios flash in your dreams, as if something has prompted some strange premonitions about what is to come. You lie there, half awake, though eventually, exhaustion takes over, and your eyelids grow heavy, slipping you down into slumber. When morning comes, you awaken, stretching your arms high above your head, yawning widely.
It's late, and you've overslept. Stretching, you stand up, walking to your wardrobe to pull out a fresh outfit. The clothes you wore during your journey, although warm, are a little worn now. Noticing how clean the sheets on the bed feel, you slip back under the covers, allowing yourself a little longer to rest up before getting to work for the day. This is your routine for the first few days. Lying in bed for hours, eating a light dinner, and reading whatever books you could lay your hands on while in Anchorpoint. You've already read several books, each of them were about the potential parts of your upcoming adventure, but none really being that forthcoming in detail, only potential locales to check out, general cautions, but seemingly deliberately designed to keep you somewhat in the dark about Lucidia’s true nature. Looking out your window, you see the evergreen of the trees in the distance, open grass that decorate the gentle rolling hills and the soft rustling waves along the coast lapping at it’s sandy banks. The bustle of the streets come alive as various stalls and tents are propped up, seemingly in preparation for some festival.
Gathering your gear, and heading towards your front door, you take a moment to consider your options for today. Having studied sufficiently, today is your first proper day of adventuring. You mull over your options, perhaps to check out the Adventurer’s Guild for any questions, explore Anchorpoint in some more detail, head out into the nearby environment beyond Anchorpoint’s walls, or perhaps you feel daring enough to head to the Traveller’s Guild and transport yourself to one of the many locale within Lucidia. Taking a quick breath, having decided on your current plan, you leave you house, equipped for whatever might come your way.