• Scenarios
  • Tags
  • Sign in
PopularTags
write34
Sign in
Site Content
TagsSearchUpload PromptJoin us on Discord!
Social
The Man Who Lived a Thousand Years

Prompt originally from AetherRoom.club
Created: 2023-07-31
No ratings yet
Description
After the passing of your beloved yet enigmatic grandfather, you find solace in exploring his private studio. Amidst books and papers, you discover a locked drawer containing a peculiar leather-bound book with enigmatic symbols and a captivating drawing. Upon touching the drawing, it unexpectedly transports you through a mesmerizing tunnel to a completely different realm.
Tags
open ended, adventure mode, isekai, myst
Prompt
You stand in the center of the living room, surrounded by the grieving and the mourning. It's a somber affair, as befits the passing of a man as beloved as he was eccentric. You can't help but feel a sense of relief at his passing. Your grandfather was a mystery, and you've never really known what to make of him. You look around the room, taking in the faces of those gathered. Your family members, the townspeople, and even a few strangers who have come to pay their respects. They all look solemn, lost in their own thoughts. You know they'll remember him as a quiet, withdrawn man who loved to tinker and read, but you can't help wondering what secrets he was hiding all this time. Bored out of your mind, you slip away from the crowd and wander through the house. You've always been curious about his private space, and now that he's gone, you figure you might as well take a peek. You head upstairs, quietly exploring each room. It's clear he was a man of simple tastes. Everything is neat and orderly, but there's nothing of any real interest here. As you enter his old studio, a sense calm washes over you. It's a comfortable, cozy space, filled with the scent of wood and leather. You spot an old desk, covered in books and papers, and an antique typewriter. There's also a very ornate fountain pen and a dusty bottle of ink laying there. It's like stepping into a different time, a different world. As your gaze drifts over the furniture, your eyes catch on a small, locked drawer. Your fingers brush against the brass latch. It's old and deteriorated. As you are admiring it, the latch breaks, and with a sudden crash, the drawer swings open and a small, leather-bound book falls to the ground. You crouch down, examining the book. There's no title, just a blank cover. As you open the first page, you notice an odd symbol etched into the paper. It looks like a five-pointed star, but there are three lines drawn across it, like a cross. You turn the pages, quickly skimming through them. They are covered in a strange language that resembles nothing you have ever seen. You quickly realize that this is no ordinary book. A particular page stands out to you. It's completely blank except for a very detailed drawing in the center; almost like a photograph, but somehow more alive. Curious, you reach out and touch the drawing. As soon as your fingers make contact with the paper, a blinding light flashes before your eyes. Startled, you drop the book. You find yourself zooming through a strangely lit tunnel adorned with vivid glistening veins of color. You feel yourself being sucked forwards. All the while, you still feel the floor under your feet, even though you can't see it anymore. After a short moment of disorientation, you begin to feel like you're being cupped and carried along the tunnel, more slowly. Then, it begins to brighten, and the colors begin to change from blues and purples into bright, over-saturated hues of orange, green and red. As the light increases in intensity, you see ahead of you a place where another tunnel converges with yours. As you approach this intersection, an image begins to form. It's an image of another place. At first, it is only a blur, but the closer you get, the clearer it becomes. Then, suddenly, you find yourself there. The book, the studio and your grandfather's house are nowhere to be seen.... [Click to expand]
You stand in the center of the living room, surrounded by the grieving and the mourning. It's a somber affair, as befits the passing of a man as beloved as he was eccentric. You can't help but feel a sense of relief at his passing. Your grandfather was a mystery, and you've never really known what to make of him.
You look around the room, taking in the faces of those gathered. Your family members, the townspeople, and even a few strangers who have come to pay their respects. They all look solemn, lost in their own thoughts. You know they'll remember him as a quiet, withdrawn man who loved to tinker and read, but you can't help wondering what secrets he was hiding all this time.
Bored out of your mind, you slip away from the crowd and wander through the house. You've always been curious about his private space, and now that he's gone, you figure you might as well take a peek. You head upstairs, quietly exploring each room. It's clear he was a man of simple tastes. Everything is neat and orderly, but there's nothing of any real interest here.
As you enter his old studio, a sense calm washes over you. It's a comfortable, cozy space, filled with the scent of wood and leather. You spot an old desk, covered in books and papers, and an antique typewriter. There's also a very ornate fountain pen and a dusty bottle of ink laying there. It's like stepping into a different time, a different world.
As your gaze drifts over the furniture, your eyes catch on a small, locked drawer. Your fingers brush against the brass latch. It's old and deteriorated. As you are admiring it, the latch breaks, and with a sudden crash, the drawer swings open and a small, leather-bound book falls to the ground.
You crouch down, examining the book. There's no title, just a blank cover. As you open the first page, you notice an odd symbol etched into the paper. It looks like a five-pointed star, but there are three lines drawn across it, like a cross.
You turn the pages, quickly skimming through them. They are covered in a strange language that resembles nothing you have ever seen. You quickly realize that this is no ordinary book. A particular page stands out to you. It's completely blank except for a very detailed drawing in the center; almost like a photograph, but somehow more alive.
Curious, you reach out and touch the drawing. As soon as your fingers make contact with the paper, a blinding light flashes before your eyes. Startled, you drop the book. You find yourself zooming through a strangely lit tunnel adorned with vivid glistening veins of color. You feel yourself being sucked forwards. All the while, you still feel the floor under your feet, even though you can't see it anymore. After a short moment of disorientation, you begin to feel like you're being cupped and carried along the tunnel, more slowly. Then, it begins to brighten, and the colors begin to change from blues and purples into bright, over-saturated hues of orange, green and red. As the light increases in intensity, you see ahead of you a place where another tunnel converges with yours.
As you approach this intersection, an image begins to form. It's an image of another place. At first, it is only a blur, but the closer you get, the clearer it becomes. Then, suddenly, you find yourself there. The book, the studio and your grandfather's house are nowhere to be seen.
World Info
View World Info
  • d'ni, earth

    The Age of D'ni is the name of Earth according to the D'ni people. The Age was written by Ri'neref to house the group of Ronay refugees from Garternay.
    As a location, D'ni refers to the underground cavern where the D'ni people built the D'ni City. It has been suggested that the cavern was inhabited by the native creatures the D'ni called Bahro, until the D'ni enslaved them in the process of claiming the cavern for themselves.
    The other parts of the Age of D'ni outside the Cavern taken into consideration, is the surface, although during the millennia they thrived, the D'ni were mostly ignorant about what lay on the Surface of their home, and the native humans.
    The name was said to mean "new hope" in the D'ni language.
  • bahro

    The Bahro are depicted as vaguely reptilian bipeds, moving in a hunched position they can walk on either two or all four of their main appendages. They are also capable of flight, having retractable wings. Their exoskeleton is dark grey in color, and their eyes are a small, glowing blue. The Bahro do not appear to have mouths on their but are capable of making sounds, including chitters, squeaks, and trademark "Bahro Screams".
    The Bahro themselves are capable of linking to any age. They were the original inhabitants of the D'ni Cavern.
  • terokh jeruth, great tree, multiverse

    Known as Terokh Jeruth in D'ni language, an allegorical term of the multiverse, visualized as a tree of an infinite number of branches. The Great Tree was created by Yahvo the Maker.
    Probability waves contain all of the possible states of a matter, so, on a quantum level, states of matter exist in many states simultaneously, until one of the state is observed and the probability wave collapses.
    The D'ni concluded that even after observation, the probability waves don’t actually cease to exist, but each possibility continues to exist in an alternate quantum reality, until that also is observed ad infinitum, consisting an infinitely complex "tree of possibilities". Every infinitely possible quantum combination exists somewhere in a quantum reality (stable or unstable, viable or unviable), branching like branches of a "great tree".
    The Ronay mastered the Art, making Descriptive Books that somehow allowed observation of (thus the locking of) and travel to those quantum realities, which they called Ages.
  • ronay, the art, garternay

    The Ronay (D'ni language: People of the Root) were the native people of the world Garternay.
    They believed in Yahvo the Maker whom they honored in the Feast of the Maker. They also believed in prophets. Among their traditions was the Regeltavok of Oorpah, where the arrival of the Great King through the King's Arch was prophecised, sent by Yahvo to guide the Ronay.
    They also possessed "the Art", which was believed by the D'ni to have been delivered to them by the Maker. There are many legends about the origin of the Art, but all are conflicting. The Art was a technology that allowed them to travel to other dimensions (Ages) which they described in special Descriptive Books. Whenever the Ronay explored/surveyed a new Age, they established the Great Zero on a prominent natural landmark, from which a line was drawn (usually toward magnetic north or another prominent landmark), to aid in exploration, navigation, construction, etc.
    The Ronay were ruled by a King. Their society was composed of 18 Guilds. One of them was the Guild of Writers which possessed the knowledge of the Art. One entered a Guild normally at age 5. The Guilds had flexible rules to accommodate the needs of the time. However they were tainted by competitiveness between them, often focusing on their own facilities or problems rather than their duties to Yahvo and the people. Since usage of the Art was motivated by humble purposes, Grand Master Ri'neref of the Writers Guild criticized the new, competitive, and ultimately self serving views of the King and the Guilds.
  • great zero, survey, age

    A Great Zero is a point within every new Age. It was set by the Ronay and D'ni Surveyors who first explored the Age, and established it usually on a prominent natural landmark. From the Great Zero a line was drawn, usually toward magnetic north or another prominent landmark, to aid in exploration, navigation, construction, etc.
    That point contains a neutrino dispenser, which provides the locational markers. Once calibrated, a KI can report the location of the wearer based on the neutrino rays emanating.
  • KI, communicator, camera, key

    A KI is a device created by the D'ni that allows communication between KI holders and functions as a camera and a door key.
  • age, universe, reality, dimension, art, ages

    Age ("sehv" in D'ni language) is the D'ni word for a Universe, or a "Reality".
    According to the D'ni cosmology, the Creator Yahvo created the Terokh Jeruth, the Great Tree of Possibilities, which has an infinite number of branches and leaves, each leaf being one Age of the multiverse. Each Age is distinct and unique although an Age might resemble another like a parallel universe. However not all worlds of the multiverse are viable nor all can support life.
    The forefathers of the D'ni, the Ronay of Garternay, developed what they called The Art (Gestoy), which allowed them to describe a world in Descriptive Books, that could create a Link between Ages, allowing people to travel to the Ages described in each Book. The Art is followed a complex set of basic principles, like avoidance of contradictions, that ensured stability and viability; failure to follow the proper rules would describe, and link to, an unstable or near-death world.
    The D'ni word "Age" doesn't refer to periods of time, but is a synonym for what we would call a "Universe". They might refer to the infinite expanse of Time of a Universe, from uttermost past to ultimate future, defining and encompassing therefore all of its existence. Properly the term "Age" thus refers to the whole universe in which the usable place (e.g. an island) belongs. In this sense, the Age of Myst refers not to the island of Myst, but the whole planet and universe wherein that island exists.
  • the art, linking, writing, descriptive book

    The Art (D'ni language: Rehgehstoy) is the term properly used to refer to the D'ni study and mastery of The Skill: the ability to write special books that describe and link to Ages, or different worlds.
    The origins of the Art are lost in the times of Garternay, and it was believed by the D'ni to have been delivered to the Ronay (the ancestors of the D'ni) by Yahvo the Creator. There are many legends about the origin of the Art, but all are conflicting.
    The description for an Age is put into a unique Descriptive Book, written in a special form of the D'ni language and using special Books and Ink. Only one Descriptive Book can exist that links to a given Age, but there can be multiple Linking Books to the same Age.
    Linking Books have a viewing panel called a linking panel that shows a picture of the target location. The panel is interactive: by merely touching it, the person is linked to that Age.
    The majority of D'ni believed that all Ages were actually created by the Maker, and when a writer writes a Descriptive Book, a link is established to an extant Age, approximate in character to the Age described.
    A few D'ni believed that the Writers created the Age, and therefore Writers held God-like powers over the Ages they wrote.
    The Art, in all its complexity, had elegantly simple essential underlying principles.
    The Art is actually the science of putting down a precisely structured equation of words. Every equation needs as its foundation an underlying concept around which the Age can develop.
    There have been some restrictions regarding writing "bizarre" Ages, that would defy certain laws of nature, as apparently these might create links to unstable Ages.
    Writers cannot just write down anything into a Descriptive Book and create a Link to a suitable (as the D'ni say "stable") world. There are many rules that ages must abide by to be considered stable by The Guild of Maintainers. Because of the enormous work needed and responsibilities required to create a link to an Age, the Art is often considered a daunting task to many D'ni, and writing Ages is generally approached with much apprehension and sometimes even fear.
    Written contradictions, that is, putting down phrases in the Descriptive Book that cannot all be true, are the biggest mistake one can make in writing. This is usually done accidentally, but the results can be disastrous, as such worlds can be extremely unstable and thus unsafe to travel to. For this, attention in writing is of great concern and from a young age, Guild students were taught to focus on the details before writing, so as to avoid contradicting this information later on the book. Stories abound of preliminary scouts from the Guild of Maintainers who discovered contradictions when it was already too late, and never returned.
    Some Ages are unstable because of these contradictions, however the nature of these contradictions means that the Age slowly deteriorates and it is not evident that the age is dying.
    The Ink (D'ni: reh-lehm) is a special component of The Art with which Descriptive Books and Linking Books must be written in order to be functional.
    The special formula and procedure of making the Ink was a possession of the Guild of Ink Makers.
    It is suggested in a D'ni proverb that a scarab is required to "reveal" the Ink.
  • descriptive book, age

    Also known as kormahn in D'ni language, a Descriptive Book contains the primary description of a world written according to the principles of the Art, establishing the founding link to one of the infinite Ages in the Great Tree of Possibilities.
    Infinite worlds of the Great Tree can match any possible written description, and a Descriptive Book would "choose" one of the possible Ages that most closely match its descriptions. There is an obscure chaotic element in how the Book selects which of those many worlds it will link to, and the D'ni people theorized that this chaotic element was influenced by the unique physical properties of each book.
    The process of describing the Age focused on avoiding written contradictions which would result in a link to an unstable Age. A Book with contradictions would attempt to link to a quantum reality that matches a contradictory description, and the closest thing it could "find" would be an unviable or unstable Age.
    No two Descriptive Books could link to the same Age, nor a Descriptive Book could be duplicated (although it would have multiple Linking Books linked to it). Even if two Descriptive Books had the same content of text, they'd still link to similar, but separate, Ages, chosen per their own chaotic elements. As the chaotic elements that established a link had to do probably with the unique physical properties of each book, no two Descriptive Books could be exactly identical, thus their differences would provide different links. The D'ni made experiments to prove this theory by producing identical Books, but they were never successful.
    The above means that if a Descriptive Book was damaged, the link would be lost for ever; even if the Book was rewritten, it would be unlikely that it'd link to the same previous Age, but to a similar one.
    Descriptive Books have always been written in the D'ni language, believed to be appropriate to routinely handle complex descriptions. For this, no attempts have been known to write a Book in any other languages.
    The D'ni concluded that the probability waves that shape each Age never cease to exist, but each possibility continues to exist in an alternate quantum reality, until that also is observed ad infinitum. Every infinitely possible quantum combination exists somewhere in a quantum reality. Thus, even when an Age had been established and locked, there were probabilities that hadn't been locked down by description in the Book, or by physical observation in the Age itself; it was therefore possible to make changes in Descriptive Book, altering the elements that were still "unobserved".
    This required meticulous attention to details and could be done by the writers of the highest level. This resulted to a synchronization between what was written in the Descriptive Book and what was observed on the Age itself.
  • linking book, age

    A Linking book (D'ni language: Korvahkh) is a book written according to the Art, complementing and facilitating the usage of a Descriptive Book and linking to an Age. Like the Descriptive Books, the Linking Book featured a Linking Panel.
    Linking Books make linking more convenient and portable. A Linking Book is simply written as a reference to a Descriptive Book, with a common combination of paragraphs and descriptions pointing to the original Book; no phrases are needed in the Linking Book from any Descriptive Book.
    Whereas only one Descriptive Book can exist for an Age and can't be duplicated, multiple Linking Books can be written referring to a Descriptive Book and an Age. The Descriptive Book can be stored and protected (until used for reference and changes) while its Linking Book(s) can be carried and safely lost or destroyed. They were quickly written and were by nature smaller, more portable and more economical in paper and ink.
    Linking Books were placed in protected places of a visited Age so that one could always return to the Age of their origin. Travelers usually carried a spare Linking Book just in case something had happened to the return book.
    A property of the Linking Books is that they have to be written in the Age, and on the very location they are supposed to link to.
    However that doesn't mean that Linking Books can be used to link directly from one point in an Age to another point in the same Age; the act of linking by definition implies dimensional transfer. The only work across Ages.
    As Linking Books contain references to pre-existing Descriptive Books, they are heavily depended on them; if major alterations were made to the Descriptive Book, and its link redirected to a closely resembling Age, chances are that its Linking Book(s) would be rendered useless. Needless to say, that this is the case when a Descriptive Book is destroyed altogether. Linking Books can be rendered useless when damaged (eg. when a page is removed).
  • _

    ***
    [ Summary: the player is in the wake at his grandfather's home. Bored, they decide to explore the house and stumble upon the late man's studio, where a locked drawer breaks and reveals a linking book. The player is transported to a strange land. This is an Age their grandfather created, where he lived for many years. The player then discovers their grandfather's life was not as simple as everyone had believed. ]
    [ Tags: adventure, intrigue, twists, eloquent, evocative, beautiful ]
Download Count: 21